replicant-frameworks_native/libs/ui/InputReader.cpp
Jeff Brown 5c1ed84a2d Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00

1475 lines
54 KiB
C++

//
// Copyright 2010 The Android Open Source Project
//
// The input reader.
//
#define LOG_TAG "InputReader"
//#define LOG_NDEBUG 0
// Log debug messages for each raw event received from the EventHub.
#define DEBUG_RAW_EVENTS 0
// Log debug messages about touch screen filtering hacks.
#define DEBUG_HACKS 0
// Log debug messages about virtual key processing.
#define DEBUG_VIRTUAL_KEYS 0
// Log debug messages about pointers.
#define DEBUG_POINTERS 0
// Log debug messages about pointer assignment calculations.
#define DEBUG_POINTER_ASSIGNMENT 0
#include <cutils/log.h>
#include <ui/InputReader.h>
#include <stddef.h>
#include <unistd.h>
#include <errno.h>
#include <limits.h>
#include <math.h>
/** Amount that trackball needs to move in order to generate a key event. */
#define TRACKBALL_MOVEMENT_THRESHOLD 6
namespace android {
// --- Static Functions ---
template<typename T>
inline static T abs(const T& value) {
return value < 0 ? - value : value;
}
template<typename T>
inline static T min(const T& a, const T& b) {
return a < b ? a : b;
}
template<typename T>
inline static void swap(T& a, T& b) {
T temp = a;
a = b;
b = temp;
}
int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
int32_t mask;
switch (keyCode) {
case AKEYCODE_ALT_LEFT:
mask = AMETA_ALT_LEFT_ON;
break;
case AKEYCODE_ALT_RIGHT:
mask = AMETA_ALT_RIGHT_ON;
break;
case AKEYCODE_SHIFT_LEFT:
mask = AMETA_SHIFT_LEFT_ON;
break;
case AKEYCODE_SHIFT_RIGHT:
mask = AMETA_SHIFT_RIGHT_ON;
break;
case AKEYCODE_SYM:
mask = AMETA_SYM_ON;
break;
default:
return oldMetaState;
}
int32_t newMetaState = down ? oldMetaState | mask : oldMetaState & ~ mask
& ~ (AMETA_ALT_ON | AMETA_SHIFT_ON);
if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
newMetaState |= AMETA_ALT_ON;
}
if (newMetaState & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
newMetaState |= AMETA_SHIFT_ON;
}
return newMetaState;
}
static const int32_t keyCodeRotationMap[][4] = {
// key codes enumerated counter-clockwise with the original (unrotated) key first
// no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation
{ AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT },
{ AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN },
{ AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT },
{ AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP },
};
static const int keyCodeRotationMapSize =
sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]);
int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) {
if (orientation != InputReaderPolicyInterface::ROTATION_0) {
for (int i = 0; i < keyCodeRotationMapSize; i++) {
if (keyCode == keyCodeRotationMap[i][0]) {
return keyCodeRotationMap[i][orientation];
}
}
}
return keyCode;
}
// --- InputReader ---
InputReader::InputReader(const sp<EventHubInterface>& eventHub,
const sp<InputReaderPolicyInterface>& policy,
const sp<InputDispatcherInterface>& dispatcher) :
mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher) {
configureExcludedDevices();
resetGlobalMetaState();
resetDisplayProperties();
updateExportedVirtualKeyState();
}
InputReader::~InputReader() {
for (size_t i = 0; i < mDevices.size(); i++) {
delete mDevices.valueAt(i);
}
}
void InputReader::loopOnce() {
RawEvent rawEvent;
mEventHub->getEvent(& rawEvent.deviceId, & rawEvent.type, & rawEvent.scanCode,
& rawEvent.keyCode, & rawEvent.flags, & rawEvent.value, & rawEvent.when);
// Replace the event timestamp so it is in same timebase as java.lang.System.nanoTime()
// and android.os.SystemClock.uptimeMillis() as expected by the rest of the system.
