replicant-frameworks_native/include/gui
Mathias Agopian 7cdd786fa8 Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
2013-07-19 17:38:01 -07:00
..
BitTube.h
BufferItemConsumer.h BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
BufferQueue.h Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00
ConsumerBase.h BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
CpuConsumer.h BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
DisplayEventReceiver.h
GLConsumer.h BufferQueue improvements and APIs changes 2013-07-18 22:28:18 -07:00
GraphicBufferAlloc.h
GuiConfig.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
IGraphicBufferProducer.h Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00
ISensorEventConnection.h
ISensorServer.h
ISurfaceComposer.h rework how we take screenshots for a CPU consumer 2013-03-19 22:22:21 -07:00
ISurfaceComposerClient.h get rid of ISurface 2013-03-12 17:11:48 -07:00
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h Make ANW.setSwapInterval(0) work again 2013-07-19 17:38:01 -07:00
SurfaceComposerClient.h make sure to unlock the screenshot's buffer on destruction 2013-03-26 18:15:35 -07:00
SurfaceControl.h Merge "Revert "Revert "Change SurfaceControl setPosition to take floats""" into jb-mr2-dev 2013-03-21 15:52:49 +00:00