replicant-frameworks_native/opengl/libs/egl_impl.h
Mathias Agopian 518ec112f4 refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
2011-05-16 19:02:45 -07:00

54 lines
1.6 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_EGL_IMPL_H
#define ANDROID_EGL_IMPL_H
#include <ctype.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include "hooks.h"
#define VERSION_MAJOR 1
#define VERSION_MINOR 4
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
struct egl_connection_t
{
inline egl_connection_t() : dso(0) { }
void * dso;
gl_hooks_t * hooks[2];
EGLint major;
EGLint minor;
egl_t egl;
};
EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
extern egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS];
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
#endif /* ANDROID_EGL_IMPL_H */