replicant-frameworks_native/include/gui/SurfaceTexture.h
Eino-Ville Talvala 1d01a12e71 Add support for timestamps into SurfaceTexture.
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().

Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp().  For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.

bug:3300707

Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
2011-03-17 13:10:03 -07:00

249 lines
10 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACETEXTURE_H
#define ANDROID_GUI_SURFACETEXTURE_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <gui/ISurfaceTexture.h>
#include <ui/GraphicBuffer.h>
#include <utils/threads.h>
#include <utils/Vector.h>
#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
namespace android {
// ----------------------------------------------------------------------------
class IGraphicBufferAlloc;
class SurfaceTexture : public BnSurfaceTexture {
public:
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
enum { NUM_BUFFER_SLOTS = 32 };
struct FrameAvailableListener : public virtual RefBase {
virtual void onFrameAvailable() = 0;
};
// tex indicates the name OpenGL texture to which images are to be streamed.
// This texture name cannot be changed once the SurfaceTexture is created.
SurfaceTexture(GLuint tex);
virtual ~SurfaceTexture();
// setBufferCount updates the number of available buffer slots. After
// calling this all buffer slots are both unallocated and owned by the
// SurfaceTexture object (i.e. they are not owned by the client).
virtual status_t setBufferCount(int bufferCount);
virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage);
// dequeueBuffer gets the next buffer slot index for the client to use. If a
// buffer slot is available then that slot index is written to the location
// pointed to by the buf argument and a status of OK is returned. If no
// slot is available then a status of -EBUSY is returned and buf is
// unmodified.
virtual status_t dequeueBuffer(int *buf);
// queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
// timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
// (zero point, etc) are client-dependent and should be documented by the
// client.
virtual status_t queueBuffer(int buf, int64_t timestamp);
virtual void cancelBuffer(int buf);
virtual status_t setCrop(const Rect& reg);
virtual status_t setTransform(uint32_t transform);
// updateTexImage sets the image contents of the target texture to that of
// the most recently queued buffer.
//
// This call may only be made while the OpenGL ES context to which the
// target texture belongs is bound to the calling thread.
status_t updateTexImage();
// getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
// associated with the texture image set by the most recent call to
// updateTexImage.
//
// This transform matrix maps 2D homogeneous texture coordinates of the form
// (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
// coordinate that should be used to sample that location from the texture.
// Sampling the texture outside of the range of this transform is undefined.
//
// This transform is necessary to compensate for transforms that the stream
// content producer may implicitly apply to the content. By forcing users of
// a SurfaceTexture to apply this transform we avoid performing an extra
// copy of the data that would be needed to hide the transform from the
// user.
//
// The matrix is stored in column-major order so that it may be passed
// directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
// functions.
void getTransformMatrix(float mtx[16]);
// getTimestamp retrieves the timestamp associated with the texture image
// set by the most recent call to updateTexImage.
//
// The timestamp is in nanoseconds, and is monotonically increasing. Its
// other semantics (zero point, etc) are source-dependent and should be
// documented by the source.
int64_t getTimestamp();
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
// getAllocator retrieves the binder object that must be referenced as long
// as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
// Holding this binder reference prevents SurfaceFlinger from freeing the
// buffers before the client is done with them.
sp<IBinder> getAllocator();
private:
// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
// all slots.
void freeAllBuffers();
// createImage creates a new EGLImage from a GraphicBuffer.
EGLImageKHR createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer);
enum { INVALID_BUFFER_SLOT = -1 };
struct BufferSlot {
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
// mEglDisplay is the EGLDisplay used to create mEglImage.
EGLDisplay mEglDisplay;
// mOwnedByClient indicates whether the slot is currently accessible to a
// client and should not be used by the SurfaceTexture object. It gets
// set to true when dequeueBuffer returns the slot and is reset to false
// when the client calls either queueBuffer or cancelBuffer on the slot.
bool mOwnedByClient;
};
// mSlots is the array of buffer slots that must be mirrored on the client
// side. This allows buffer ownership to be transferred between the client
// and server without sending a GraphicBuffer over binder. The entire array
// is initialized to NULL at construction time, and buffers are allocated
// for a slot when requestBuffer is called with that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mBufferCount is the number of buffer slots that the client and server
// must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
// calling setBufferCount.
int mBufferCount;
// mCurrentTexture is the buffer slot index of the buffer that is currently
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
// indicating that no buffer slot is currently bound to the texture. Note,
// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
// that no buffer is bound to the texture. A call to setBufferCount will
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
int mCurrentTexture;
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to properly use
// IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
sp<GraphicBuffer> mCurrentTextureBuf;
// mCurrentCrop is the crop rectangle that applies to the current texture.
// It gets set to mLastQueuedCrop each time updateTexImage is called.
Rect mCurrentCrop;
// mCurrentTransform is the transform identifier for the current texture. It
// gets set to mLastQueuedTransform each time updateTexImage is called.
uint32_t mCurrentTransform;
// mCurrentTimestamp is the timestamp for the current texture. It
// gets set to mLastQueuedTimestamp each time updateTexImage is called.
int64_t mCurrentTimestamp;
// mLastQueued is the buffer slot index of the most recently enqueued buffer.
// At construction time it is initialized to INVALID_BUFFER_SLOT, and is
// updated each time queueBuffer is called.
int mLastQueued;
// mLastQueuedCrop is the crop rectangle for the buffer that was most
// recently queued. This gets set to mNextCrop each time queueBuffer gets
// called.
Rect mLastQueuedCrop;
// mLastQueuedTransform is the transform identifier for the buffer that was
// most recently queued. This gets set to mNextTransform each time
// queueBuffer gets called.
uint32_t mLastQueuedTransform;
// mLastQueuedTimestamp is the timestamp for the buffer that was most
// recently queued. This gets set by queueBuffer.
int64_t mLastQueuedTimestamp;
// mNextCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mNextCrop;
// mNextTransform is the transform identifier that will be used for the next
// buffer that gets queued. It is set by calling setTransform.
uint32_t mNextTransform;
// mTexName is the name of the OpenGL texture to which streamed images will
// be bound when updateTexImage is called. It is set at construction time
// changed with a call to setTexName.
const GLuint mTexName;
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
// mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
// referencing. This is kept so that gralloc implementations do not need to
// properly handle the case where SurfaceFlinger no longer holds a reference
// to a buffer, but other processes do.
Vector<sp<GraphicBuffer> > mAllocdBuffers;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.
Mutex mMutex;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_SURFACETEXTURE_H