b3d0bdf0db
It turns out that there's no reason to have both I* and Bn* versions of the createBufferQueue method, so I removed the Bn* version. Change-Id: I66aeb09e10458ae540ddf1f38d2d0154ea8f315b
389 lines
17 KiB
C++
389 lines
17 KiB
C++
/*
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_GUI_BUFFERQUEUE_H
|
|
#define ANDROID_GUI_BUFFERQUEUE_H
|
|
|
|
#include <gui/BufferQueueProducer.h>
|
|
#include <gui/BufferQueueConsumer.h>
|
|
#include <gui/IConsumerListener.h>
|
|
|
|
// These are only required to keep other parts of the framework with incomplete
|
|
// dependencies building successfully
|
|
#include <gui/IGraphicBufferAlloc.h>
|
|
|
|
#include <binder/IBinder.h>
|
|
|
|
namespace android {
|
|
|
|
// BQProducer and BQConsumer are thin shim classes to allow methods with the
|
|
// same signature in both IGraphicBufferProducer and IGraphicBufferConsumer.
|
|
// This will stop being an issue when we deprecate creating BufferQueues
|
|
// directly (as opposed to using the *Producer and *Consumer interfaces).
|
|
class BQProducer : public BnGraphicBufferProducer {
|
|
public:
|
|
virtual status_t detachProducerBuffer(int slot) = 0;
|
|
virtual status_t attachProducerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer) = 0;
|
|
|
|
virtual status_t detachBuffer(int slot) {
|
|
return detachProducerBuffer(slot);
|
|
}
|
|
|
|
virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
|
|
return attachProducerBuffer(slot, buffer);
|
|
}
|
|
};
|
|
|
|
class BQConsumer : public BnGraphicBufferConsumer {
|
|
public:
|
|
virtual status_t detachConsumerBuffer(int slot) = 0;
|
|
virtual status_t attachConsumerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer) = 0;
|
|
|
|
virtual status_t detachBuffer(int slot) {
|
|
return detachConsumerBuffer(slot);
|
|
}
|
|
|
|
virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
|
|
return attachConsumerBuffer(slot, buffer);
|
|
}
|
|
};
|
|
|
|
class BufferQueue : public BQProducer,
|
|
public BQConsumer,
|
|
private IBinder::DeathRecipient {
|
|
public:
|
|
// BufferQueue will keep track of at most this value of buffers.
|
|
// Attempts at runtime to increase the number of buffers past this will fail.
|
|
enum { NUM_BUFFER_SLOTS = 32 };
|
|
// Used as a placeholder slot# when the value isn't pointing to an existing buffer.
|
|
enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
|
|
// Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
|
|
enum {
|
|
NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
|
|
PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
|
|
};
|
|
|
|
// When in async mode we reserve two slots in order to guarantee that the
|
|
// producer and consumer can run asynchronously.
|
|
enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
|
|
|
|
// for backward source compatibility
|
|
typedef ::android::ConsumerListener ConsumerListener;
|
|
|
|
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
|
|
// reference to the actual consumer object. It forwards all calls to that
|
|
// consumer object so long as it exists.
|
|
//
|
|
// This class exists to avoid having a circular reference between the
|
|
// BufferQueue object and the consumer object. The reason this can't be a weak
|
|
// reference in the BufferQueue class is because we're planning to expose the
|
|
// consumer side of a BufferQueue as a binder interface, which doesn't support
|
|
// weak references.
|
|
class ProxyConsumerListener : public BnConsumerListener {
|
|
public:
|
|
ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
|
|
virtual ~ProxyConsumerListener();
|
|
virtual void onFrameAvailable();
|
|
virtual void onBuffersReleased();
|
|
virtual void onSidebandStreamChanged();
|
|
private:
|
|
// mConsumerListener is a weak reference to the IConsumerListener. This is
|
|
// the raison d'etre of ProxyConsumerListener.
