d82bea798e
Change-Id: I136fcbbc14072ee5f5281d09445f28d083ed3ce1
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_CONSUMER_H
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#define ANDROID_GUI_CONSUMER_H
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#include <gui/BufferQueue.h>
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#include <gui/ConsumerBase.h>
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#include <gui/ISurfaceTexture.h>
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namespace android {
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class GLConsumer : public ConsumerBase {
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public:
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GLConsumer(GLuint, bool = false, GLenum = 0, bool = false, const sp<BufferQueue>& = 0) :
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ConsumerBase(0) {}
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void incStrong(const void*) const {}
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void decStrong(const void*) const {}
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status_t updateTexImage() { return 0; }
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void abandon() {}
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sp<ISurfaceTexture> getBufferQueue() const { return 0; }
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GLenum getCurrentTextureTarget() const { return 0; }
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status_t setSynchronousMode(bool) { return 0; }
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void getTransformMatrix(float[16]) {}
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int64_t getTimestamp() {}
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void setFrameAvailableListener(const wp<FrameAvailableListener>&) {}
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sp<GraphicBuffer> getCurrentBuffer() const { return 0; }
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};
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}; // namespace android
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#endif // ANDROID_GUI_CONSUMER_H
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