replicant-frameworks_native/services/surfaceflinger/main_surfaceflinger.cpp
Steve Kondik a98331d1ae Android 6.0.1 release 22
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Merge tag 'android-6.0.1_r22' of https://android.googlesource.com/platform/frameworks/native into cm-13.0

Android 6.0.1 release 22
2016-03-10 18:17:45 -08:00

64 lines
1.9 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <sys/resource.h>
#include <cutils/sched_policy.h>
#include <binder/IServiceManager.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include "SurfaceFlinger.h"
#include "DisplayUtils.h"
using namespace android;
int main(int, char**) {
// When SF is launched in its own process, limit the number of
// binder threads to 4.
ProcessState::self()->setThreadPoolMaxThreadCount(4);
// start the thread pool
sp<ProcessState> ps(ProcessState::self());
ps->startThreadPool();
// instantiate surfaceflinger
sp<SurfaceFlinger> flinger = DisplayUtils::getInstance()->getSFInstance();
setpriority(PRIO_PROCESS, 0, PRIORITY_URGENT_DISPLAY);
set_sched_policy(0, SP_FOREGROUND);
#ifdef ENABLE_CPUSETS
// Put most SurfaceFlinger threads in the system-background cpuset
// Keeps us from unnecessarily using big cores
// Do this after the binder thread pool init
set_cpuset_policy(0, SP_SYSTEM);
#endif
// initialize before clients can connect
flinger->init();
// publish surface flinger
sp<IServiceManager> sm(defaultServiceManager());
sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false);
// run in this thread
flinger->run();
return 0;
}