replicant-frameworks_native/services/surfaceflinger/LayerBase.h
Mathias Agopian da27af9832 add support hwc 1.1
Bug: 7124069

Change-Id: I53d705105c4ad8954d3f50ee4f4c8b7ec936b871
2012-09-17 18:57:53 -07:00

352 lines
11 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BASE_H
#define ANDROID_LAYER_BASE_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
#include <ui/Region.h>
#include <gui/ISurfaceComposerClient.h>
#include <private/gui/LayerState.h>
#include "Transform.h"
#include "DisplayHardware/HWComposer.h"
namespace android {
// ---------------------------------------------------------------------------
class Client;
class DisplayDevice;
class GraphicBuffer;
class Layer;
class LayerBaseClient;
class SurfaceFlinger;
// ---------------------------------------------------------------------------
class LayerBase : public RefBase
{
static int32_t sSequence;
public:
LayerBase(SurfaceFlinger* flinger);
mutable bool contentDirty;
// regions below are in window-manager space
Region visibleRegion;
Region coveredRegion;
int32_t sequence;
struct Geometry {
uint32_t w;
uint32_t h;
Rect crop;
inline bool operator == (const Geometry& rhs) const {
return (w==rhs.w && h==rhs.h && crop==rhs.crop);
}
inline bool operator != (const Geometry& rhs) const {
return !operator == (rhs);
}
};
struct State {
Geometry active;
Geometry requested;
uint32_t z;
uint32_t layerStack;
uint8_t alpha;
uint8_t flags;
uint8_t reserved[2];
int32_t sequence; // changes when visible regions can change
Transform transform;
Region transparentRegion;
};
class LayerMesh {
friend class LayerBase;
GLfloat mVertices[4][2];
size_t mNumVertices;
public:
LayerMesh() : mNumVertices(4) { }
GLfloat const* getVertices() const {
return &mVertices[0][0];
}
size_t getVertexCount() const {
return mNumVertices;
}
};
virtual void setName(const String8& name);
String8 getName() const;
// modify current state
bool setPosition(float x, float y);
bool setLayer(uint32_t z);
bool setSize(uint32_t w, uint32_t h);
bool setAlpha(uint8_t alpha);
bool setMatrix(const layer_state_t::matrix22_t& matrix);
bool setTransparentRegionHint(const Region& opaque);
bool setFlags(uint8_t flags, uint8_t mask);
bool setCrop(const Rect& crop);
bool setLayerStack(uint32_t layerStack);
void commitTransaction();
bool requestTransaction();
void forceVisibilityTransaction();
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
Rect computeBounds() const;
virtual sp<LayerBaseClient> getLayerBaseClient() const;
virtual sp<Layer> getLayer() const;
virtual const char* getTypeId() const { return "LayerBase"; }
virtual void setGeometry(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
/**
* draw - performs some global clipping optimizations
* and calls onDraw().
* Typically this method is not overridden, instead implement onDraw()
* to perform the actual drawing.
*/
virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
virtual void draw(const sp<const DisplayDevice>& hw);
/**
* onDraw - draws the surface.
*/
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const = 0;
/**
* initStates - called just after construction
*/
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
/**
* doTransaction - process the transaction. This is a good place to figure
* out which attributes of the surface have changed.
*/
virtual uint32_t doTransaction(uint32_t transactionFlags);
/**
* setVisibleRegion - called to set the new visible region. This gives
* a chance to update the new visible region or record the fact it changed.
*/
virtual void setVisibleRegion(const Region& visibleRegion);
/**
* setCoveredRegion - called when the covered region changes. The covered
* region corresponds to any area of the surface that is covered
* (transparently or not) by another surface.
*/
virtual void setCoveredRegion(const Region& coveredRegion);
/**
* latchBuffer - called each time the screen is redrawn and returns whether
* the visible regions need to be recomputed (this is a fairly heavy
* operation, so this should be set only if needed). Typically this is used
* to figure out if the content or size of a surface has changed.
*/
virtual Region latchBuffer(bool& recomputeVisibleRegions);
/**
* isOpaque - true if this surface is opaque
*/
virtual bool isOpaque() const { return true; }
/**
* needsDithering - true if this surface needs dithering
*/
virtual bool needsDithering() const { return false; }
/**
* needsLinearFiltering - true if this surface's state requires filtering
*/
virtual bool needsFiltering() const { return mNeedsFiltering; }
/**
* isSecure - true if this surface is secure, that is if it prevents
* screenshots or VNC servers.
*/
virtual bool isSecure() const { return false; }
/**
* isProtected - true if the layer may contain protected content in the
* GRALLOC_USAGE_PROTECTED sense.
*/
virtual bool isProtected() const { return false; }
/*
* isVisible - true if this layer is visibile, false otherwise
*/
virtual bool isVisible() const;
/** called with the state lock when the surface is removed from the
* current list */
virtual void onRemoved() { }
/** called after page-flip
*/
virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer);
/** called before composition.
* returns true if the layer has pending updates.
*/
virtual bool onPreComposition() { return false; }
/** called before composition.
*/
virtual void onPostComposition() { }
/**
* Updates the SurfaceTexture's transform hint, for layers that have
* a SurfaceTexture.
*/
virtual void updateTransformHint() const { }
/** always call base class first */
virtual void dump(String8& result, char* scratch, size_t size) const;
virtual void shortDump(String8& result, char* scratch, size_t size) const;
virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
virtual void clearStats();
enum { // flags for doTransaction()
eDontUpdateGeometryState = 0x00000001,
eVisibleRegion = 0x00000002,
};
inline const State& drawingState() const { return mDrawingState; }
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
void setFiltering(bool filtering);
bool getFiltering() const;
protected:
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
sp<SurfaceFlinger> mFlinger;
private:
// accessed only in the main thread
// Whether filtering is forced on or not
bool mFiltering;
// Whether filtering is needed b/c of the drawingstate
bool mNeedsFiltering;
protected:
// these are protected by an external lock
State mCurrentState;
State mDrawingState;
volatile int32_t mTransactionFlags;
// don't change, don't need a lock
bool mPremultipliedAlpha;
String8 mName;
mutable bool mDebug;
public:
// called from class SurfaceFlinger
virtual ~LayerBase();
private:
LayerBase(const LayerBase& rhs);
};
// ---------------------------------------------------------------------------
class LayerBaseClient : public LayerBase
{
public:
LayerBaseClient(SurfaceFlinger* flinger, const sp<Client>& client);
virtual ~LayerBaseClient();
sp<ISurface> getSurface();
wp<IBinder> getSurfaceBinder() const;
virtual wp<IBinder> getSurfaceTextureBinder() const;
virtual sp<LayerBaseClient> getLayerBaseClient() const {
return const_cast<LayerBaseClient*>(this); }
virtual const char* getTypeId() const { return "LayerBaseClient"; }
uint32_t getIdentity() const { return mIdentity; }
protected:
virtual void dump(String8& result, char* scratch, size_t size) const;
virtual void shortDump(String8& result, char* scratch, size_t size) const;
class LayerCleaner {
sp<SurfaceFlinger> mFlinger;
wp<LayerBaseClient> mLayer;
protected:
~LayerCleaner();
public:
LayerCleaner(const sp<SurfaceFlinger>& flinger,
const sp<LayerBaseClient>& layer);
};
private:
virtual sp<ISurface> createSurface();
mutable Mutex mLock;
mutable bool mHasSurface;
wp<IBinder> mClientSurfaceBinder;
const wp<Client> mClientRef;
// only read
const uint32_t mIdentity;
static int32_t sIdentity;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_BASE_H