8430095879
if a layer is not mirrored, we now use its display as the source for the transfrom hint calculation instead of always using the default (main) display. this change does two thing: 1) we make updateTransformHint take a DisplayDevice as a parameter instead of hard-coding the main display. 2) each time we do a transaction that could change the hint, we go through all layers and figure out which display should be used for their transform hint. Bug: 7599344 Change-Id: I9b04a95e6c372dd770bacf81d8ef6f8e31b87b83
790 lines
27 KiB
C++
790 lines
27 KiB
C++
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
|
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
#include <math.h>
|
|
|
|
#include <cutils/compiler.h>
|
|
#include <cutils/native_handle.h>
|
|
#include <cutils/properties.h>
|
|
|
|
#include <utils/Errors.h>
|
|
#include <utils/Log.h>
|
|
#include <utils/StopWatch.h>
|
|
#include <utils/Trace.h>
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
#include <ui/PixelFormat.h>
|
|
|
|
#include <gui/Surface.h>
|
|
|
|
#include "clz.h"
|
|
#include "DisplayDevice.h"
|
|
#include "GLExtensions.h"
|
|
#include "Layer.h"
|
|
#include "SurfaceFlinger.h"
|
|
#include "SurfaceTextureLayer.h"
|
|
|
|
#include "DisplayHardware/HWComposer.h"
|
|
|
|
#define DEBUG_RESIZE 0
|
|
|
|
namespace android {
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client)
|
|
: LayerBaseClient(flinger, client),
|
|
mTextureName(-1U),
|
|
mQueuedFrames(0),
|
|
mCurrentTransform(0),
|
|
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
|
mCurrentOpacity(true),
|
|
mRefreshPending(false),
|
|
mFrameLatencyNeeded(false),
|
|
mFrameLatencyOffset(0),
|
|
mFormat(PIXEL_FORMAT_NONE),
|
|
mGLExtensions(GLExtensions::getInstance()),
|
|
mOpaqueLayer(true),
|
|
mSecure(false),
|
|
mProtectedByApp(false)
|
|
{
|
|
mCurrentCrop.makeInvalid();
|
|
glGenTextures(1, &mTextureName);
|
|
}
|
|
|
|
void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
|
|
HWComposer::HWCLayerInterface* layer) {
|
|
LayerBaseClient::onLayerDisplayed(hw, layer);
|
|
if (layer) {
|
|
mSurfaceTexture->setReleaseFence(layer->getAndResetReleaseFenceFd());
|
|
}
|
|
}
|
|
|
|
void Layer::onFirstRef()
|
|
{
|
|
LayerBaseClient::onFirstRef();
|
|
|
|
struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
|
|
FrameQueuedListener(Layer* layer) : mLayer(layer) { }
|
|
private:
|
|
wp<Layer> mLayer;
|
|
virtual void onFrameAvailable() {
|
|
sp<Layer> that(mLayer.promote());
|
|
if (that != 0) {
|
|
that->onFrameQueued();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Creates a custom BufferQueue for SurfaceTexture to use
|
|
sp<BufferQueue> bq = new SurfaceTextureLayer();
|
|
mSurfaceTexture = new SurfaceTexture(mTextureName, true,
|
|
GL_TEXTURE_EXTERNAL_OES, false, bq);
|
|
|
|
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
|
|
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
|
|
mSurfaceTexture->setSynchronousMode(true);
|
|
|
|
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
|
|
#warning "disabling triple buffering"
|
|
mSurfaceTexture->setDefaultMaxBufferCount(2);
|
|
#else
|
|
mSurfaceTexture->setDefaultMaxBufferCount(3);
|
|
#endif
|
|
|
|
const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
|
|
updateTransformHint(hw);
|
|
}
|
|
|
|
Layer::~Layer()
|
|
{
|
|
mFlinger->deleteTextureAsync(mTextureName);
|
|
}
|
|
|
|
void Layer::onFrameQueued() {
|
|
android_atomic_inc(&mQueuedFrames);
|
|
mFlinger->signalLayerUpdate();
|
|
}
|
|
|
|
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
|
|
// in the purgatory list
|
|
void Layer::onRemoved()
|
|
{
|
|
mSurfaceTexture->abandon();
|
|
}
|
|
|
|
void Layer::setName(const String8& name) {
|
|
LayerBase::setName(name);
|
|
mSurfaceTexture->setName(name);
|
|
}
|
|
|
|
sp<ISurface> Layer::createSurface()
|
|
{
|
|
class BSurface : public BnSurface, public LayerCleaner {
|
|
wp<const Layer> mOwner;
|
|
virtual sp<ISurfaceTexture> getSurfaceTexture() const {
|
|
sp<ISurfaceTexture> res;
|
|
sp<const Layer> that( mOwner.promote() );
|
|
if (that != NULL) {
|
|
res = that->mSurfaceTexture->getBufferQueue();
|
|
}
|
|
return res;
|
|
}
|
|
public:
|
|
BSurface(const sp<SurfaceFlinger>& flinger,
|
|
const sp<Layer>& layer)
|
|
: LayerCleaner(flinger, layer), mOwner(layer) { }
|
|
};
|
|
sp<ISurface> sur(new BSurface(mFlinger, this));
|
|
return sur;
|
|
}
|
|
|
|
wp<IBinder> Layer::getSurfaceTextureBinder() const
|
|
{
|
|
