replicant-frameworks_native/opengl
Mathias Agopian 4e620ddce3 free EGL resources associated to a thread when it terminates
destroyed but current-to-a-thread resources are only destroyed
when they're made not-current; however, we were not destroying
those when the thread itself terminated, causing these resources
to be leaked forever.

we now install a tls-key destructor that takes care of this
by calling eglReleaseThread upon thread termination.

Bug: 9209776
Change-Id: I88298a34e3a27488eb81eab76717715569c7d57c
2013-05-30 16:07:36 -07:00
..
include replace eglWaitSyncANDROID by eglWaitSyncKHR 2013-03-28 14:31:09 -07:00
libagl Add liblog 2013-04-09 21:55:39 -07:00
libs free EGL resources associated to a thread when it terminates 2013-05-30 16:07:36 -07:00
specs Recommend different time source 2013-04-29 15:41:40 -07:00
tests am f0dcff89: Merge "gl_code.cpp: Remove a DOS style newline" 2013-05-13 13:05:36 -07:00
tools/glgen am 958ef3d7: am c8639351: Generate new EGLExt class 2013-05-02 13:49:25 -07:00