1eae0ee494
- most methods on Layer didn't need to be virtual - more consistency in naming drawing/current state Change-Id: Ieb7b4951b40fc673b807994ed21ae4aea7281068 |
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.. | ||
DisplayHardware | ||
EventLog | ||
tests | ||
Android.mk | ||
Barrier.h | ||
Client.cpp | ||
Client.h | ||
clz.h | ||
Colorizer.h | ||
DdmConnection.cpp | ||
DdmConnection.h | ||
DisplayDevice.cpp | ||
DisplayDevice.h | ||
EventThread.cpp | ||
EventThread.h | ||
FrameTracker.cpp | ||
FrameTracker.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Layer.cpp | ||
Layer.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
SurfaceFlingerConsumer.cpp | ||
SurfaceFlingerConsumer.h | ||
SurfaceTextureLayer.cpp | ||
SurfaceTextureLayer.h | ||
Transform.cpp | ||
Transform.h |