50166d1173
They were replaced with correct bindings a while back, but the broken methods weren't hidden. Also, pick up two changes that were made to the generated code rather than the source. Bug 6006380 Change-Id: Ibfe9a5f2e13e745f8d82116d1b4d8c2d025ac830
48 lines
1.5 KiB
Java
48 lines
1.5 KiB
Java
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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public static native void glGetActiveUniform(
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int program,
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int index,
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int bufsize,
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int[] length,
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int lengthOffset,
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int[] size,
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int sizeOffset,
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int[] type,
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int typeOffset,
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byte[] name,
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int nameOffset
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);
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// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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/** @hide Method is broken, but used to be public (b/6006380) */
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public static native void glGetActiveUniform(
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int program,
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int index,
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int bufsize,
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java.nio.IntBuffer length,
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java.nio.IntBuffer size,
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java.nio.IntBuffer type,
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byte name
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);
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// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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public static native String glGetActiveUniform(
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int program,
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int index,
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int[] size,
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int sizeOffset,
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int[] type,
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int typeOffset
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);
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// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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public static native String glGetActiveUniform(
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int program,
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int index,
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java.nio.IntBuffer size,
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java.nio.IntBuffer type
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);
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