replicant-frameworks_native/include/ui
Dan Stoza 993772a60a libgui: Add generation numbers to BufferQueue
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.

It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).

Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
(cherry picked from commit 812ed0644f)
2015-06-08 11:18:16 -07:00
..
ANativeObjectBase.h
DisplayInfo.h
DisplayStatInfo.h
Fence.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
FramebufferNativeWindow.h
FrameStats.h
GraphicBuffer.h libgui: Add generation numbers to BufferQueue 2015-06-08 11:18:16 -07:00
GraphicBufferAllocator.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
GraphicBufferMapper.h libui: Enable -Weverything and -Werror 2014-12-04 17:56:27 -08:00
mat4.h
PixelFormat.h DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Point.h
Rect.h libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.h libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
TMatHelpers.h
TVecHelpers.h
UiConfig.h
vec2.h
vec3.h
vec4.h