rawEvent.when = systemTime(SYSTEM_TIME_MONOTONIC);
#if DEBUG_RAW_EVENTS
LOGD("Input event: device=0x%x type=0x%x scancode=%d keycode=%d value=%d",
rawEvent.deviceId, rawEvent.type, rawEvent.scanCode, rawEvent.keyCode,
rawEvent.value);
#endif
process(& rawEvent);
}
void InputReader::process(const RawEvent* rawEvent) {
switch (rawEvent->type) {
case EventHubInterface::DEVICE_ADDED:
handleDeviceAdded(rawEvent);
break;
case EventHubInterface::DEVICE_REMOVED:
handleDeviceRemoved(rawEvent);
break;
case EV_SYN:
handleSync(rawEvent);
break;
case EV_KEY:
handleKey(rawEvent);
break;
case EV_REL:
handleRelativeMotion(rawEvent);
break;
case EV_ABS:
handleAbsoluteMotion(rawEvent);
break;
case EV_SW:
handleSwitch(rawEvent);
break;
}
}
void InputReader::handleDeviceAdded(const RawEvent* rawEvent) {
InputDevice* device = getDevice(rawEvent->deviceId);
if (device) {
LOGW("Ignoring spurious device added event for deviceId %d.", rawEvent->deviceId);
return;
}
addDevice(rawEvent->when, rawEvent->deviceId);
}
void InputReader::handleDeviceRemoved(const RawEvent* rawEvent) {
InputDevice* device = getDevice(rawEvent->deviceId);
if (! device) {
LOGW("Ignoring spurious device removed event for deviceId %d.", rawEvent->deviceId);
return;
}
removeDevice(rawEvent->when, device);
}
void InputReader::handleSync(const RawEvent* rawEvent) {
InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
if (! device) return;
if (rawEvent->scanCode == SYN_MT_REPORT) {
// MultiTouch Sync: The driver has returned all data for *one* of the pointers.
// We drop pointers with pressure <= 0 since that indicates they are not down.
if (device->isMultiTouchScreen()) {
uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount;
if (device->multiTouchScreen.accumulator.pointers[pointerIndex].fields) {
if (pointerIndex == MAX_POINTERS) {
LOGW("MultiTouch device driver returned more than maximum of %d pointers.",
MAX_POINTERS);
} else {
pointerIndex += 1;
device->multiTouchScreen.accumulator.pointerCount = pointerIndex;
}
}
device->multiTouchScreen.accumulator.pointers[pointerIndex].clear();
}
} else if (rawEvent->scanCode == SYN_REPORT) {
// General Sync: The driver has returned all data for the current event update.
if (device->isMultiTouchScreen()) {
if (device->multiTouchScreen.accumulator.isDirty()) {
onMultiTouchScreenStateChanged(rawEvent->when, device);
device->multiTouchScreen.accumulator.clear();
}
} else if (device->isSingleTouchScreen()) {
if (device->singleTouchScreen.accumulator.isDirty()) {
onSingleTouchScreenStateChanged(rawEvent->when, device);
device->singleTouchScreen.accumulator.clear();
}
}
if (device->trackball.accumulator.isDirty()) {
onTrackballStateChanged(rawEvent->when, device);
device->trackball.accumulator.clear();
}
}
}
void InputReader::handleKey(const RawEvent* rawEvent) {
InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
if (! device) return;
bool down = rawEvent->value != 0;
int32_t scanCode = rawEvent->scanCode;
if (device->isSingleTouchScreen()) {
switch (rawEvent->scanCode) {
case BTN_TOUCH:
device->singleTouchScreen.accumulator.fields |=
InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH;
device->singleTouchScreen.accumulator.btnTouch = down;
return;
}
}
if (device->isTrackball()) {
switch (rawEvent->scanCode) {
case BTN_MOUSE:
device->trackball.accumulator.fields |=
InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
device->trackball.accumulator.btnMouse = down;
return;
}
}
if (device->isKeyboard()) {
int32_t keyCode = rawEvent->keyCode;
onKey(rawEvent->when, device, down, keyCode, scanCode, rawEvent->flags);
}
}
void InputReader::handleRelativeMotion(const RawEvent* rawEvent) {
InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
if (! device) return;
if (device->isTrackball()) {
switch (rawEvent->scanCode) {
case REL_X:
device->trackball.accumulator.fields |=
InputDevice::TrackballState::Accumulator::FIELD_REL_X;
device->trackball.accumulator.relX = rawEvent->value;
break;
case REL_Y:
device->trackball.accumulator.fields |=
InputDevice::TrackballState::Accumulator::FIELD_REL_Y;
device->trackball.accumulator.relY = rawEvent->value;
break;
}
}
}
void InputReader::handleAbsoluteMotion(const RawEvent* rawEvent) {
InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
if (! device) return;
if (device->isMultiTouchScreen()) {
uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount;
InputDevice::MultiTouchScreenState::Accumulator::Pointer* pointer =
& device->multiTouchScreen.accumulator.pointers[pointerIndex];
switch (rawEvent->scanCode) {
case ABS_MT_POSITION_X:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X;
pointer->absMTPositionX = rawEvent->value;
break;
case ABS_MT_POSITION_Y:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y;
pointer->absMTPositionY = rawEvent->value;
break;
case ABS_MT_TOUCH_MAJOR:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR;
pointer->absMTTouchMajor = rawEvent->value;
break;
case ABS_MT_TOUCH_MINOR:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MINOR;
pointer->absMTTouchMinor = rawEvent->value;
break;
case ABS_MT_WIDTH_MAJOR:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR;
pointer->absMTWidthMajor = rawEvent->value;
break;
case ABS_MT_WIDTH_MINOR:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MINOR;
pointer->absMTWidthMinor = rawEvent->value;
break;
case ABS_MT_ORIENTATION:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_ORIENTATION;
pointer->absMTOrientation = rawEvent->value;
break;
case ABS_MT_TRACKING_ID:
pointer->fields |=
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TRACKING_ID;
pointer->absMTTrackingId = rawEvent->value;
break;
}
} else if (device->isSingleTouchScreen()) {
switch (rawEvent->scanCode) {
case ABS_X:
device->singleTouchScreen.accumulator.fields |=
InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X;
device->singleTouchScreen.accumulator.absX = rawEvent->value;
break;
case ABS_Y:
device->singleTouchScreen.accumulator.fields |=
InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y;
device->singleTouchScreen.accumulator.absY = rawEvent->value;
break;
case ABS_PRESSURE:
device->singleTouchScreen.accumulator.fields |=
InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE;
device->singleTouchScreen.accumulator.absPressure = rawEvent->value;
break;
case ABS_TOOL_WIDTH:
device->singleTouchScreen.accumulator.fields |=
InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH;
device->singleTouchScreen.accumulator.absToolWidth = rawEvent->value;
break;
}
}
}
void InputReader::handleSwitch(const RawEvent* rawEvent) {
InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
if (! device) return;
onSwitch(rawEvent->when, device, rawEvent->scanCode, rawEvent->value);
}
void InputReader::onKey(nsecs_t when, InputDevice* device,
bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) {
/* Refresh display properties so we can rotate key codes according to display orientation */
if (! refreshDisplayProperties()) {
return;
}
/* Update device state */
int32_t oldMetaState = device->keyboard.current.metaState;
int32_t newMetaState = updateMetaState(keyCode, down, oldMetaState);
if (oldMetaState != newMetaState) {
device->keyboard.current.metaState = newMetaState;
resetGlobalMetaState();
}
// FIXME if we send a down event about a rotated key press we should ensure that we send
