replicant-frameworks_native/libs/surfaceflinger/purgatory
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00
..
LayerOrientationAnim.cpp update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
LayerOrientationAnim.h update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
LayerOrientationAnimRotate.cpp update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
LayerOrientationAnimRotate.h update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
OrientationAnimation.cpp update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
OrientationAnimation.h update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
VRamHeap.cpp Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
VRamHeap.h Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00