replicant-frameworks_native/services/surfaceflinger/Client.h
Mathias Agopian 4d9b822e2c get rid of ISurface
ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.

Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.

Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
2013-03-12 17:11:48 -07:00

80 lines
2.2 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_CLIENT_H
#define ANDROID_SF_CLIENT_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/Mutex.h>
#include <gui/ISurfaceComposerClient.h>
namespace android {
// ---------------------------------------------------------------------------
class Layer;
class SurfaceFlinger;
// ---------------------------------------------------------------------------
class Client : public BnSurfaceComposerClient
{
public:
Client(const sp<SurfaceFlinger>& flinger);
~Client();
status_t initCheck() const;
// protected by SurfaceFlinger::mStateLock
void attachLayer(const sp<IBinder>& handle, const sp<Layer>& layer);
void detachLayer(const Layer* layer);
sp<Layer> getLayerUser(const sp<IBinder>& handle) const;
private:
// ISurfaceComposerClient interface
virtual status_t createSurface(
const String8& name,
uint32_t w, uint32_t h,PixelFormat format, uint32_t flags,
sp<IBinder>* handle,
sp<IGraphicBufferProducer>* gbp);
virtual status_t destroySurface(const sp<IBinder>& handle);
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
// constant
sp<SurfaceFlinger> mFlinger;
// protected by mLock
DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayers;
// thread-safe
mutable Mutex mLock;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SF_CLIENT_H