// a corresponding up event about the rotated key press even if the orientation
// has changed in the meantime
keyCode = rotateKeyCode(keyCode, mDisplayOrientation);
if (down) {
device->keyboard.current.downTime = when;
}
/* Apply policy */
int32_t policyActions = mPolicy->interceptKey(when, device->id,
down, keyCode, scanCode, policyFlags);
if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
return; // event dropped
}
/* Enqueue key event for dispatch */
int32_t keyEventAction;
if (down) {
device->keyboard.current.downTime = when;
keyEventAction = AKEY_EVENT_ACTION_DOWN;
} else {
keyEventAction = AKEY_EVENT_ACTION_UP;
}
int32_t keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM;
if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) {
keyEventFlags = keyEventFlags | AKEY_EVENT_FLAG_WOKE_HERE;
}
mDispatcher->notifyKey(when, device->id, AINPUT_SOURCE_KEYBOARD, policyFlags,
keyEventAction, keyEventFlags, keyCode, scanCode,
device->keyboard.current.metaState,
device->keyboard.current.downTime);
}
void InputReader::onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode,
int32_t switchValue) {
int32_t policyActions = mPolicy->interceptSwitch(when, switchCode, switchValue);
uint32_t policyFlags = 0;
applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags);
}
void InputReader::onMultiTouchScreenStateChanged(nsecs_t when,
InputDevice* device) {
static const uint32_t REQUIRED_FIELDS =
InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X
| InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y
| InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR
| InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR;
/* Refresh display properties so we can map touch screen coords into display coords */
if (! refreshDisplayProperties()) {
return;
}
/* Update device state */
InputDevice::MultiTouchScreenState* in = & device->multiTouchScreen;
InputDevice::TouchData* out = & device->touchScreen.currentTouch;
uint32_t inCount = in->accumulator.pointerCount;
uint32_t outCount = 0;
bool havePointerIds = true;
out->clear();
for (uint32_t inIndex = 0; inIndex < inCount; inIndex++) {
uint32_t fields = in->accumulator.pointers[inIndex].fields;
if ((fields & REQUIRED_FIELDS) != REQUIRED_FIELDS) {
#if DEBUG_POINTERS
LOGD("Pointers: Missing required multitouch pointer fields: index=%d, fields=%d",
inIndex, fields);
continue;
#endif
}
if (in->accumulator.pointers[inIndex].absMTTouchMajor <= 0) {
// Pointer is not down. Drop it.
continue;
}
out->pointers[outCount].x = in->accumulator.pointers[inIndex].absMTPositionX;
out->pointers[outCount].y = in->accumulator.pointers[inIndex].absMTPositionY;
out->pointers[outCount].touchMajor = in->accumulator.pointers[inIndex].absMTTouchMajor;
out->pointers[outCount].touchMinor = (fields
& InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MINOR) != 0
? in->accumulator.pointers[inIndex].absMTTouchMinor
: in->accumulator.pointers[inIndex].absMTTouchMajor;
out->pointers[outCount].toolMajor = in->accumulator.pointers[inIndex].absMTWidthMajor;
out->pointers[outCount].toolMinor = (fields
& InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MINOR) != 0
? in->accumulator.pointers[inIndex].absMTWidthMinor
: in->accumulator.pointers[inIndex].absMTWidthMajor;
out->pointers[outCount].orientation = (fields
& InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_ORIENTATION) != 0
? in->accumulator.pointers[inIndex].absMTOrientation : 0;
// Derive an approximation of pressure and size.
// FIXME assignment of pressure may be incorrect, probably better to let
// pressure = touch / width. Later on we pass width to MotionEvent as a size, which
// isn't quite right either. Should be using touch for that.
