f0eaf25e92
Add a callback to the producer side, onBufferReleased, which will be called every time the consumer releases a buffer back to the BufferQueue. This will enable a buffer stream splitter to work autonomously without having to block on dequeueBuffer. The binder object used for the callback replaces the generic IBinder token that was passed into IGraphicBufferProducer::connect to detect the death of the producer. If a producer does not wish to listen for buffer release events, it can pass in an instance of the DummyProducerListener class defined in IProducerListener.h, if it even cares about death events (BufferQueue doesn't enforce the token being non-NULL, though perhaps we should). Change-Id: I23935760673524abeafea2b58dccc3583b368710
242 lines
9.7 KiB
C++
242 lines
9.7 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUECORE_H
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#define ANDROID_GUI_BUFFERQUEUECORE_H
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#include <gui/BufferQueueDefs.h>
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#include <gui/BufferSlot.h>
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#include <utils/Condition.h>
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#include <utils/Mutex.h>
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#include <utils/NativeHandle.h>
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#include <utils/RefBase.h>
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#include <utils/String8.h>
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#include <utils/StrongPointer.h>
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#include <utils/Trace.h>
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#include <utils/Vector.h>
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#define BQ_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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#define BQ_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
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#define ATRACE_BUFFER_INDEX(index) \
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if (ATRACE_ENABLED()) { \
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char ___traceBuf[1024]; \
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snprintf(___traceBuf, 1024, "%s: %d", \
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mCore->mConsumerName.string(), (index)); \
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android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf); \
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}
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namespace android {
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class BufferItem;
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class IConsumerListener;
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class IGraphicBufferAlloc;
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class IProducerListener;
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class BufferQueueCore : public virtual RefBase {
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friend class BufferQueueProducer;
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friend class BufferQueueConsumer;
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public:
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// Used as a placeholder slot number when the value isn't pointing to an
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// existing buffer.
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enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem
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// We reserve two slots in order to guarantee that the producer and
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// consumer can run asynchronously.
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enum { MAX_MAX_ACQUIRED_BUFFERS = BufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
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// The default API number used to indicate that no producer is connected
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enum { NO_CONNECTED_API = 0 };
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typedef Vector<BufferItem> Fifo;
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// BufferQueueCore manages a pool of gralloc memory slots to be used by
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// producers and consumers. allocator is used to allocate all the needed
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// gralloc buffers.
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BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
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virtual ~BufferQueueCore();
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private:
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// Dump our state in a string
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void dump(String8& result, const char* prefix) const;
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// getMinUndequeuedBufferCountLocked returns the minimum number of buffers
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// that must remain in a state other than DEQUEUED. The async parameter
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// tells whether we're in asynchronous mode.
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int getMinUndequeuedBufferCountLocked(bool async) const;
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// getMinMaxBufferCountLocked returns the minimum number of buffers allowed
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// given the current BufferQueue state. The async parameter tells whether
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// we're in asynchonous mode.
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int getMinMaxBufferCountLocked(bool async) const;
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// getMaxBufferCountLocked returns the maximum number of buffers that can be
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// allocated at once. This value depends on the following member variables:
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//
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// mDequeueBufferCannotBlock
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// mMaxAcquiredBufferCount
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// mDefaultMaxBufferCount
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// mOverrideMaxBufferCount
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// async parameter
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//
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// Any time one of these member variables is changed while a producer is
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// connected, mDequeueCondition must be broadcast.
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int getMaxBufferCountLocked(bool async) const;
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// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
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// that will be used if the producer does not override the buffer slot
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// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The
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// initial default is 2.
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status_t setDefaultMaxBufferCountLocked(int count);
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// freeBufferLocked frees the GraphicBuffer and sync resources for the
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// given slot.
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void freeBufferLocked(int slot);
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// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
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// all slots.
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void freeAllBuffersLocked();
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// stillTracking returns true iff the buffer item is still being tracked
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// in one of the slots.
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bool stillTracking(const BufferItem* item) const;
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// mAllocator is the connection to SurfaceFlinger that is used to allocate
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// new GraphicBuffer objects.
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sp<IGraphicBufferAlloc> mAllocator;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of BufferQueueCore objects. It must be locked whenever any
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// member variable is accessed.
