replicant-frameworks_native/opengl/libs
Jesse Hall 201f3b2da5 Disable EGL hibernation due to jank
Hibernating EGL takes a long time (>100 ms) and blocks all other
rendering. During window animations, the outgoing activity begins
hibernation before the animation stops, causing visible stutter.
Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION
:= true' in the devices BoardConfig.mk

Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f
2012-05-04 15:21:35 -07:00
..
EGL Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
ETC1 Fix convert8To4, convert8To5 2011-12-09 14:06:07 -08:00
GLES2 Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
GLES_CM Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
GLES_trace gldebugger: Allow connections from root user 2012-04-26 09:07:41 -07:00
tools Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
Android.mk Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
debug.in Initial commit of GLESv2 debugger server 2011-03-03 18:28:43 -08:00
egl_impl.h Don't wrap EGLImageKHR and EGLSyncKHR anymore 2012-02-14 17:14:36 -08:00
entries.in update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00
enums.in update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00
glestrace.h gltrace: transport buffering and context management 2012-01-04 11:38:37 -08:00
hooks.h update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00
trace.in update GLES headers and add support for corresponding new extensions. 2012-01-28 20:41:35 -08:00