out->pointers[outCount].pressure = in->accumulator.pointers[inIndex].absMTTouchMajor;
out->pointers[outCount].size = in->accumulator.pointers[inIndex].absMTWidthMajor;
if (havePointerIds) {
if (fields & InputDevice::MultiTouchScreenState::Accumulator::
FIELD_ABS_MT_TRACKING_ID) {
uint32_t id = uint32_t(in->accumulator.pointers[inIndex].absMTTrackingId);
if (id > MAX_POINTER_ID) {
#if DEBUG_POINTERS
LOGD("Pointers: Ignoring driver provided pointer id %d because "
"it is larger than max supported id %d for optimizations",
id, MAX_POINTER_ID);
#endif
havePointerIds = false;
}
else {
out->pointers[outCount].id = id;
out->idToIndex[id] = outCount;
out->idBits.markBit(id);
}
} else {
havePointerIds = false;
}
}
outCount += 1;
}
out->pointerCount = outCount;
onTouchScreenChanged(when, device, havePointerIds);
}
void InputReader::onSingleTouchScreenStateChanged(nsecs_t when,
InputDevice* device) {
/* Refresh display properties so we can map touch screen coords into display coords */
if (! refreshDisplayProperties()) {
return;
}
/* Update device state */
InputDevice::SingleTouchScreenState* in = & device->singleTouchScreen;
InputDevice::TouchData* out = & device->touchScreen.currentTouch;
uint32_t fields = in->accumulator.fields;
if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH) {
in->current.down = in->accumulator.btnTouch;
}
if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X) {
in->current.x = in->accumulator.absX;
}
if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y) {
in->current.y = in->accumulator.absY;
}
if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE) {
in->current.pressure = in->accumulator.absPressure;
}
if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH) {
in->current.size = in->accumulator.absToolWidth;
}
out->clear();
if (in->current.down) {
out->pointerCount = 1;
out->pointers[0].id = 0;
out->pointers[0].x = in->current.x;
out->pointers[0].y = in->current.y;
out->pointers[0].pressure = in->current.pressure;
out->pointers[0].size = in->current.size;
out->pointers[0].touchMajor = in->current.pressure;
out->pointers[0].touchMinor = in->current.pressure;
out->pointers[0].toolMajor = in->current.size;
out->pointers[0].toolMinor = in->current.size;
out->pointers[0].orientation = 0;
out->idToIndex[0] = 0;
out->idBits.markBit(0);
}
onTouchScreenChanged(when, device, true);
}
void InputReader::onTouchScreenChanged(nsecs_t when,
InputDevice* device, bool havePointerIds) {
/* Apply policy */
int32_t policyActions = mPolicy->interceptTouch(when);
uint32_t policyFlags = 0;
if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
device->touchScreen.lastTouch.clear();
return; // event dropped
}
/* Preprocess pointer data */
if (device->touchScreen.parameters.useBadTouchFilter) {
if (device->touchScreen.applyBadTouchFilter()) {
havePointerIds = false;
}
}
if (device->touchScreen.parameters.useJumpyTouchFilter) {
if (device->touchScreen.applyJumpyTouchFilter()) {
havePointerIds = false;
}
}
if (! havePointerIds) {
device->touchScreen.calculatePointerIds();
}
InputDevice::TouchData temp;
InputDevice::TouchData* savedTouch;
if (device->touchScreen.parameters.useAveragingTouchFilter) {
temp.copyFrom(device->touchScreen.currentTouch);
savedTouch = & temp;
device->touchScreen.applyAveragingTouchFilter();
} else {
savedTouch = & device->touchScreen.currentTouch;
}
/* Process virtual keys or touches */
if (! consumeVirtualKeyTouches(when, device, policyFlags)) {
dispatchTouches(when, device, policyFlags);
}
// Copy current touch to last touch in preparation for the next cycle.
device->touchScreen.lastTouch.copyFrom(*savedTouch);
}
bool InputReader::consumeVirtualKeyTouches(nsecs_t when,
InputDevice* device, uint32_t policyFlags) {
switch (device->touchScreen.currentVirtualKey.status) {
case InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_CANCELED:
if (device->touchScreen.currentTouch.pointerCount == 0) {
// Pointer went up after virtual key canceled.
device->touchScreen.currentVirtualKey.status =
InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_UP;
}
return true; // consumed
case InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_DOWN:
if (device->touchScreen.currentTouch.pointerCount == 0) {
// Pointer went up while virtual key was down.
device->touchScreen.currentVirtualKey.status =
InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_UP;
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
device->touchScreen.currentVirtualKey.keyCode,
device->touchScreen.currentVirtualKey.scanCode);
#endif
dispatchVirtualKey(when, device, policyFlags, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY);
return true; // consumed
}
if (device->touchScreen.currentTouch.pointerCount == 1) {
const InputDevice::VirtualKey* virtualKey = device->touchScreen.findVirtualKeyHit();
if (virtualKey
&& virtualKey->keyCode == device->touchScreen.currentVirtualKey.keyCode) {
// Pointer is still within the space of the virtual key.
return true; // consumed
}
}
// Pointer left virtual key area or another pointer also went down.
