db9b41fd15
we were holding a reference (ie: pointer) to a sp<DisplayDevice> while processing the message. Meanwhile the object itself could go away and we would end up accessing a dead object. the root cause of the problem is that we are accessing mDisplays[] in a few places outside of the main thread. Bug: 7352770 Change-Id: I89e35dd85fb30e9a6383eca9a0bbc7028363876c |
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powermanager | ||
sensorservice | ||
surfaceflinger |