replicant-frameworks_native/opengl/tests/gl_perf/filltest.cpp
Jason Sams 74b28e45c3 Rework gl perf test to focus on important use cases.
Change-Id: I82825dbe3b24a520b79f6b05d01f37e1b5008b62
2010-09-08 15:48:53 -07:00

55 lines
1.3 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sched.h>
#include <sys/resource.h>
#include <string.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Timers.h>
#include <EGL/egl.h>
#include <utils/Log.h>
using namespace android;
#include "fill_common.cpp"
bool doTest(uint32_t w, uint32_t h) {
gWidth = w;
gHeight = h;
setupVA();
genTextures();
printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
for (uint32_t num = 0; num < gFragmentTestCount; num++) {
doSingleTest(num, 2);
if (gFragmentTests[num]->texCount) {
doSingleTest(num, 1);
}
}
exit(0);
return true;
}