replicant-frameworks_native/libs
Andy McFadden 14fab7dd79 Drop frames based on presentation timestamp
If there are two or more buffers pending that are ready for
immediate presentation, drop all but the last one.

Any code that didn't explicitly specify timestamps for buffers
was using the default value (auto-generated "now").  As a result,
surfaceflinger would drop frames whenever more than one buffer
was queued.  We now use zero as the auto-generated timestamp,
and we don't set the timestamp in eglBeginFrame().

Change-Id: I187f42d33de227cd3411ff0dcd3b9ce1961457eb
2013-08-01 15:58:08 -07:00
..
binder Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
diskusage Report actual disk space used 2013-05-01 10:10:59 -07:00
gui Drop frames based on presentation timestamp 2013-08-01 15:58:08 -07:00
input Add controller numbers for gamepads / joysticks 2013-07-22 16:37:28 -07:00
ui Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
utils Fix BlobCache_test 2013-07-31 01:08:36 -07:00