replicant-frameworks_native/libs/surfaceflinger/Layer.cpp
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00

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C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <cutils/properties.h>
#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <utils/IMemory.h>
#include <ui/PixelFormat.h>
#include <ui/Surface.h>
#include "clz.h"
#include "Layer.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
#define DEBUG_RESIZE 0
namespace android {
// ---------------------------------------------------------------------------
const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
const char* const Layer::typeID = "Layer";
// ---------------------------------------------------------------------------
Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
: LayerBaseClient(flinger, display, c, i),
mSecure(false),
mFrontBufferIndex(1),
mNeedsBlending(true),
mResizeTransactionDone(false)
{
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
}
Layer::~Layer()
{
destroy();
// the actual buffers will be destroyed here
}
void Layer::destroy()
{
for (int i=0 ; i<NUM_BUFFERS ; i++) {
if (mTextures[i].name != -1U) {
glDeleteTextures(1, &mTextures[i].name);
mTextures[i].name = -1U;
}
if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
eglDestroyImageKHR(dpy, mTextures[i].image);
mTextures[i].image = EGL_NO_IMAGE_KHR;
}
}
}
void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
{
LayerBase::initStates(w,h,flags);
if (flags & ISurfaceComposer::eDestroyBackbuffer)
lcblk->flags |= eNoCopyBack;
}
sp<LayerBaseClient::Surface> Layer::createSurface() const
{
return mSurface;
}
status_t Layer::ditch()
{
// the layer is not on screen anymore. free as much resources as possible
mSurface.clear();
destroy();
return NO_ERROR;
}
status_t Layer::setBuffers( Client* client,
uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
PixelFormatInfo info;
status_t err = getPixelFormatInfo(format, &info);
if (err) return err;
uint32_t bufferFlags = 0;
if (flags & ISurfaceComposer::eGPU)
bufferFlags |= Buffer::GPU;
if (flags & ISurfaceComposer::eSecure)
bufferFlags |= Buffer::SECURE;
/* FIXME we need this code for msm7201A
if (bufferFlags & Buffer::GPU) {
// FIXME: this is msm7201A specific, as its GPU only supports
// BGRA_8888.
if (format == PIXEL_FORMAT_RGBA_8888) {
format = PIXEL_FORMAT_BGRA_8888;
}
}
*/
mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
for (int i=0 ; i<2 ; i++) {
err = mBuffers[i].init(lcblk->surface + i, w, h, format, bufferFlags);
if (err != NO_ERROR) {
return err;
}
}
mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
return NO_ERROR;
}
void Layer::reloadTexture(const Region& dirty)
{
const sp<Buffer>& buffer(frontBuffer().getBuffer());
if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
int index = mFrontBufferIndex;
if (LIKELY(!mTextures[index].dirty)) {
glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
} else {
// we need to recreate the texture
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
// create the new texture name if needed
if (UNLIKELY(mTextures[index].name == -1U)) {
mTextures[index].name = createTexture();
} else {
glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
}
// free the previous image
if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(dpy, mTextures[index].image);
mTextures[index].image = EGL_NO_IMAGE_KHR;
}
// construct an EGL_NATIVE_BUFFER_ANDROID
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
// create the new EGLImageKHR
const EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE, EGL_NONE
};
mTextures[index].image = eglCreateImageKHR(
dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
(EGLClientBuffer)clientBuf, attrs);
LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
"eglCreateImageKHR() failed. err=0x%4x",
eglGetError());
if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
(GLeglImageOES)mTextures[index].image);
GLint error = glGetError();
if (UNLIKELY(error != GL_NO_ERROR)) {
// this failed, for instance, because we don't support
// NPOT.
// FIXME: do something!
mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
} else {
// Everything went okay!
mTextures[index].dirty = false;
}
}
}
} else {
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
if (res == NO_ERROR) {
if (UNLIKELY(mTextures[0].name == -1U)) {
mTextures[0].name = createTexture();
}
loadTexture(dirty, mTextures[0].name, t,
mTextures[0].width, mTextures[0].height);
buffer->unlock();
}
}
}
void Layer::onDraw(const Region& clip) const
{
const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
mFrontBufferIndex : 0;
GLuint textureName = mTextures[index].name;
if (UNLIKELY(textureName == -1LU)) {
LOGW("Layer %p doesn't have a texture", this);
// the texture has not been created yet, this Layer has
// in fact never been drawn into. this happens frequently with
// SurfaceView.
clearWithOpenGL(clip);
return;
}
GGLSurface t;
sp<const Buffer> buffer(frontBuffer().getBuffer());
drawWithOpenGL(clip, textureName, buffer);
}
sp<SurfaceBuffer> Layer::peekBuffer()
{
/*
* This is called from the client's Surface::lock(), after it locked
* the surface successfully. We're therefore guaranteed that the
* back-buffer is not in use by ourselves.
