replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian d75f84d641 reduce PB size from 2MB to 512KB
this allows us to enable h/w acceleration on low-end
devices while keeping memory usage down.

Bug: 6557760
Change-Id: I8af2de3038dc2579360b8b73aa452cb7a0e506a9
2012-06-05 21:44:43 -07:00
..
egl_cache.cpp
egl_cache.h
egl_display.cpp fix EGL_CLIENT_STRING 2012-05-21 14:02:53 -07:00
egl_display.h Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_entries.in Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.h Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_tls.cpp
egl_tls.h
egl.cpp
eglApi.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egldefs.h
getProcAddress.cpp
Loader.cpp reduce PB size from 2MB to 512KB 2012-06-05 21:44:43 -07:00
Loader.h
trace.cpp