return mSurfaceTexture->getBufferQueue()->asBinder();
|
|
}
|
|
|
|
status_t Layer::setBuffers( uint32_t w, uint32_t h,
|
|
PixelFormat format, uint32_t flags)
|
|
{
|
|
// this surfaces pixel format
|
|
PixelFormatInfo info;
|
|
status_t err = getPixelFormatInfo(format, &info);
|
|
if (err) {
|
|
ALOGE("unsupported pixelformat %d", format);
|
|
return err;
|
|
}
|
|
|
|
uint32_t const maxSurfaceDims = min(
|
|
mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
|
|
|
|
// never allow a surface larger than what our underlying GL implementation
|
|
// can handle.
|
|
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
|
|
ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
mFormat = format;
|
|
|
|
mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
|
|
mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
|
|
mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
|
|
mCurrentOpacity = getOpacityForFormat(format);
|
|
|
|
mSurfaceTexture->setDefaultBufferSize(w, h);
|
|
mSurfaceTexture->setDefaultBufferFormat(format);
|
|
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
|
|
|
|
return NO_ERROR;
|
|
}
|
|
|
|
Rect Layer::computeBufferCrop() const {
|
|
// Start with the SurfaceTexture's buffer crop...
|
|
Rect crop;
|
|
if (!mCurrentCrop.isEmpty()) {
|
|
crop = mCurrentCrop;
|
|
} else if (mActiveBuffer != NULL){
|
|
crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
|
|
} else {
|
|
crop.makeInvalid();
|
|
return crop;
|
|
}
|
|
|
|
// ... then reduce that in the same proportions as the window crop reduces
|
|
// the window size.
|
|
const State& s(drawingState());
|
|
if (!s.active.crop.isEmpty()) {
|
|
// Transform the window crop to match the buffer coordinate system,
|
|
// which means using the inverse of the current transform set on the
|
|
// SurfaceTexture.
|
|
uint32_t invTransform = mCurrentTransform;
|
|
int winWidth = s.active.w;
|
|
int winHeight = s.active.h;
|
|
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
|
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
|
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
|
winWidth = s.active.h;
|
|
winHeight = s.active.w;
|
|
}
|
|
Rect winCrop = s.active.crop.transform(invTransform,
|
|
s.active.w, s.active.h);
|
|
|
|
float xScale = float(crop.width()) / float(winWidth);
|
|
float yScale = float(crop.height()) / float(winHeight);
|
|
crop.left += int(ceilf(float(winCrop.left) * xScale));
|
|
crop.top += int(ceilf(float(winCrop.top) * yScale));
|
|
crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
|
|
crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
|
|
}
|
|
|
|
return crop;
|
|
}
|
|
|
|
void Layer::setGeometry(
|
|
const sp<const DisplayDevice>& hw,
|
|
HWComposer::HWCLayerInterface& layer)
|
|
{
|
|
LayerBaseClient::setGeometry(hw, layer);
|
|
|
|
// enable this layer
|
|
layer.setSkip(false);
|
|
|
|
// we can't do alpha-fade with the hwc HAL
|
|
const State& s(drawingState());
|
|
if (s.alpha < 0xFF) {
|
|
layer.setSkip(true);
|
|
}
|
|
|
|
if (isSecure() && !hw->isSecure()) {
|
|
layer.setSkip(true);
|
|
}
|
|
|
|
/*
|
|
* Transformations are applied in this order:
|
|
* 1) buffer orientation/flip/mirror
|
|
* 2) state transformation (window manager)
|
|
* 3) layer orientation (screen orientation)
|
|
* (NOTE: the matrices are multiplied in reverse order)
|
|
*/
|
|
|
|
const Transform bufferOrientation(mCurrentTransform);
|
|
const Transform tr(hw->getTransform() * s.transform * bufferOrientation);
|
|
|
|
// this gives us only the "orientation" component of the transform
|
|
const uint32_t finalTransform = tr.getOrientation();
|
|
|
|
// we can only handle simple transformation
|
|
if (finalTransform & Transform::ROT_INVALID) {
|
|
layer.setSkip(true);
|
|
} else {
|
|
layer.setTransform(finalTransform);
|
|
}
|
|
layer.setCrop(computeBufferCrop());
|
|
}
|
|
|
|
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
|
|
HWComposer::HWCLayerInterface& layer) {
|
|
LayerBaseClient::setPerFrameData(hw, layer);
|
|
// NOTE: buffer can be NULL if the client never drew into this
|
|
// layer yet, or if we ran out of memory
|
|
layer.setBuffer(mActiveBuffer);
|
|
}
|
|
|
|
void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
|
|
HWComposer::HWCLayerInterface& layer) {
|
|
int fenceFd = -1;
|
|
|
|
// TODO: there is a possible optimization here: we only need to set the
|
|
// acquire fence the first time a new buffer is acquired on EACH display.
|
|
|
|
if (layer.getCompositionType() == HWC_OVERLAY) {
|
|
sp<Fence> fence = mSurfaceTexture->getCurrentFence();
|
|
if (fence.get()) {
|
|
fenceFd = fence->dup();
|
|
if (fenceFd == -1) {
|
|
ALOGW("failed to dup layer fence, skipping sync: %d", errno);
|
|
}
|
|
}
|
|
}
|
|
layer.setAcquireFenceFd(fenceFd);
|
|
}
|
|
|
|
void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
if (CC_UNLIKELY(mActiveBuffer == 0)) {
|
|
// the texture has not been created yet, this Layer has
|
|
// in fact never been drawn into. This happens frequently with
|
|
// SurfaceView because the WindowManager can't know when the client
|
|
// has drawn the first time.
|
|
|
|
// If there is nothing under us, we paint the screen in black, otherwise
|
|
// we just skip this update.
|
|
|
|
// figure out if there is something below us
|
|
Region under;
|
|
const SurfaceFlinger::LayerVector& drawingLayers(
|
|
mFlinger->mDrawingState.layersSortedByZ);
|
|
const size_t count = drawingLayers.size();
|
|
for (size_t i=0 ; i<count ; ++i) {
|
|
const sp<LayerBase>& layer(drawingLayers[i]);
|
|
if (layer.get() == static_cast<LayerBase const*>(this))
|
|
break;
|
|
under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
|
|
}
|
|
// if not everything below us is covered, we plug the holes!
|
|
Region holes(clip.subtract(under));
|
|
if (!holes.isEmpty()) {
|
|
clearWithOpenGL(hw, holes, 0, 0, 0, 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
status_t err = mSurfaceTexture->doGLFenceWait();
|
|
if (err != OK) {
|
|
ALOGE("onDraw: failed waiting for fence: %d", err);
|
|
// Go ahead and draw the buffer anyway; no matter what we do the screen
|
|
// is probably going to have something visibly wrong.
|
|
}
|
|
|
|
bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure());
|
|
|
|
if (!blackOutLayer) {
|
|
// TODO: we could be more subtle with isFixedSize()
|
|
const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize();
|
|
|
|
// Query the texture matrix given our current filtering mode.
|
|
float textureMatrix[16];
|
|
mSurfaceTexture->setFilteringEnabled(useFiltering);
|
|
mSurfaceTexture->getTransformMatrix(textureMatrix);
|
|
|
|
// Set things up for texturing.