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mutable Mutex mMutex;
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// mIsAbandoned indicates that the BufferQueue will no longer be used to
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// consume image buffers pushed to it using the IGraphicBufferProducer
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// interface. It is initialized to false, and set to true in the
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// consumerDisconnect method. A BufferQueue that is abandoned will return
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// the NO_INIT error from all IGraphicBufferProducer methods capable of
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// returning an error.
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bool mIsAbandoned;
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// mConsumerControlledByApp indicates whether the connected consumer is
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// controlled by the application.
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bool mConsumerControlledByApp;
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// mConsumerName is a string used to identify the BufferQueue in log
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// messages. It is set by the IGraphicBufferConsumer::setConsumerName
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// method.
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String8 mConsumerName;
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// mConsumerListener is used to notify the connected consumer of
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// asynchronous events that it may wish to react to. It is initially
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// set to NULL and is written by consumerConnect and consumerDisconnect.
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sp<IConsumerListener> mConsumerListener;
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// mConsumerUsageBits contains flags that the consumer wants for
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// GraphicBuffers.
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uint32_t mConsumerUsageBits;
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// mConnectedApi indicates the producer API that is currently connected
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// to this BufferQueue. It defaults to NO_CONNECTED_API, and gets updated
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// by the connect and disconnect methods.
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int mConnectedApi;
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// mConnectedProducerToken is used to set a binder death notification on
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// the producer.
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sp<IProducerListener> mConnectedProducerListener;
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// mSlots is an array of buffer slots that must be mirrored on the producer
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// side. This allows buffer ownership to be transferred between the producer
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// and consumer without sending a GraphicBuffer over Binder. The entire
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// array is initialized to NULL at construction time, and buffers are
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// allocated for a slot when requestBuffer is called with that slot's index.
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BufferQueueDefs::SlotsType mSlots;
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// mQueue is a FIFO of queued buffers used in synchronous mode.
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Fifo mQueue;
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// mOverrideMaxBufferCount is the limit on the number of buffers that will
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// be allocated at one time. This value is set by the producer by calling
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// setBufferCount. The default is 0, which means that the producer doesn't
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// care about the number of buffers in the pool. In that case,
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// mDefaultMaxBufferCount is used as the limit.
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int mOverrideMaxBufferCount;
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// mDequeueCondition is a condition variable used for dequeueBuffer in
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// synchronous mode.
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mutable Condition mDequeueCondition;
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// mUseAsyncBuffer indicates whether an extra buffer is used in async mode
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// to prevent dequeueBuffer from blocking.
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bool mUseAsyncBuffer;
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// mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to
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// block. This flag is set during connect when both the producer and
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// consumer are controlled by the application.
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bool mDequeueBufferCannotBlock;
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// mDefaultBufferFormat can be set so it will override the buffer format
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// when it isn't specified in dequeueBuffer.
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uint32_t mDefaultBufferFormat;
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// mDefaultWidth holds the default width of allocated buffers. It is used
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// in dequeueBuffer if a width and height of 0 are specified.
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int mDefaultWidth;
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// mDefaultHeight holds the default height of allocated buffers. It is used
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// in dequeueBuffer if a width and height of 0 are specified.
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int mDefaultHeight;
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// mDefaultMaxBufferCount is the default limit on the number of buffers that
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// will be allocated at one time. This default limit is set by the consumer.
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// The limit (as opposed to the default limit) may be overriden by the
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// producer.
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int mDefaultMaxBufferCount;
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// mMaxAcquiredBufferCount is the number of buffers that the consumer may
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// acquire at one time. It defaults to 1, and can be changed by the consumer
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// via setMaxAcquiredBufferCount, but this may only be done while no
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// producer is connected to the BufferQueue. This value is used to derive
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// the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer.
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int mMaxAcquiredBufferCount;
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// mBufferHasBeenQueued is true once a buffer has been queued. It is reset
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// when something causes all buffers to be freed (e.g., changing the buffer
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// count).
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bool mBufferHasBeenQueued;
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// mFrameCounter is the free running counter, incremented on every
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// successful queueBuffer call and buffer allocation.
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uint64_t mFrameCounter;
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// mTransformHint is used to optimize for screen rotations.
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uint32_t mTransformHint;
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// mSidebandStream is a handle to the sideband buffer stream, if any
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sp<NativeHandle> mSidebandStream;
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}; // class BufferQueueCore
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} // namespace android
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#endif
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