replicant-frameworks_native/libs/surfaceflinger/LayerBuffer.cpp
Rebecca Schultz Zavin 1000170033 Add a flag to set whether the overlay has been initialized. Commit needs to be called at least once on each overlay, and it appears that sometimes this
doesn't happen because the visibility never changes.  With this change
the overlay parameter and position will be committed when either the visibility
of the window changes, or on the first call to visibility resolved, if it
hasn't already been done.

Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
2009-07-22 17:17:46 -07:00

659 lines
20 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <hardware/copybit.h>
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
#include "gralloc_priv.h" // needed for msm / copybit
namespace android {
// ---------------------------------------------------------------------------
const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
const char* const LayerBuffer::typeID = "LayerBuffer";
// ---------------------------------------------------------------------------
LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i)
: LayerBaseClient(flinger, display, client, i),
mNeedsBlending(false)
{
}
LayerBuffer::~LayerBuffer()
{
}
void LayerBuffer::onFirstRef()
{
LayerBaseClient::onFirstRef();
mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
const_cast<LayerBuffer *>(this));
}
sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
return mSurface;
}
status_t LayerBuffer::ditch()
{
mSurface.clear();
return NO_ERROR;
}
bool LayerBuffer::needsBlending() const {
return mNeedsBlending;
}
void LayerBuffer::setNeedsBlending(bool blending) {
mNeedsBlending = blending;
}
void LayerBuffer::postBuffer(ssize_t offset)
{
sp<Source> source(getSource());
if (source != 0)
source->postBuffer(offset);
}
void LayerBuffer::unregisterBuffers()
{
sp<Source> source(clearSource());
if (source != 0)
source->unregisterBuffers();
}
uint32_t LayerBuffer::doTransaction(uint32_t flags)
{
sp<Source> source(getSource());
if (source != 0)
source->onTransaction(flags);
return LayerBase::doTransaction(flags);
}
void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
Region& outDirtyRegion)
{
// this code-path must be as tight as possible, it's called each time
// the screen is composited.
sp<Source> source(getSource());
if (source != 0)
source->onVisibilityResolved(planeTransform);
LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
}
void LayerBuffer::onDraw(const Region& clip) const
{
sp<Source> source(getSource());
if (LIKELY(source != 0)) {
source->onDraw(clip);
} else {
clearWithOpenGL(clip);
}
}
bool LayerBuffer::transformed() const
{
sp<Source> source(getSource());
if (LIKELY(source != 0))
return source->transformed();
return false;
}
/**
* This creates a "buffer" source for this surface
*/
status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
{
Mutex::Autolock _l(mLock);
if (mSource != 0)
return INVALID_OPERATION;
sp<BufferSource> source = new BufferSource(*this, buffers);
status_t result = source->getStatus();
if (result == NO_ERROR) {
mSource = source;
}
return result;
}
/**
* This creates an "overlay" source for this surface
*/
sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
{
sp<OverlayRef> result;
Mutex::Autolock _l(mLock);
if (mSource != 0)
return result;
sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
if (result != 0) {
mSource = source;
}
return result;
}
sp<LayerBuffer::Source> LayerBuffer::getSource() const {
Mutex::Autolock _l(mLock);
return mSource;
}
sp<LayerBuffer::Source> LayerBuffer::clearSource() {
sp<Source> source;
Mutex::Autolock _l(mLock);
source = mSource;
mSource.clear();
return source;
}
// ============================================================================
// LayerBuffer::SurfaceBuffer
// ============================================================================
LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
SurfaceID id, const sp<LayerBuffer>& owner)
: LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
{
}
LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
{
unregisterBuffers();
}
status_t LayerBuffer::SurfaceBuffer::registerBuffers(
const ISurface::BufferHeap& buffers)
{
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
return owner->registerBuffers(buffers);
return NO_INIT;
}
void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
{
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
owner->postBuffer(offset);
}
void LayerBuffer::SurfaceBuffer::unregisterBuffers()
{
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
owner->unregisterBuffers();
}
sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
uint32_t w, uint32_t h, int32_t format) {
sp<OverlayRef> result;
sp<LayerBuffer> owner(getOwner());
if (owner != 0)
result = owner->createOverlay(w, h, format);
return result;
}
// ============================================================================
// LayerBuffer::Buffer
// ============================================================================
LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
: mBufferHeap(buffers)
{
NativeBuffer& src(mNativeBuffer);
src.crop.l = 0;
src.crop.t = 0;
src.crop.r = buffers.w;
src.crop.b = buffers.h;
src.img.w = buffers.hor_stride ?: buffers.w;
src.img.h = buffers.ver_stride ?: buffers.h;
src.img.format = buffers.format;
src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
// FIXME: gross hack, we should never access private_handle_t from here,
// but this is needed by msm drivers
private_handle_t* hnd = new private_handle_t(
buffers.heap->heapID(), buffers.heap->getSize(), 0);
hnd->offset = offset;
src.img.handle = hnd;
}
LayerBuffer::Buffer::~Buffer()
{
NativeBuffer& src(mNativeBuffer);
if (src.img.handle)
delete (private_handle_t*)src.img.handle;
}
// ============================================================================
// LayerBuffer::Source
// LayerBuffer::BufferSource
// LayerBuffer::OverlaySource
// ============================================================================
LayerBuffer::Source::Source(LayerBuffer& layer)
: mLayer(layer)
{
}
LayerBuffer::Source::~Source() {
}
void LayerBuffer::Source::onDraw(const Region& clip) const {
}
void LayerBuffer::Source::onTransaction(uint32_t flags) {
}
void LayerBuffer::Source::onVisibilityResolved(
const Transform& planeTransform) {
}
void LayerBuffer::Source::postBuffer(ssize_t offset) {
}
void LayerBuffer::Source::unregisterBuffers() {
}
bool LayerBuffer::Source::transformed() const {
return mLayer.mTransformed;
}
// ---------------------------------------------------------------------------
LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
const ISurface::BufferHeap& buffers)
: Source(layer), mStatus(NO_ERROR), mBufferSize(0)
{
if (buffers.heap == NULL) {
// this is allowed, but in this case, it is illegal to receive
// postBuffer(). The surface just erases the framebuffer with
// fully transparent pixels.
mBufferHeap = buffers;
mLayer.setNeedsBlending(false);
return;
}
status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
if (err != NO_ERROR) {
LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
mStatus = err;
return;
}
PixelFormatInfo info;
err = getPixelFormatInfo(buffers.format, &info);
if (err != NO_ERROR) {
LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
buffers.format, strerror(err));
mStatus = err;
return;
}
if (buffers.hor_stride<0 || buffers.ver_stride<0) {
LOGE("LayerBuffer::BufferSource: invalid parameters "
"(w=%d, h=%d, xs=%d, ys=%d)",
buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
mStatus = BAD_VALUE;
return;
}
mBufferHeap = buffers;
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
mLayer.forceVisibilityTransaction();
hw_module_t const* module;
mBlitEngine = NULL;
if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
copybit_open(module, &mBlitEngine);
}
}
LayerBuffer::BufferSource::~BufferSource()
{
if (mTexture.name != -1U) {
glDeleteTextures(1, &mTexture.name);
}
if (mBlitEngine) {