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
|
|
GLenum filter = GL_NEAREST;
|
|
if (useFiltering) {
|
|
filter = GL_LINEAR;
|
|
}
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadMatrixf(textureMatrix);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_TEXTURE_EXTERNAL_OES);
|
|
} else {
|
|
glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glDisable(GL_TEXTURE_EXTERNAL_OES);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
drawWithOpenGL(hw, clip);
|
|
|
|
glDisable(GL_TEXTURE_EXTERNAL_OES);
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
// As documented in libhardware header, formats in the range
|
|
// 0x100 - 0x1FF are specific to the HAL implementation, and
|
|
// are known to have no alpha channel
|
|
// TODO: move definition for device-specific range into
|
|
// hardware.h, instead of using hard-coded values here.
|
|
#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
|
|
|
|
bool Layer::getOpacityForFormat(uint32_t format)
|
|
{
|
|
if (HARDWARE_IS_DEVICE_FORMAT(format)) {
|
|
return true;
|
|
}
|
|
PixelFormatInfo info;
|
|
status_t err = getPixelFormatInfo(PixelFormat(format), &info);
|
|
// in case of error (unknown format), we assume no blending
|
|
return (err || info.h_alpha <= info.l_alpha);
|
|
}
|
|
|
|
|
|
bool Layer::isOpaque() const
|
|
{
|
|
// if we don't have a buffer yet, we're translucent regardless of the
|
|
// layer's opaque flag.
|
|
if (mActiveBuffer == 0) {
|
|
return false;
|
|
}
|
|
|
|
// if the layer has the opaque flag, then we're always opaque,
|
|
// otherwise we use the current buffer's format.
|
|
return mOpaqueLayer || mCurrentOpacity;
|
|
}
|
|
|
|
bool Layer::isProtected() const
|
|
{
|
|
const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
|
|
return (activeBuffer != 0) &&
|
|
(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
|
|
}
|
|
|
|
uint32_t Layer::doTransaction(uint32_t flags)
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
const Layer::State& front(drawingState());
|
|
const Layer::State& temp(currentState());
|
|
|
|
const bool sizeChanged = (temp.requested.w != front.requested.w) ||
|
|
(temp.requested.h != front.requested.h);
|
|
|
|
if (sizeChanged) {
|
|
// the size changed, we need to ask our client to request a new buffer
|
|
ALOGD_IF(DEBUG_RESIZE,
|
|
"doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
|
|
" current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
|
|
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
|
|
this, (const char*) getName(), mCurrentTransform, mCurrentScalingMode,
|
|
temp.active.w, temp.active.h,
|
|
temp.active.crop.left,
|
|
temp.active.crop.top,
|
|
temp.active.crop.right,
|
|
temp.active.crop.bottom,
|
|
temp.active.crop.getWidth(),
|
|
temp.active.crop.getHeight(),
|
|
temp.requested.w, temp.requested.h,
|
|
temp.requested.crop.left,
|
|
temp.requested.crop.top,
|
|
temp.requested.crop.right,
|
|
temp.requested.crop.bottom,
|
|
temp.requested.crop.getWidth(),
|
|
temp.requested.crop.getHeight(),
|
|
front.active.w, front.active.h,
|
|
front.active.crop.left,
|
|
front.active.crop.top,
|
|
front.active.crop.right,
|
|
front.active.crop.bottom,
|
|
front.active.crop.getWidth(),
|
|
front.active.crop.getHeight(),
|
|
front.requested.w, front.requested.h,
|
|
front.requested.crop.left,
|
|
front.requested.crop.top,
|
|
front.requested.crop.right,
|
|
front.requested.crop.bottom,
|
|
front.requested.crop.getWidth(),
|
|
front.requested.crop.getHeight());
|
|
|
|
// record the new size, form this point on, when the client request
|
|
// a buffer, it'll get the new size.
|
|
mSurfaceTexture->setDefaultBufferSize(
|
|
temp.requested.w, temp.requested.h);
|
|
}
|
|
|
|
if (!isFixedSize()) {
|
|
|
|
const bool resizePending = (temp.requested.w != temp.active.w) ||
|
|
(temp.requested.h != temp.active.h);
|
|
|
|
if (resizePending) {
|
|
// don't let LayerBase::doTransaction update the drawing state
|
|
// if we have a pending resize, unless we are in fixed-size mode.
|
|
// the drawing state will be updated only once we receive a buffer
|
|
// with the correct size.
|
|
//
|
|
// in particular, we want to make sure the clip (which is part
|
|
// of the geometry state) is latched together with the size but is
|
|
// latched immediately when no resizing is involved.
|
|
|
|
flags |= eDontUpdateGeometryState;
|
|
}
|
|
}
|
|
|
|
return LayerBase::doTransaction(flags);
|
|
}
|
|
|
|
bool Layer::isFixedSize() const {
|
|
return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
|
}
|
|
|
|
bool Layer::isCropped() const {
|
|
return !mCurrentCrop.isEmpty();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// pageflip handling...
