replicant-frameworks_native/libs/ui/Android.mk
Jeff Brown 4125036157 Mouse pointer integration.
Added support for loading the pointer icon from a resource.

Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.

Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
2011-01-04 17:31:24 -08:00

82 lines
2.0 KiB
Makefile

# Copyright (C) 2010 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
LOCAL_PATH:= $(call my-dir)
# libui is partially built for the host (used by build time keymap validation tool)
# These files are common to host and target builds.
commonSources:= \
Input.cpp \
Keyboard.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
VirtualKeyMap.cpp
# For the host
# =====================================================
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= $(commonSources)
LOCAL_MODULE:= libui
include $(BUILD_HOST_STATIC_LIBRARY)
# For the device
# =====================================================
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
$(commonSources) \
EGLUtils.cpp \
EventRecurrence.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
GraphicLog.cpp \
InputTransport.cpp \
PixelFormat.cpp \
Rect.cpp \
Region.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libEGL \
libpixelflinger \
libhardware \
libhardware_legacy
LOCAL_MODULE:= libui
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif