replicant-frameworks_native/services/surfaceflinger/LayerDim.h
Mathias Agopian 1eae0ee494 clean-up SurfaceFlinger a bit
- most methods on Layer didn't need to be virtual
- more consistency in naming drawing/current state

Change-Id: Ieb7b4951b40fc673b807994ed21ae4aea7281068
2013-06-06 13:06:10 -07:00

52 lines
1.6 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_DIM_H
#define ANDROID_LAYER_DIM_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "Layer.h"
// ---------------------------------------------------------------------------
namespace android {
class LayerDim : public Layer
{
public:
LayerDim(SurfaceFlinger* flinger, const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags);
virtual ~LayerDim();
virtual const char* getTypeId() const { return "LayerDim"; }
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isFixedSize() const { return true; }
virtual bool isVisible() const;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_DIM_H