replicant-frameworks_native/libs
Jesse Hall 90ed8508ed Recreate EGLImage for previously used slots
SurfaceTexture would only create an EGLImage for a buffer slot when
BufferQueue returns a GraphicBuffer, i.e. either the slot was acquired
for the first time ever, or the buffer for the slot was reallocated.
But the EGLImage may also need to be re-created for a
previously-acquired buffer if the slot's EGLImage was destroyed during
detachFromContext(); in this case BufferQueue won't return a
GraphicBuffer since SurfaceTexture already has a reference to the
correct buffer.

Bug: 6461693
Change-Id: Ib95d0d757192efe336c5fda0866f857481a6617d
2012-05-17 11:25:21 -07:00
..
binder Add callback hack to find out when to reload system properties. 2012-05-09 14:53:26 -07:00
cpustats Fix log spam about CPU frequency on one device 2012-05-14 16:55:26 -07:00
gui Recreate EGLImage for previously used slots 2012-05-17 11:25:21 -07:00
ui SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
utils Workaround for add_tid_to_cgroup failed to write 2012-05-10 15:52:59 -07:00