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool Layer::onPreComposition() {
|
|
mRefreshPending = false;
|
|
return mQueuedFrames > 0;
|
|
}
|
|
|
|
void Layer::onPostComposition() {
|
|
if (mFrameLatencyNeeded) {
|
|
const HWComposer& hwc = mFlinger->getHwComposer();
|
|
const size_t offset = mFrameLatencyOffset;
|
|
mFrameStats[offset].timestamp = mSurfaceTexture->getTimestamp();
|
|
mFrameStats[offset].set = systemTime();
|
|
mFrameStats[offset].vsync = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
|
|
mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
|
|
mFrameLatencyNeeded = false;
|
|
}
|
|
}
|
|
|
|
bool Layer::isVisible() const {
|
|
return LayerBaseClient::isVisible() && (mActiveBuffer != NULL);
|
|
}
|
|
|
|
Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
Region outDirtyRegion;
|
|
if (mQueuedFrames > 0) {
|
|
|
|
// if we've already called updateTexImage() without going through
|
|
// a composition step, we have to skip this layer at this point
|
|
// because we cannot call updateTeximage() without a corresponding
|
|
// compositionComplete() call.
|
|
// we'll trigger an update in onPreComposition().
|
|
if (mRefreshPending) {
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// Capture the old state of the layer for comparisons later
|
|
const bool oldOpacity = isOpaque();
|
|
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
|
|
|
|
// signal another event if we have more frames pending
|
|
if (android_atomic_dec(&mQueuedFrames) > 1) {
|
|
mFlinger->signalLayerUpdate();
|
|
}
|
|
|
|
struct Reject : public SurfaceTexture::BufferRejecter {
|
|
Layer::State& front;
|
|
Layer::State& current;
|
|
bool& recomputeVisibleRegions;
|
|
Reject(Layer::State& front, Layer::State& current,
|
|
bool& recomputeVisibleRegions)
|
|
: front(front), current(current),
|
|
recomputeVisibleRegions(recomputeVisibleRegions) {
|
|
}
|
|
|
|
virtual bool reject(const sp<GraphicBuffer>& buf,
|
|
const BufferQueue::BufferItem& item) {
|
|
if (buf == NULL) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t bufWidth = buf->getWidth();
|
|
uint32_t bufHeight = buf->getHeight();
|
|
|
|
// check that we received a buffer of the right size
|
|
// (Take the buffer's orientation into account)
|
|
if (item.mTransform & Transform::ROT_90) {
|
|
swap(bufWidth, bufHeight);
|
|
}
|
|
|
|
|
|
bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
|
if (front.active != front.requested) {
|
|
|
|
if (isFixedSize ||
|
|
(bufWidth == front.requested.w &&
|
|
bufHeight == front.requested.h))
|
|
{
|
|
// Here we pretend the transaction happened by updating the
|
|
// current and drawing states. Drawing state is only accessed
|
|
// in this thread, no need to have it locked
|
|
front.active = front.requested;
|
|
|
|
// We also need to update the current state so that
|
|
// we don't end-up overwriting the drawing state with
|
|
// this stale current state during the next transaction
|
|
//
|
|
// NOTE: We don't need to hold the transaction lock here
|
|
// because State::active is only accessed from this thread.
|
|
current.active = front.active;
|
|
|
|
// recompute visible region
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
ALOGD_IF(DEBUG_RESIZE,
|
|
"latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
|
|
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
|
|
bufWidth, bufHeight, item.mTransform, item.mScalingMode,
|
|
front.active.w, front.active.h,
|
|
front.active.crop.left,
|
|
front.active.crop.top,
|
|
front.active.crop.right,
|
|
front.active.crop.bottom,
|
|
front.active.crop.getWidth(),
|
|
front.active.crop.getHeight(),
|
|
front.requested.w, front.requested.h,
|
|
front.requested.crop.left,
|
|
front.requested.crop.top,
|
|
front.requested.crop.right,
|
|
front.requested.crop.bottom,
|
|
front.requested.crop.getWidth(),
|
|
front.requested.crop.getHeight());
|
|
}
|
|
|
|
if (!isFixedSize) {
|
|
if (front.active.w != bufWidth ||
|
|
front.active.h != bufHeight) {
|
|
// reject this buffer
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
|
|
Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
|
|
|
|
if (mSurfaceTexture->updateTexImage(&r, true) < NO_ERROR) {
|
|
// something happened!
|
|
recomputeVisibleRegions = true;
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// update the active buffer
|
|
mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
|
|
if (mActiveBuffer == NULL) {
|
|
// this can only happen if the very first buffer was rejected.
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
mRefreshPending = true;
|
|
mFrameLatencyNeeded = true;
|
|
if (oldActiveBuffer == NULL) {
|
|
// the first time we receive a buffer, we need to trigger a
|
|
// geometry invalidation.
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
Rect crop(mSurfaceTexture->getCurrentCrop());
|
|
const uint32_t transform(mSurfaceTexture->getCurrentTransform());
|
|
const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
|
|
if ((crop != mCurrentCrop) ||
|
|
(transform != mCurrentTransform) ||
|
|
(scalingMode != mCurrentScalingMode))
|
|
{
|
|
mCurrentCrop = crop;
|
|
mCurrentTransform = transform;
|
|
mCurrentScalingMode = scalingMode;
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
if (oldActiveBuffer != NULL) {
|
|
uint32_t bufWidth = mActiveBuffer->getWidth();
|
|
uint32_t bufHeight = mActiveBuffer->getHeight();
|
|
if (bufWidth != uint32_t(oldActiveBuffer->width) ||
|
|
bufHeight != uint32_t(oldActiveBuffer->height)) {
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
}
|
|
|
|
mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
|
|
if (oldOpacity != isOpaque()) {
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
// FIXME: postedRegion should be dirty & bounds
|
|
const Layer::State& front(drawingState());
|
|
Region dirtyRegion(Rect(front.active.w, front.active.h));
|
|
|
|
// transform the dirty region to window-manager space
|
|
outDirtyRegion = (front.transform.transform(dirtyRegion));
|
|
}
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
|
|
{
|
|
LayerBaseClient::dump(result, buffer, SIZE);
|
|
|
|
sp<const GraphicBuffer> buf0(mActiveBuffer);
|
|
uint32_t w0=0, h0=0, s0=0, f0=0;
|
|
if (buf0 != 0) {
|
|
w0 = buf0->getWidth();
|
|
h0 = buf0->getHeight();
|
|
s0 = buf0->getStride();
|
|
f0 = buf0->format;
|
|
}
|
|
snprintf(buffer, SIZE,
|
|
" "
|
|
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
|
|
" queued-frames=%d, mRefreshPending=%d\n",
|
|
mFormat, w0, h0, s0,f0,
|
|
mQueuedFrames, mRefreshPending);
|
|
|
|
result.append(buffer);
|
|
|
|
if (mSurfaceTexture != 0) {
|
|
mSurfaceTexture->dump(result, " ", buffer, SIZE);
|
|
}
|
|
}
|
|
|
|
void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
|
|
{
|
|
LayerBaseClient::dumpStats(result, buffer, SIZE);
|
|
const size_t o = mFrameLatencyOffset;
|
|
const nsecs_t period =
|
|
mFlinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
|
|
result.appendFormat("%lld\n", period);
|
|
for (size_t i=0 ; i<128 ; i++) {
|
|
const size_t index = (o+i) % 128;
|
|
const nsecs_t time_app = mFrameStats[index].timestamp;
|
|
const nsecs_t time_set = mFrameStats[index].set;
|
|
const nsecs_t time_vsync = mFrameStats[index].vsync;
|
|
result.appendFormat("%lld\t%lld\t%lld\n",
|
|
time_app,
|
|
time_vsync,
|
|
time_set);
|
|
}
|
|
result.append("\n");
|
|
}
|
|
|
|
void Layer::clearStats()
|
|
{
|
|
LayerBaseClient::clearStats();
|
|
memset(mFrameStats, 0, sizeof(mFrameStats));
|
|
}
|
|
|
|
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
|
|
{
|
|
// TODO: should we do something special if mSecure is set?
|
|
if (mProtectedByApp) {
|
|
// need a hardware-protected path to external video sink
|
|
usage |= GraphicBuffer::USAGE_PROTECTED;
|
|
}
|
|
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
|
|
return usage;
|
|
}
|
|
|
|
void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) const {
|
|
uint32_t orientation = 0;
|
|
if (!mFlinger->mDebugDisableTransformHint) {
|
|
// The transform hint is used to improve performance, but we can
|
|
// only have a single transform hint, it cannot
|
|
// apply to all displays.
|
|
const Transform& planeTransform(hw->getTransform());
|
|
orientation = planeTransform.getOrientation();
|
|
if (orientation & Transform::ROT_INVALID) {
|
|
orientation = 0;
|
|
}
|
|
}
|
|
mSurfaceTexture->setTransformHint(orientation);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
}; // namespace android
|