* Of course, we need to validate all this, which is not trivial.
*
* FIXME: A resize could happen at any time here. What to do about this?
* - resize() form post()
* - resize() from doTransaction()
*
* We'll probably need an internal lock for this.
*
*
* TODO: We need to make sure that post() doesn't swap
* the buffers under us.
*/
// it's okay to read swapState for the purpose of figuring out the
// backbuffer index, which cannot change (since the app has locked it).
const uint32_t state = lcblk->swapState;
const int32_t backBufferIndex = layer_cblk_t::backBuffer(state);
// get rid of the EGL image, since we shouldn't need it anymore
// (note that we're in a different thread than where it is being used)
if (mTextures[backBufferIndex].image != EGL_NO_IMAGE_KHR) {
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
eglDestroyImageKHR(dpy, mTextures[backBufferIndex].image);
mTextures[backBufferIndex].image = EGL_NO_IMAGE_KHR;
}
LayerBitmap& layerBitmap(mBuffers[backBufferIndex]);
sp<SurfaceBuffer> buffer = layerBitmap.allocate();
LOGD_IF(DEBUG_RESIZE,
"Layer::getBuffer(this=%p), index=%d, (%d,%d), (%d,%d)",
this, backBufferIndex,
layerBitmap.getWidth(),
layerBitmap.getHeight(),
layerBitmap.getBuffer()->getWidth(),
layerBitmap.getBuffer()->getHeight());
if (UNLIKELY(buffer == 0)) {
// XXX: what to do, what to do?
} else {
// texture is now dirty...
mTextures[backBufferIndex].dirty = true;
// ... so it the visible region (because we consider the surface's
// buffer size for visibility calculations)
forceVisibilityTransaction();
mFlinger->setTransactionFlags(eTraversalNeeded);
}
return buffer;
}
uint32_t Layer::doTransaction(uint32_t flags)
{
const Layer::State& front(drawingState());
const Layer::State& temp(currentState());
// the test front.{w|h} != temp.{w|h} is not enough because it is possible
// that the size changed back to its previous value before the buffer
// was resized (in the eLocked case below), in which case, we still
// need to execute the code below so the clients have a chance to be
// release. resize() deals with the fact that the size can be the same.
/*
* Various states we could be in...
resize = state & eResizeRequested;
if (backbufferChanged) {
if (resize == 0) {
// ERROR, the resized buffer doesn't have its resize flag set
} else if (resize == mask) {
// ERROR one of the buffer has already been resized
} else if (resize == mask ^ eResizeRequested) {
// ERROR, the resized buffer doesn't have its resize flag set
} else if (resize == eResizeRequested) {
// OK, Normal case, proceed with resize
}
} else {
if (resize == 0) {
// OK, nothing special, do nothing
} else if (resize == mask) {
// restarted transaction, do nothing
} else if (resize == mask ^ eResizeRequested) {
// restarted transaction, do nothing
} else if (resize == eResizeRequested) {
// OK, size reset to previous value, proceed with resize
}
}
*/
// Index of the back buffer
const bool backbufferChanged = (front.w != temp.w) || (front.h != temp.h);
const uint32_t state = lcblk->swapState;
const int32_t clientBackBufferIndex = layer_cblk_t::backBuffer(state);
const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
uint32_t resizeFlags = state & eResizeRequested;
if (UNLIKELY(backbufferChanged && (resizeFlags != eResizeRequested))) {
LOGE( "backbuffer size changed, but both resize flags are not set! "
"(layer=%p), state=%08x, requested (%dx%d), drawing (%d,%d), "
"index=%d, (%dx%d), (%dx%d)",
this, state,
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// if we get there we're pretty screwed. the only reasonable
// thing to do is to pretend we should do the resize since
// backbufferChanged is set (this also will give a chance to
// client to get unblocked)
resizeFlags = eResizeRequested;
}
if (resizeFlags == eResizeRequested) {
// NOTE: asserting that clientBackBufferIndex!=mFrontBufferIndex
// here, would be wrong and misleading because by this point
// mFrontBufferIndex has not been updated yet.
