replicant-frameworks_native/services/surfaceflinger
Dan Stoza f3c07d4f70 Fix virtual display nesting
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.

(cherry-pick from master I600365c0fd5d3ad93e04295d26cf9de177ffc79b)

Bug: 12101046
Change-Id: I6182993d53537781aedb522f97a50f06eed8b80f
2014-04-22 16:19:02 -07:00
..
DisplayHardware Fix virtual display nesting 2014-04-22 16:19:02 -07:00
Effects
EventLog
RenderEngine Implement per-display EGLConfig and configless EGLContext 2013-12-23 21:53:39 -08:00
tests
Android.mk Fix handling of undefined TARGET_FORCE_HWC_FOR_VIRTUAL_DISPLAYS 2013-10-25 17:48:09 +00:00
Barrier.h
Client.cpp
Client.h
clz.h
Colorizer.h
DdmConnection.cpp
DdmConnection.h
DisplayDevice.cpp Fix virtual display nesting 2014-04-22 16:19:02 -07:00
DisplayDevice.h Fix virtual display nesting 2014-04-22 16:19:02 -07:00
DispSync.cpp DispSync: remove delay when enabling vsync events 2013-11-01 13:58:56 -07:00
DispSync.h SurfaceFlinger: SW-based vsync events 2013-10-07 17:59:53 -07:00
EventControlThread.cpp SurfaceFlinger: Add EventControlThread 2013-10-15 14:31:41 -07:00
EventControlThread.h SurfaceFlinger: Add EventControlThread 2013-10-15 14:31:41 -07:00
EventThread.cpp SurfaceFlinger: SW-based vsync events 2013-10-07 17:59:53 -07:00
EventThread.h SurfaceFlinger: SW-based vsync events 2013-10-07 17:59:53 -07:00
FrameTracker.cpp
FrameTracker.h
Layer.cpp Allow "opaque" flag to be updated. DO NOT MERGE 2014-02-18 15:55:42 -08:00
Layer.h Allow "opaque" flag to be updated. DO NOT MERGE 2014-02-18 15:55:42 -08:00
LayerDim.cpp
LayerDim.h
main_surfaceflinger.cpp
MessageQueue.cpp Track Looper decoupling from ALooper 2013-12-12 23:54:43 -08:00
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp Fix virtual display nesting 2014-04-22 16:19:02 -07:00
SurfaceFlinger.h Move EGLConfig selection to RenderEngine 2013-12-23 21:53:39 -08:00
SurfaceFlingerConsumer.cpp
SurfaceFlingerConsumer.h
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp
Transform.h