|
|
wp<ConsumerListener> mConsumerListener;
|
|
};
|
|
|
|
// BufferQueue manages a pool of gralloc memory slots to be used by
|
|
// producers and consumers. allocator is used to allocate all the
|
|
// needed gralloc buffers.
|
|
BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
|
|
|
|
static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
|
|
sp<IGraphicBufferConsumer>* outConsumer,
|
|
const sp<IGraphicBufferAlloc>& allocator = NULL);
|
|
|
|
virtual ~BufferQueue();
|
|
|
|
/*
|
|
* IBinder::DeathRecipient interface
|
|
*/
|
|
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
/*
|
|
* IGraphicBufferProducer interface
|
|
*/
|
|
|
|
// Query native window attributes. The "what" values are enumerated in
|
|
// window.h (e.g. NATIVE_WINDOW_FORMAT).
|
|
virtual int query(int what, int* value);
|
|
|
|
// setBufferCount updates the number of available buffer slots. If this
|
|
// method succeeds, buffer slots will be both unallocated and owned by
|
|
// the BufferQueue object (i.e. they are not owned by the producer or
|
|
// consumer).
|
|
//
|
|
// This will fail if the producer has dequeued any buffers, or if
|
|
// bufferCount is invalid. bufferCount must generally be a value
|
|
// between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
|
|
// (inclusive). It may also be set to zero (the default) to indicate
|
|
// that the producer does not wish to set a value. The minimum value
|
|
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
|
|
// ...).
|
|
//
|
|
// This may only be called by the producer. The consumer will be told
|
|
// to discard buffers through the onBuffersReleased callback.
|
|
virtual status_t setBufferCount(int bufferCount);
|
|
|
|
// requestBuffer returns the GraphicBuffer for slot N.
|
|
//
|
|
// In normal operation, this is called the first time slot N is returned
|
|
// by dequeueBuffer. It must be called again if dequeueBuffer returns
|
|
// flags indicating that previously-returned buffers are no longer valid.
|
|
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
|
|
|
|
// dequeueBuffer gets the next buffer slot index for the producer to use.
|
|
// If a buffer slot is available then that slot index is written to the
|
|
// location pointed to by the buf argument and a status of OK is returned.
|
|
// If no slot is available then a status of -EBUSY is returned and buf is
|
|
// unmodified.
|
|
//
|
|
// The fence parameter will be updated to hold the fence associated with
|
|
// the buffer. The contents of the buffer must not be overwritten until the
|
|
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
|
|
// written immediately.
|
|
//
|
|
// The width and height parameters must be no greater than the minimum of
|
|
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
|
// An error due to invalid dimensions might not be reported until
|
|
// updateTexImage() is called. If width and height are both zero, the
|
|
// default values specified by setDefaultBufferSize() are used instead.
|
|
//
|
|
// The pixel formats are enumerated in graphics.h, e.g.
|
|
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
|
|
// will be used.
|
|
//
|
|
// The usage argument specifies gralloc buffer usage flags. The values
|
|
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
|
|
// will be merged with the usage flags specified by setConsumerUsageBits.
|
|
//
|
|
// The return value may be a negative error value or a non-negative
|
|
// collection of flags. If the flags are set, the return values are
|
|
// valid, but additional actions must be performed.
|
|
//
|
|
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
|
|
// producer must discard cached GraphicBuffer references for the slot
|
|
// returned in buf.
|
|
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
|
|
// must discard cached GraphicBuffer references for all slots.
|
|
//
|
|
// In both cases, the producer will need to call requestBuffer to get a
|
|
// GraphicBuffer handle for the returned slot.
|
|
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
|
|
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
|
|
|
|
// See IGraphicBufferProducer::detachBuffer
|
|
virtual status_t detachProducerBuffer(int slot);
|
|
|
|
// See IGraphicBufferProducer::attachBuffer
|
|
virtual status_t attachProducerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer);
|
|
|
|
// queueBuffer returns a filled buffer to the BufferQueue.