LOGD_IF(DEBUG_RESIZE,
"resize (layer=%p), state=%08x, "
"requested (%dx%d), "
"drawing (%d,%d), "
"index=%d, (%dx%d), (%dx%d)",
this, state,
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
if (state & eLocked) {
// if the buffer is locked, we can't resize anything because
// - the backbuffer is currently in use by the user
// - the front buffer is being shown
// We just act as if the transaction didn't happen and we
// reschedule it later...
flags |= eRestartTransaction;
} else {
// This buffer needs to be resized
status_t err =
resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
if (err == NO_ERROR) {
const uint32_t mask = clientBackBufferIndex ?
eResizeBuffer1 : eResizeBuffer0;
android_atomic_and(~mask, &(lcblk->swapState));
// since a buffer became available, we can let the client go...
mFlinger->scheduleBroadcast(client);
mResizeTransactionDone = true;
// we're being resized and there is a freeze display request,
// acquire a freeze lock, so that the screen stays put
// until we've redrawn at the new size; this is to avoid
// glitches upon orientation changes.
if (mFlinger->hasFreezeRequest()) {
// if the surface is hidden, don't try to acquire the
// freeze lock, since hidden surfaces may never redraw
if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
mFreezeLock = mFlinger->getFreezeLock();
}
}
}
}
}
if (temp.sequence != front.sequence) {
if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
// this surface is now hidden, so it shouldn't hold a freeze lock
// (it may never redraw, which is fine if it is hidden)
mFreezeLock.clear();
}
}
return LayerBase::doTransaction(flags);
}
status_t Layer::resize(
int32_t clientBackBufferIndex,
uint32_t width, uint32_t height,
const char* what)
{
/*
* handle resize (backbuffer and frontbuffer reallocation)
* this is called from post() or from doTransaction()
*/
const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
// if the new (transaction) size is != from the the backbuffer
// then we need to reallocate the backbuffer
bool backbufferChanged = (clientBackBuffer.getWidth() != width) ||
(clientBackBuffer.getHeight() != height);
LOGD_IF(!backbufferChanged,
"(%s) eResizeRequested (layer=%p), but size not changed: "
"requested (%dx%d), drawing (%d,%d), current (%d,%d),"
"state=%08lx, index=%d, (%dx%d), (%dx%d)",
what, this,
int(width), int(height),
int(drawingState().w), int(drawingState().h),
int(currentState().w), int(currentState().h),
long(lcblk->swapState),
int(clientBackBufferIndex),
int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// this can happen when changing the size back and forth quickly
status_t err = NO_ERROR;
if (backbufferChanged) {
LOGD_IF(DEBUG_RESIZE,
"resize (layer=%p), requested (%dx%d), "
"index=%d, (%dx%d), (%dx%d)",
this, int(width), int(height), int(clientBackBufferIndex),
int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
err = mBuffers[clientBackBufferIndex].setSize(width, height);
if (UNLIKELY(err != NO_ERROR)) {
// This really should never happen
LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
clientBackBufferIndex, width, height, err, strerror(err));
// couldn't reallocate the surface
android_atomic_write(eInvalidSurface, &lcblk->swapState);
}
}
return err;
}
void Layer::setSizeChanged(uint32_t w, uint32_t h)
{
LOGD_IF(DEBUG_RESIZE,
"setSizeChanged w=%d, h=%d (old: w=%d, h=%d)",
w, h, mCurrentState.w, mCurrentState.h);
android_atomic_or(eResizeRequested, &(lcblk->swapState));
}
// ----------------------------------------------------------------------------
// pageflip handling...
// ----------------------------------------------------------------------------
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
uint32_t state = android_atomic_or(eBusy, &(lcblk->swapState));
// preemptively block the client, because he might set
// eFlipRequested at any time and want to use this buffer
// for the next frame. This will be unset below if it
// turns out we didn't need it.
uint32_t mask = eInvalidSurface | eFlipRequested | eResizeRequested;
if (!(state & mask))
return;
if (UNLIKELY(state & eInvalidSurface)) {
// if eInvalidSurface is set, this means the surface
// became invalid during a transaction (NO_MEMORY for instance)
mFlinger->scheduleBroadcast(client);
return;
}
if (UNLIKELY(state & eFlipRequested)) {
uint32_t oldState;
mPostedDirtyRegion = post(&oldState, recomputeVisibleRegions);
if (oldState & eNextFlipPending) {
// Process another round (we know at least a buffer
// is ready for that client).
