replicant-frameworks_native/libs/audioflinger/A2dpAudioInterface.h
Jean-Baptiste Queru 4d3b5c1e36 donut snapshot
2009-07-21 11:16:54 -07:00

115 lines
3.9 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef A2DP_AUDIO_HARDWARE_H
#define A2DP_AUDIO_HARDWARE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
#include <hardware_legacy/AudioHardwareBase.h>
namespace android {
class A2dpAudioInterface : public AudioHardwareBase
{
class A2dpAudioStreamOut;
public:
A2dpAudioInterface();
virtual ~A2dpAudioInterface();
virtual status_t initCheck();
virtual status_t setVoiceVolume(float volume);
virtual status_t setMasterVolume(float volume);
// mic mute
virtual status_t setMicMute(bool state);
virtual status_t getMicMute(bool* state);
// Temporary interface, do not use
// TODO: Replace with a more generic key:value get/set mechanism
virtual status_t setParameter(const char *key, const char *value);
// create I/O streams
virtual AudioStreamOut* openOutputStream(
int format=0,
int channelCount=0,
uint32_t sampleRate=0,
status_t *status=0);
virtual AudioStreamIn* openInputStream(
int inputSource,
int format,
int channelCount,
uint32_t sampleRate,
status_t *status,
AudioSystem::audio_in_acoustics acoustics);
protected:
virtual status_t doRouting();
virtual status_t dump(int fd, const Vector<String16>& args);
private:
class A2dpAudioStreamOut : public AudioStreamOut {
public:
A2dpAudioStreamOut();
virtual ~A2dpAudioStreamOut();
status_t set(int format,
int channelCount,
uint32_t sampleRate);
virtual uint32_t sampleRate() const { return 44100; }
// SBC codec wants a multiple of 512
virtual size_t bufferSize() const { return 512 * 20; }
virtual int channelCount() const { return 2; }
virtual int format() const { return AudioSystem::PCM_16_BIT; }
virtual uint32_t latency() const { return ((1000*bufferSize())/frameSize())/sampleRate() + 200; }
virtual status_t setVolume(float volume) { return INVALID_OPERATION; }
virtual ssize_t write(const void* buffer, size_t bytes);
status_t standby();
virtual status_t dump(int fd, const Vector<String16>& args);
private:
friend class A2dpAudioInterface;
status_t init();
status_t close();
status_t close_l();
status_t setAddress(const char* address);
status_t setBluetoothEnabled(bool enabled);
private:
int mFd;
bool mStandby;
int mStartCount;
int mRetryCount;
char mA2dpAddress[20];
void* mData;
Mutex mLock;
bool mBluetoothEnabled;
};
A2dpAudioStreamOut* mOutput;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // A2DP_AUDIO_HARDWARE_H