replicant-frameworks_native/opengl/libs/EGL/egl_object.cpp
Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00

67 lines
1.9 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <ctype.h>
#include <stdint.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/threads.h>
#include "egl_object.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
egl_object_t::egl_object_t(egl_display_t* disp) :
display(disp), count(1) {
// NOTE: this does an implicit incRef
display->addObject(this);
}
egl_object_t::~egl_object_t() {
}
void egl_object_t::terminate() {
// this marks the object as "terminated"
display->removeObject(this);
if (decRef() == 1) {
// shouldn't happen because this is called from LocalRef
LOGE("egl_object_t::terminate() removed the last reference!");
}
}
void egl_object_t::destroy() {
if (decRef() == 1) {
delete this;
}
}
bool egl_object_t::get() {
// used by LocalRef, this does an incRef() atomically with
// checking that the object is valid.
return display->getObject(this);
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------