replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 5b287a6ea8 eglTerminate() now actually frees up all active egl objects
as specified by the EGL specification, terminated objects's
handles become invalid, the objects themselves are destroyed
when they're not current to some thread.

Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
2011-05-16 19:03:33 -07:00
..
egl_display.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_display.h eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_entries.in
egl_object.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_object.h eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
egl_tls.cpp
egl_tls.h
egl.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
eglApi.cpp eglTerminate() now actually frees up all active egl objects 2011-05-16 19:03:33 -07:00
getProcAddress.cpp
hooks.cpp
Loader.cpp
Loader.h
trace.cpp