|
|
//
|
|
// Additional data is provided in the QueueBufferInput struct. Notably,
|
|
// a timestamp must be provided for the buffer. The timestamp is in
|
|
// nanoseconds, and must be monotonically increasing. Its other semantics
|
|
// (zero point, etc) are producer-specific and should be documented by the
|
|
// producer.
|
|
//
|
|
// The caller may provide a fence that signals when all rendering
|
|
// operations have completed. Alternatively, NO_FENCE may be used,
|
|
// indicating that the buffer is ready immediately.
|
|
//
|
|
// Some values are returned in the output struct: the current settings
|
|
// for default width and height, the current transform hint, and the
|
|
// number of queued buffers.
|
|
virtual status_t queueBuffer(int buf,
|
|
const QueueBufferInput& input, QueueBufferOutput* output);
|
|
|
|
// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
|
|
// queue it for use by the consumer.
|
|
//
|
|
// The buffer will not be overwritten until the fence signals. The fence
|
|
// will usually be the one obtained from dequeueBuffer.
|
|
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
|
|
|
|
// connect attempts to connect a producer API to the BufferQueue. This
|
|
// must be called before any other IGraphicBufferProducer methods are
|
|
// called except for getAllocator. A consumer must already be connected.
|
|
//
|
|
// This method will fail if connect was previously called on the
|
|
// BufferQueue and no corresponding disconnect call was made (i.e. if
|
|
// it's still connected to a producer).
|
|
//
|
|
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
|
|
virtual status_t connect(const sp<IBinder>& token,
|
|
int api, bool producerControlledByApp, QueueBufferOutput* output);
|
|
|
|
// disconnect attempts to disconnect a producer API from the BufferQueue.
|
|
// Calling this method will cause any subsequent calls to other
|
|
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
|
|
// Successfully calling connect after this will allow the other methods to
|
|
// succeed again.
|
|
//
|
|
// This method will fail if the the BufferQueue is not currently
|
|
// connected to the specified producer API.
|
|
virtual status_t disconnect(int api);
|
|
|
|
// Attaches a sideband buffer stream to the BufferQueue.
|
|
//
|
|
// A sideband stream is a device-specific mechanism for passing buffers
|
|
// from the producer to the consumer without using dequeueBuffer/
|
|
// queueBuffer. If a sideband stream is present, the consumer can choose
|
|
// whether to acquire buffers from the sideband stream or from the queued
|
|
// buffers.
|
|
//
|
|
// Passing NULL or a different stream handle will detach the previous
|
|
// handle if any.
|
|
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
|
|
|
|
/*
|
|
* IGraphicBufferConsumer interface
|
|
*/
|
|
|
|
// acquireBuffer attempts to acquire ownership of the next pending buffer in
|
|
// the BufferQueue. If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
|
|
// buffer is successfully acquired, the information about the buffer is
|
|
// returned in BufferItem. If the buffer returned had previously been
|
|
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
|
|
// NULL and it is assumed that the consumer still holds a reference to the
|
|
// buffer.
|
|
//
|
|
// If presentWhen is nonzero, it indicates the time when the buffer will
|
|
// be displayed on screen. If the buffer's timestamp is farther in the
|
|
// future, the buffer won't be acquired, and PRESENT_LATER will be
|
|
// returned. The presentation time is in nanoseconds, and the time base
|
|
// is CLOCK_MONOTONIC.
|
|
virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
|
|
|
|
// See IGraphicBufferConsumer::detachBuffer
|
|
virtual status_t detachConsumerBuffer(int slot);
|
|
|
|
// See IGraphicBufferConsumer::attachBuffer
|
|
virtual status_t attachConsumerBuffer(int* slot,
|
|
const sp<GraphicBuffer>& buffer);
|
|
|
|
// releaseBuffer releases a buffer slot from the consumer back to the
|
|
// BufferQueue. This may be done while the buffer's contents are still
|
|
// being accessed. The fence will signal when the buffer is no longer
|
|
// in use. frameNumber is used to indentify the exact buffer returned.
|
|
//
|
|
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
|
|
// any references to the just-released buffer that it might have, as if it
|
|
// had received a onBuffersReleased() call with a mask set for the released
|
|
// buffer.
|
|
//
|
|
// Note that the dependencies on EGL will be removed once we switch to using
|
|
// the Android HW Sync HAL.
|
|
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
|
|
EGLDisplay display, EGLSyncKHR fence,
|
|
const sp<Fence>& releaseFence);
|
|
|
|
// consumerConnect connects a consumer to the BufferQueue. Only one
|
|
// consumer may be connected, and when that consumer disconnects the
|
|
// BufferQueue is placed into the "abandoned" state, causing most
|
|
// interactions with the BufferQueue by the producer to fail.
|
|
// controlledByApp indicates whether the consumer is controlled by
|
|
// the application.
|
|
//
|
|
// consumer may not be NULL.
|
|
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
|
|
|
|
// consumerDisconnect disconnects a consumer from the BufferQueue. All
|
|
// buffers will be freed and the BufferQueue is placed in the "abandoned"
|
|
// state, causing most interactions with the BufferQueue by the producer to
|
|
// fail.
|
|
virtual status_t consumerDisconnect();
|
|
|
|
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
|
|
// indicating which buffer slots have been released by the BufferQueue
|
|
// but have not yet been released by the consumer.
|
|
//
|
|
// This should be called from the onBuffersReleased() callback.
|
|
virtual status_t getReleasedBuffers(uint32_t* slotMask);
|
|
|
|
// setDefaultBufferSize is used to set the size of buffers returned by
|
|
// dequeueBuffer when a width and height of zero is requested. Default
|
|
// is 1x1.
|
|
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
|
|
|
|
// setDefaultMaxBufferCount sets the default value for the maximum buffer
|
|
// count (the initial default is 2). If the producer has requested a
|
|
// buffer count using setBufferCount, the default buffer count will only
|
|
// take effect if the producer sets the count back to zero.
|
|
//
|
|
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
|
|
virtual status_t setDefaultMaxBufferCount(int bufferCount);
|
|
|
|
// disableAsyncBuffer disables the extra buffer used in async mode
|
|
// (when both producer and consumer have set their "isControlledByApp"
|
|
// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
|
|
//
|
|
// This can only be called before consumerConnect().
|
|
virtual status_t disableAsyncBuffer();
|
|
|
|
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
|
|
// be acquired by the consumer at one time (default 1). This call will
|
|
// fail if a producer is connected to the BufferQueue.
|
|
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
|
|
|
|
// setConsumerName sets the name used in logging
|
|
virtual void setConsumerName(const String8& name);
|
|
|
|
// setDefaultBufferFormat allows the BufferQueue to create
|
|
// GraphicBuffers of a defaultFormat if no format is specified
|
|
// in dequeueBuffer. Formats are enumerated in graphics.h; the
|
|
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
|
|
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
|
|
|
|
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
|
|
// These are merged with the bits passed to dequeueBuffer. The values are
|
|
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
|
|
virtual status_t setConsumerUsageBits(uint32_t usage);
|
|
|
|
// setTransformHint bakes in rotation to buffers so overlays can be used.
|
|
// The values are enumerated in window.h, e.g.
|
|
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
|
|
virtual status_t setTransformHint(uint32_t hint);
|
|
|
|
// Retrieve the BufferQueue's sideband stream, if any.
|
|
virtual sp<NativeHandle> getSidebandStream() const;
|
|
|
|
// dump our state in a String
|
|
virtual void dump(String8& result, const char* prefix) const;
|
|
|
|
private:
|
|
sp<BufferQueueProducer> mProducer;
|
|
sp<BufferQueueConsumer> mConsumer;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_GUI_BUFFERQUEUE_H
|