mFlinger->signalEvent();
}
}
}
Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
{
// atomically swap buffers and (re)set eFlipRequested
int32_t oldValue, newValue;
layer_cblk_t * const lcblk = this->lcblk;
do {
oldValue = lcblk->swapState;
// get the current value
LOG_ASSERT(oldValue&eFlipRequested,
"eFlipRequested not set, yet we're flipping! (state=0x%08lx)",
long(oldValue));
newValue = (oldValue ^ eIndex);
// swap buffers
newValue &= ~(eFlipRequested | eNextFlipPending);
// clear eFlipRequested and eNextFlipPending
if (oldValue & eNextFlipPending)
newValue |= eFlipRequested;
// if eNextFlipPending is set (second buffer already has something
// in it) we need to reset eFlipRequested because the client
// might never do it
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
*previousSate = oldValue;
const int32_t index = (newValue & eIndex) ^ 1;
mFrontBufferIndex = index;
/* NOTE: it's safe to set this flag here because this is only touched
* from LayerBitmap::allocate(), which by construction cannot happen
* while we're in post().
*/
lcblk->surface[index].flags &= ~surface_info_t::eBufferDirty;
// ... post the new front-buffer
Region dirty(lcblk->region + index);
dirty.andSelf(frontBuffer().getBounds());
//LOGD("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
// oldValue, newValue, mFrontBufferIndex);
//dirty.dump("dirty");
if (UNLIKELY(oldValue & eResizeRequested)) {
LOGD_IF(DEBUG_RESIZE,
"post (layer=%p), state=%08x, "
"index=%d, (%dx%d), (%dx%d)",
this, newValue,
int(1-index),
int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// here, we just posted the surface and we have resolved
// the front/back buffer indices. The client is blocked, so
// it cannot start using the new backbuffer.
// If the backbuffer was resized in THIS round, we actually cannot
// resize the frontbuffer because it has *just* been drawn (and we
// would have nothing to draw). In this case we just skip the resize
// it'll happen after the next page flip or during the next
// transaction.
const uint32_t mask = (1-index) ? eResizeBuffer1 : eResizeBuffer0;
if (mResizeTransactionDone && (newValue & mask)) {
// Resize the layer's second buffer only if the transaction
// happened. It may not have happened yet if eResizeRequested
// was set immediately after the "transactionRequested" test,
// in which case the drawing state's size would be wrong.
mFreezeLock.clear();
const Layer::State& s(drawingState());
if (resize(1-index, s.w, s.h, "post") == NO_ERROR) {
do {
oldValue = lcblk->swapState;
if ((oldValue & eResizeRequested) == eResizeRequested) {
// ugh, another resize was requested since we processed
// the first buffer, don't free the client, and let
// the next transaction handle everything.
break;
}
newValue = oldValue & ~mask;
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
}
mResizeTransactionDone = false;
recomputeVisibleRegions = true;
this->contentDirty = true;
}
}
reloadTexture(dirty);
return dirty;
}
Point Layer::getPhysicalSize() const
{
sp<const Buffer> front(frontBuffer().getBuffer());
return Point(front->getWidth(), front->getHeight());
}
void Layer::unlockPageFlip(
const Transform& planeTransform, Region& outDirtyRegion)
{
Region dirtyRegion(mPostedDirtyRegion);
if (!dirtyRegion.isEmpty()) {
mPostedDirtyRegion.clear();
// The dirty region is given in the layer's coordinate space
// transform the dirty region by the surface's transformation
// and the global transformation.
const Layer::State& s(drawingState());
const Transform tr(planeTransform * s.transform);
dirtyRegion = tr.transform(dirtyRegion);
// At this point, the dirty region is in screen space.
// Make sure it's constrained by the visible region (which
// is in screen space as well).
dirtyRegion.andSelf(visibleRegionScreen);
outDirtyRegion.orSelf(dirtyRegion);
// client could be blocked, so signal them so they get a
// chance to reevaluate their condition.
mFlinger->scheduleBroadcast(client);
}
}
void Layer::finishPageFlip()
{
if (LIKELY(!(lcblk->swapState & eInvalidSurface))) {
LOGE_IF(!(lcblk->swapState & eBusy),
"layer %p wasn't locked!", this);
android_atomic_and(~eBusy, &(lcblk->swapState));
}
mFlinger->scheduleBroadcast(client);
}
// ---------------------------------------------------------------------------
Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
SurfaceID id, const sp<Layer>& owner)
: Surface(flinger, id, owner->getIdentity(), owner)
{
}
Layer::SurfaceLayer::~SurfaceLayer()
{
}
sp<SurfaceBuffer> Layer::SurfaceLayer::getBuffer()
{
sp<SurfaceBuffer> buffer = 0;
sp<Layer> owner(getOwner());
if (owner != 0) {
buffer = owner->peekBuffer();
}
return buffer;
}
// ---------------------------------------------------------------------------
}; // namespace android