replicant-frameworks_native/include/ui
2009-04-16 20:30:22 -07:00
..
BufferMapper.h fix a rookie mistake causing Singleton<> to be a "multiton". Also improve the BufferMapper's debugging, but turn it off. 2009-04-15 18:34:24 -07:00
Camera.h
CameraHardwareInterface.h
CameraParameters.h
DisplayInfo.h
EGLDisplaySurface.h
EGLNativeSurface.h
EGLNativeWindowSurface.h Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
EventHub.h
ICamera.h
ICameraClient.h
ICameraService.h
IOverlay.h
ISurface.h Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
ISurfaceComposer.h Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
ISurfaceFlingerClient.h Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
KeyCharacterMap.h
KeycodeLabels.h AI 145994: Integrate #145778 from Donut. 2009-04-13 16:11:55 -07:00
Overlay.h
PixelFormat.h Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
Point.h
Rect.h
Region.h
Surface.h cleanup, remove unused fields. Also make sure that we don't systematically allocate a Surface in Surface.java if only a SurfaceControl is needed (Common case). 2009-04-16 20:30:22 -07:00
SurfaceComposerClient.h more splitting of Surface/SurfaceControl. Surface.java is now implemented in terms of Surface and SurfaceControl. 2009-04-16 20:04:08 -07:00