replicant-frameworks_native/libs/ui
Mathias Agopian 0a91775c4d Added support for the GL_TEXTURE_EXTERNAL target
This will allow us to support YUV surfaces.

Change-Id: I2d4da75f1006a5285bdc552695d4caeecccf2183
2010-06-15 17:31:17 -07:00
..
tests Support for multiple tests 2010-06-14 15:46:08 -07:00
Android.mk Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EGLUtils.cpp
EventHub.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp allow re-targetting of surfaces 2010-06-08 20:10:02 -07:00
GraphicBufferAllocator.cpp when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.cpp
Input.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
InputDispatcher.cpp Fix include paths. 2010-06-13 19:35:19 -07:00
InputManager.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
InputReader.cpp Fix include paths. 2010-06-13 19:35:19 -07:00
InputTransport.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
IOverlay.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp Added support for the GL_TEXTURE_EXTERNAL target 2010-06-15 17:31:17 -07:00
Rect.cpp
Region.cpp