copybit_close(mBlitEngine);
}
}
void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
{
ISurface::BufferHeap buffers;
{ // scope for the lock
Mutex::Autolock _l(mLock);
buffers = mBufferHeap;
if (buffers.heap != 0) {
const size_t memorySize = buffers.heap->getSize();
if ((size_t(offset) + mBufferSize) > memorySize) {
LOGE("LayerBuffer::BufferSource::postBuffer() "
"invalid buffer (offset=%d, size=%d, heap-size=%d",
int(offset), int(mBufferSize), int(memorySize));
return;
}
}
}
sp<Buffer> buffer;
if (buffers.heap != 0) {
buffer = new LayerBuffer::Buffer(buffers, offset);
if (buffer->getStatus() != NO_ERROR)
buffer.clear();
setBuffer(buffer);
mLayer.invalidate();
}
}
void LayerBuffer::BufferSource::unregisterBuffers()
{
Mutex::Autolock _l(mLock);
mBufferHeap.heap.clear();
mBuffer.clear();
mLayer.invalidate();
}
sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
{
Mutex::Autolock _l(mLock);
return mBuffer;
}
void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
{
Mutex::Autolock _l(mLock);
mBuffer = buffer;
}
bool LayerBuffer::BufferSource::transformed() const
{
return mBufferHeap.transform ? true : Source::transformed();
}
void LayerBuffer::BufferSource::onDraw(const Region& clip) const
{
sp<Buffer> ourBuffer(getBuffer());
if (UNLIKELY(ourBuffer == 0)) {
// nothing to do, we don't have a buffer
mLayer.clearWithOpenGL(clip);
return;
}
status_t err = NO_ERROR;
NativeBuffer src(ourBuffer->getBuffer());
const Rect& transformedBounds = mLayer.getTransformedBounds();
copybit_device_t* copybit = mBlitEngine;
if (copybit) {
const int src_width = src.crop.r - src.crop.l;
const int src_height = src.crop.b - src.crop.t;
int W = transformedBounds.width();
int H = transformedBounds.height();
if (mLayer.getOrientation() & Transform::ROT_90) {
int t(W); W=H; H=t;
}
#ifdef EGL_ANDROID_get_render_buffer
EGLDisplay dpy = eglGetCurrentDisplay();
EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
EGLClientBuffer clientBuf = eglGetRenderBufferANDROID(dpy, draw);
android_native_buffer_t* nb = (android_native_buffer_t*)clientBuf;
if (nb == 0) {
err = BAD_VALUE;
} else {
copybit_image_t dst;
dst.w = nb->width;
dst.h = nb->height;
dst.format = nb->format;
dst.base = NULL; // unused by copybit on msm7k
dst.handle = (native_handle_t *)nb->handle;
/* With LayerBuffer, it is likely that we'll have to rescale the
* surface, because this is often used for video playback or
* camera-preview. Since we want these operation as fast as possible
* we make sure we can use the 2D H/W even if it doesn't support
* the requested scale factor, in which case we perform the scaling
* in several passes. */
const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
float xscale = 1.0f;
if (src_width > W*min) xscale = 1.0f / min;
else if (src_width*mag < W) xscale = mag;
float yscale = 1.0f;
if (src_height > H*min) yscale = 1.0f / min;
else if (src_height*mag < H) yscale = mag;
if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
const int tmp_w = floorf(src_width * xscale);
const int tmp_h = floorf(src_height * yscale);
if (mTempBitmap==0 ||
mTempBitmap->getWidth() < tmp_w ||
mTempBitmap->getHeight() < tmp_h) {
mTempBitmap.clear();
mTempBitmap = new android::Buffer(tmp_w, tmp_h, src.img.format);
err = mTempBitmap->initCheck();
}
if (LIKELY(err == NO_ERROR)) {
NativeBuffer tmp;
tmp.img.w = tmp_w;
tmp.img.h = tmp_h;
tmp.img.format = src.img.format;
tmp.img.handle = (native_handle_t*)mTempBitmap->getNativeBuffer()->handle;
tmp.crop.l = 0;
tmp.crop.t = 0;
tmp.crop.r = tmp.img.w;
tmp.crop.b = tmp.img.h;
region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
err = copybit->stretch(copybit,
&tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
src = tmp;
}
}
const Rect& transformedBounds = mLayer.getTransformedBounds();
const copybit_rect_t& drect =
reinterpret_cast<const copybit_rect_t&>(transformedBounds);
const State& s(mLayer.drawingState());
region_iterator it(clip);
// pick the right orientation for this buffer
int orientation = mLayer.getOrientation();
