replicant-frameworks_native/opengl/tests/EGLTest/Android.mk
Jamie Gennis 98c6383580 EGL: implement loading and saving the cache
This change adds support for saving and loading the contents of the EGL
cache.  It also adds some simple tests for the EGL cache.

Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
2011-11-08 15:54:36 -08:00

42 lines
915 B
Makefile

# Build the unit tests.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := EGL_test
LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
egl_cache_test.cpp \
EGL_test.cpp \
LOCAL_SHARED_LIBRARIES := \
libEGL \
libcutils \
libstlport \
libutils \
LOCAL_STATIC_LIBRARIES := \
libgtest \
libgtest_main \
LOCAL_C_INCLUDES := \
bionic \
bionic/libc/private \
bionic/libstdc++/include \
external/gtest/include \
external/stlport/stlport \
frameworks/base/opengl/libs \
frameworks/base/opengl/libs/EGL \
include $(BUILD_EXECUTABLE)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif