cb1fcdedaa
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
704 lines
25 KiB
C++
704 lines
25 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceTextureGL_test"
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//#define LOG_NDEBUG 0
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#include "SurfaceTextureGL.h"
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#include "DisconnectWaiter.h"
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#include "FillBuffer.h"
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namespace android {
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TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
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const int texWidth = 64;
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const int texHeight = 66;
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
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texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
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ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
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GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
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ANativeWindowBuffer* anb;
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ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
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&anb));
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ASSERT_TRUE(anb != NULL);
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sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
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// Fill the buffer with the a checkerboard pattern
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uint8_t* img = NULL;
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buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
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fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
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buf->unlock();
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ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
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-1));
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, texWidth, texHeight);
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drawTexture();
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EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
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EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
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EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
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EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
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EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
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EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
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EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
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EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
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EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
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EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
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EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
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}
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TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
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const int texWidth = 64;
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const int texHeight = 64;
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
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texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
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ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
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GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
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ANativeWindowBuffer* anb;
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ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
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&anb));
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ASSERT_TRUE(anb != NULL);
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sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
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// Fill the buffer with the a checkerboard pattern
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uint8_t* img = NULL;
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buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
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fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
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buf->unlock();
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ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
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-1));
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, texWidth, texHeight);
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drawTexture();
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EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
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EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
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EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
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EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
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EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
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EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
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EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
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EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
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EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
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EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
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EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
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}
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TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
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const int texWidth = 64;
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const int texHeight = 66;
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
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texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
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ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
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GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
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android_native_rect_t crops[] = {
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{4, 6, 22, 36},
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{0, 6, 22, 36},
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{4, 0, 22, 36},
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{4, 6, texWidth, 36},
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{4, 6, 22, texHeight},
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};
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for (int i = 0; i < 5; i++) {
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const android_native_rect_t& crop(crops[i]);
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SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
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crop.left, crop.top, crop.right, crop.bottom).string());
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ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
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ANativeWindowBuffer* anb;
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ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
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&anb));
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ASSERT_TRUE(anb != NULL);
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sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
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uint8_t* img = NULL;
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buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
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fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
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buf->unlock();
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ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
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buf->getNativeBuffer(), -1));
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, 64, 64);
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drawTexture();
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EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
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EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
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}
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}
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// This test is intended to catch synchronization bugs between the CPU-written
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// and GPU-read buffers.
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TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
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enum { texWidth = 16 };
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enum { texHeight = 16 };
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enum { numFrames = 1024 };
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ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
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texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
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ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
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GRALLOC_USAGE_SW_WRITE_OFTEN));
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struct TestPixel {
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int x;
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int y;
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};
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const TestPixel testPixels[] = {
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{ 4, 11 },
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{ 12, 14 },
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{ 7, 2 },
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};
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enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
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class ProducerThread : public Thread {
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public:
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ProducerThread(const sp<ANativeWindow>& anw,
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const TestPixel* testPixels):
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mANW(anw),
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mTestPixels(testPixels) {
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}
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virtual ~ProducerThread() {
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}
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virtual bool threadLoop() {
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for (int i = 0; i < numFrames; i++) {
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ANativeWindowBuffer* anb;
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if (native_window_dequeue_buffer_and_wait(mANW.get(),
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&anb) != NO_ERROR) {
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return false;
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}
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if (anb == NULL) {
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return false;
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}
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sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
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const int yuvTexOffsetY = 0;
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int stride = buf->getStride();
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int yuvTexStrideY = stride;
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int yuvTexOffsetV = yuvTexStrideY * texHeight;
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int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
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int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
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int yuvTexStrideU = yuvTexStrideV;
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uint8_t* img = NULL;
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buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
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// Gray out all the test pixels first, so we're more likely to
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// see a failure if GL is still texturing from the buffer we
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// just dequeued.
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for (int j = 0; j < numTestPixels; j++) {
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int x = mTestPixels[j].x;
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int y = mTestPixels[j].y;
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uint8_t value = 128;
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img[y*stride + x] = value;
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}
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// Fill the buffer with gray.
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for (int y = 0; y < texHeight; y++) {
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for (int x = 0; x < texWidth; x++) {
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img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
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img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
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img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
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}
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}
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// Set the test pixels to either white or black.
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for (int j = 0; j < numTestPixels; j++) {
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int x = mTestPixels[j].x;
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int y = mTestPixels[j].y;
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uint8_t value = 0;
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if (j == (i % numTestPixels)) {
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value = 255;
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}
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img[y*stride + x] = value;
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}
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buf->unlock();
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if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
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!= NO_ERROR) {
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return false;
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}
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}
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return false;
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}
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sp<ANativeWindow> mANW;
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const TestPixel* mTestPixels;
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};
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sp<Thread> pt(new ProducerThread(mANW, testPixels));
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pt->run();
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glViewport(0, 0, texWidth, texHeight);
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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// We wait for the first two frames up front so that the producer will be
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// likely to dequeue the buffer that's currently being textured from.
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mFW->waitForFrame();
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mFW->waitForFrame();
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for (int i = 0; i < numFrames; i++) {
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SCOPED_TRACE(String8::format("frame %d", i).string());
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// We must wait for each frame to come in because if we ever do an
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// updateTexImage call that doesn't consume a newly available buffer
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// then the producer and consumer will get out of sync, which will cause
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// a deadlock.
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if (i > 1) {
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mFW->waitForFrame();
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}
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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drawTexture();
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for (int j = 0; j < numTestPixels; j++) {
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int x = testPixels[j].x;
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int y = testPixels[j].y;
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uint8_t value = 0;
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if (j == (i % numTestPixels)) {
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// We must y-invert the texture coords
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EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
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} else {
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// We must y-invert the texture coords
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EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
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}
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}
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}
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pt->requestExitAndWait();
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}
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TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
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const int texWidth = 64;
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const int texHeight = 66;
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
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texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
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ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
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GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, texWidth, texHeight);
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drawTexture();
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EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
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EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
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EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
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EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
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EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
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EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
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EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
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EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
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EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
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EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
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EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
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EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
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EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
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EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
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EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
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EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
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EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
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EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
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EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
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EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
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}
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TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
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const int texWidth = 64;
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const int texHeight = 64;
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ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
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texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
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ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
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GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
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ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, texWidth, texHeight);
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drawTexture();
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EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
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EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
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EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
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EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
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EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
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EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
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EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
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EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
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EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
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EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
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EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
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EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
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EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
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EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
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EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
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EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
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EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
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EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
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EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
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EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
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}
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// Tests if GLConsumer and BufferQueue are robust enough
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// to handle a special case where updateTexImage is called
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// in the middle of disconnect. This ordering is enforced
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// by blocking in the disconnect callback.
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TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
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class ProducerThread : public Thread {
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public:
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ProducerThread(const sp<ANativeWindow>& anw):
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mANW(anw) {
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}
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virtual ~ProducerThread() {
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}
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virtual bool threadLoop() {
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ANativeWindowBuffer* anb;
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native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
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for (int numFrames =0 ; numFrames < 2; numFrames ++) {
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if (native_window_dequeue_buffer_and_wait(mANW.get(),
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&anb) != NO_ERROR) {
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|
return false;
|
|
}
|
|
if (anb == NULL) {
|
|
return false;
|
|
}
|
|
if (mANW->queueBuffer(mANW.get(), anb, -1)
|
|
!= NO_ERROR) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
|
|
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
sp<ANativeWindow> mANW;
|
|
};
|
|
|
|
sp<DisconnectWaiter> dw(new DisconnectWaiter());
|
|
mBQ->consumerConnect(dw, false);
|
|
|
|
|
|
sp<Thread> pt(new ProducerThread(mANW));
|
|
pt->run();
|
|
|
|
// eat a frame so GLConsumer will own an at least one slot
|
|
dw->waitForFrame();
|
|
EXPECT_EQ(OK,mST->updateTexImage());
|
|
|
|
dw->waitForFrame();
|
|
// Could fail here as GLConsumer thinks it still owns the slot
|
|
// but bufferQueue has released all slots
|
|
EXPECT_EQ(OK,mST->updateTexImage());
|
|
|
|
dw->finishDisconnect();
|
|
}
|
|
|
|
|
|
// This test ensures that the GLConsumer clears the mCurrentTexture
|
|
// when it is disconnected and reconnected. Otherwise it will
|
|
// attempt to release a buffer that it does not owned
|
|
TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
|
|
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
|
|
NATIVE_WINDOW_API_EGL));
|
|
|
|
ANativeWindowBuffer *anb;
|
|
|
|
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
|
|
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
|
|
EXPECT_EQ(OK,mST->updateTexImage());
|
|
EXPECT_EQ(OK,mST->updateTexImage());
|
|
|
|
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
|
|
NATIVE_WINDOW_API_EGL));
|
|
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
|
|
NATIVE_WINDOW_API_EGL));
|
|
|
|
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
|
|
// Will fail here if mCurrentTexture is not cleared properly
|
|
mFW->waitForFrame();
|
|
EXPECT_EQ(OK,mST->updateTexImage());
|
|
|
|
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
|
|
NATIVE_WINDOW_API_EGL));
|
|
}
|
|
|
|
TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
|
|
ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
|
|
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
|
|
|
|
// The producer image size
|
|
ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
|
|
|
|
// The consumer image size (16 x 9) ratio
|
|
mST->setDefaultBufferSize(1280, 720);
|
|
|
|
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
|
|
NATIVE_WINDOW_API_CPU));
|
|
|
|
ANativeWindowBuffer *anb;
|
|
|
|
android_native_rect_t odd = {23, 78, 123, 477};
|
|
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
|
|
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
mFW->waitForFrame();
|
|
EXPECT_EQ(OK, mST->updateTexImage());
|
|
Rect r = mST->getCurrentCrop();
|
|
assertRectEq(Rect(23, 78, 123, 477), r);
|
|
|
|
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
|
|
NATIVE_WINDOW_API_CPU));
|
|
}
|
|
|
|
// This test ensures the scaling mode does the right thing
|
|
// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
|
|
// the image such that it has the same aspect ratio as the
|
|
// default buffer size
|
|
TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
|
|
ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
|
|
NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
|
|
|
|
// The producer image size
|
|
ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
|
|
|
|
// The consumer image size (16 x 9) ratio
|
|
mST->setDefaultBufferSize(1280, 720);
|
|
|
|
native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
|
|
|
|
ANativeWindowBuffer *anb;
|
|
|
|
// The crop is in the shape of (320, 180) === 16 x 9
|
|
android_native_rect_t standard = {10, 20, 330, 200};
|
|
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
|
|
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
mFW->waitForFrame();
|
|
EXPECT_EQ(OK, mST->updateTexImage());
|
|
Rect r = mST->getCurrentCrop();
|
|
// crop should be the same as crop (same aspect ratio)
|
|
assertRectEq(Rect(10, 20, 330, 200), r);
|
|
|
|
// make this wider then desired aspect 239 x 100 (2.39:1)
|
|
android_native_rect_t wide = {20, 30, 259, 130};
|
|
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
|
|
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
mFW->waitForFrame();
|
|
EXPECT_EQ(OK, mST->updateTexImage());
|
|
r = mST->getCurrentCrop();
|
|
// crop should be the same height, but have cropped left and right borders
|
|
// offset is 30.6 px L+, R-
|
|
assertRectEq(Rect(51, 30, 228, 130), r);
|
|
|
|
// This image is taller then desired aspect 400 x 300 (4:3)
|
|
android_native_rect_t narrow = {0, 0, 400, 300};
|
|
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
|
|
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
|
|
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
mFW->waitForFrame();
|
|
EXPECT_EQ(OK, mST->updateTexImage());
|
|
r = mST->getCurrentCrop();
|
|
// crop should be the same width, but have cropped top and bottom borders
|
|
// offset is 37.5 px
|
|
assertRectEq(Rect(0, 37, 400, 262), r);
|
|
|
|
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
|
|
}
|
|
|
|
TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
|
|
class ProducerThread : public Thread {
|
|
public:
|
|
ProducerThread(const sp<ANativeWindow>& anw):
|
|
mANW(anw),
|
|
mDequeueError(NO_ERROR) {
|
|
}
|
|
|
|
virtual ~ProducerThread() {
|
|
}
|
|
|
|
virtual bool threadLoop() {
|
|
Mutex::Autolock lock(mMutex);
|
|
ANativeWindowBuffer* anb;
|
|
|
|
// Frame 1
|
|
if (native_window_dequeue_buffer_and_wait(mANW.get(),
|
|
&anb) != NO_ERROR) {
|
|
return false;
|
|
}
|
|
if (anb == NULL) {
|
|
return false;
|
|
}
|
|
if (mANW->queueBuffer(mANW.get(), anb, -1)
|
|
!= NO_ERROR) {
|
|
return false;
|
|
}
|
|
|
|
// Frame 2
|
|
if (native_window_dequeue_buffer_and_wait(mANW.get(),
|
|
&anb) != NO_ERROR) {
|
|
return false;
|
|
}
|
|
if (anb == NULL) {
|
|
return false;
|
|
}
|
|
if (mANW->queueBuffer(mANW.get(), anb, -1)
|
|
!= NO_ERROR) {
|
|
return false;
|
|
}
|
|
|
|
// Frame 3 - error expected
|
|
mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
|
|
&anb);
|
|
return false;
|
|
}
|
|
|
|
status_t getDequeueError() {
|
|
Mutex::Autolock lock(mMutex);
|
|
return mDequeueError;
|
|
}
|
|
|
|
private:
|
|
sp<ANativeWindow> mANW;
|
|
status_t mDequeueError;
|
|
Mutex mMutex;
|
|
};
|
|
|
|
ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
|
|
|
|
sp<Thread> pt(new ProducerThread(mANW));
|
|
pt->run();
|
|
|
|
mFW->waitForFrame();
|
|
mFW->waitForFrame();
|
|
|
|
// Sleep for 100ms to allow the producer thread's dequeueBuffer call to
|
|
// block waiting for a buffer to become available.
|
|
usleep(100000);
|
|
|
|
mST->abandon();
|
|
|
|
pt->requestExitAndWait();
|
|
ASSERT_EQ(NO_INIT,
|
|
reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
|
|
}
|
|
|
|
TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
|
|
int texHeight = 16;
|
|
ANativeWindowBuffer* anb;
|
|
|
|
GLint maxTextureSize;
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
|
|
|
// make sure it works with small textures
|
|
mST->setDefaultBufferSize(16, texHeight);
|
|
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
|
|
&anb));
|
|
EXPECT_EQ(16, anb->width);
|
|
EXPECT_EQ(texHeight, anb->height);
|
|
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
EXPECT_EQ(NO_ERROR, mST->updateTexImage());
|
|
|
|
// make sure it works with GL_MAX_TEXTURE_SIZE
|
|
mST->setDefaultBufferSize(maxTextureSize, texHeight);
|
|
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
|
|
&anb));
|
|
EXPECT_EQ(maxTextureSize, anb->width);
|
|
EXPECT_EQ(texHeight, anb->height);
|
|
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
EXPECT_EQ(NO_ERROR, mST->updateTexImage());
|
|
|
|
// make sure it fails with GL_MAX_TEXTURE_SIZE+1
|
|
mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
|
|
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
|
|
&anb));
|
|
EXPECT_EQ(maxTextureSize+1, anb->width);
|
|
EXPECT_EQ(texHeight, anb->height);
|
|
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
|
|
ASSERT_NE(NO_ERROR, mST->updateTexImage());
|
|
}
|
|
|
|
} // namespace android
|