if (UNLIKELY(mBufferHeap.transform)) {
Transform rot90;
GraphicPlane::orientationToTransfrom(
ISurfaceComposer::eOrientation90, 0, 0, &rot90);
const Transform& planeTransform(mLayer.graphicPlane(0).transform());
const Layer::State& s(mLayer.drawingState());
Transform tr(planeTransform * s.transform * rot90);
orientation = tr.getOrientation();
}
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
err = copybit->stretch(copybit,
&dst, &src.img, &drect, &src.crop, &it);
if (err != NO_ERROR) {
LOGE("copybit failed (%s)", strerror(err));
}
}
}
#endif
if (!copybit || err)
{
// OpenGL fall-back
if (UNLIKELY(mTexture.name == -1LU)) {
mTexture.name = mLayer.createTexture();
}
GLuint w = 0;
GLuint h = 0;
GGLSurface t;
t.version = sizeof(GGLSurface);
t.width = src.crop.r;
t.height = src.crop.b;
t.stride = src.img.w;
t.vstride= src.img.h;
t.format = src.img.format;
t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
mLayer.loadTexture(&mTexture, mTexture.name, dirty, t);
mTexture.transform = mBufferHeap.transform;
mLayer.drawWithOpenGL(clip, mTexture);
}
}
// ---------------------------------------------------------------------------
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
sp<OverlayRef>* overlayRef,
uint32_t w, uint32_t h, int32_t format)
: Source(layer), mVisibilityChanged(false),
mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
{
overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
if (overlay_dev == NULL) {
// overlays not supported
return;
}
mOverlayDevice = overlay_dev;
overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
if (overlay == NULL) {
// couldn't create the overlay (no memory? no more overlays?)
return;
}
// enable dithering...
overlay_dev->setParameter(overlay_dev, overlay,
OVERLAY_DITHER, OVERLAY_ENABLE);
mOverlay = overlay;
mWidth = overlay->w;
mHeight = overlay->h;
mFormat = overlay->format;
mWidthStride = overlay->w_stride;
mHeightStride = overlay->h_stride;
mInitialized = false;
mOverlayHandle = overlay->getHandleRef(overlay);
// NOTE: here it's okay to acquire a reference to "this"m as long as
// the reference is not released before we leave the ctor.
sp<OverlayChannel> channel = new OverlayChannel(this);
*overlayRef = new OverlayRef(mOverlayHandle, channel,
mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
}
LayerBuffer::OverlaySource::~OverlaySource()
{
if (mOverlay && mOverlayDevice) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
}
}
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
{
mLayer.clearWithOpenGL(clip);
}
void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
{
const Layer::State& front(mLayer.drawingState());
const Layer::State& temp(mLayer.currentState());
if (temp.sequence != front.sequence) {
mVisibilityChanged = true;
}
}
void LayerBuffer::OverlaySource::onVisibilityResolved(
const Transform& planeTransform)
{
// this code-path must be as tight as possible, it's called each time
// the screen is composited.
if (UNLIKELY(mOverlay != 0)) {
if (mVisibilityChanged || !mInitialized) {
mVisibilityChanged = false;
mInitialized = true;
const Rect& bounds = mLayer.getTransformedBounds();
int x = bounds.left;
int y = bounds.top;
int w = bounds.width();
int h = bounds.height();
// we need a lock here to protect "destroy"
Mutex::Autolock _l(mLock);
if (mOverlay) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
overlay_dev->setParameter(overlay_dev, mOverlay,
OVERLAY_TRANSFORM, mLayer.getOrientation());
overlay_dev->commit(overlay_dev, mOverlay);
}
}
}
}
void LayerBuffer::OverlaySource::serverDestroy()
{
mLayer.clearSource();
destroyOverlay();
}
void LayerBuffer::OverlaySource::destroyOverlay()
{
// we need a lock here to protect "onVisibilityResolved"
Mutex::Autolock _l(mLock);
if (mOverlay) {
overlay_control_device_t* overlay_dev = mOverlayDevice;
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
mOverlay = 0;
}
}
// ---------------------------------------------------------------------------
}; // namespace android