// Send key cancellation.
device->touchScreen.currentVirtualKey.status =
InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_CANCELED;
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
device->touchScreen.currentVirtualKey.keyCode,
device->touchScreen.currentVirtualKey.scanCode);
#endif
dispatchVirtualKey(when, device, policyFlags, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY
| AKEY_EVENT_FLAG_CANCELED);
return true; // consumed
default:
if (device->touchScreen.currentTouch.pointerCount == 1
&& device->touchScreen.lastTouch.pointerCount == 0) {
// Pointer just went down. Check for virtual key hit.
const InputDevice::VirtualKey* virtualKey = device->touchScreen.findVirtualKeyHit();
if (virtualKey) {
device->touchScreen.currentVirtualKey.status =
InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_DOWN;
device->touchScreen.currentVirtualKey.downTime = when;
device->touchScreen.currentVirtualKey.keyCode = virtualKey->keyCode;
device->touchScreen.currentVirtualKey.scanCode = virtualKey->scanCode;
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
device->touchScreen.currentVirtualKey.keyCode,
device->touchScreen.currentVirtualKey.scanCode);
#endif
dispatchVirtualKey(when, device, policyFlags, AKEY_EVENT_ACTION_DOWN,
AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY);
return true; // consumed
}
}
return false; // not consumed
}
}
void InputReader::dispatchVirtualKey(nsecs_t when,
InputDevice* device, uint32_t policyFlags,
int32_t keyEventAction, int32_t keyEventFlags) {
updateExportedVirtualKeyState();
int32_t keyCode = device->touchScreen.currentVirtualKey.keyCode;
int32_t scanCode = device->touchScreen.currentVirtualKey.scanCode;
nsecs_t downTime = device->touchScreen.currentVirtualKey.downTime;
int32_t metaState = globalMetaState();
if (keyEventAction == AKEY_EVENT_ACTION_DOWN) {
mPolicy->virtualKeyDownFeedback();
}
int32_t policyActions = mPolicy->interceptKey(when, device->id,
keyEventAction == AKEY_EVENT_ACTION_DOWN, keyCode, scanCode, policyFlags);
if (applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
mDispatcher->notifyKey(when, device->id, AINPUT_SOURCE_KEYBOARD, policyFlags,
keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
}
}
void InputReader::dispatchTouches(nsecs_t when,
InputDevice* device, uint32_t policyFlags) {
uint32_t currentPointerCount = device->touchScreen.currentTouch.pointerCount;
uint32_t lastPointerCount = device->touchScreen.lastTouch.pointerCount;
if (currentPointerCount == 0 && lastPointerCount == 0) {
return; // nothing to do!
}
BitSet32 currentIdBits = device->touchScreen.currentTouch.idBits;
BitSet32 lastIdBits = device->touchScreen.lastTouch.idBits;
if (currentIdBits == lastIdBits) {
// No pointer id changes so this is a move event.
// The dispatcher takes care of batching moves so we don't have to deal with that here.
int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE;
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
currentIdBits, motionEventAction);
} else {
// There may be pointers going up and pointers going down at the same time when pointer
// ids are reported by the device driver.
BitSet32 upIdBits(lastIdBits.value & ~ currentIdBits.value);
BitSet32 downIdBits(currentIdBits.value & ~ lastIdBits.value);
BitSet32 activeIdBits(lastIdBits.value);
while (! upIdBits.isEmpty()) {
uint32_t upId = upIdBits.firstMarkedBit();
upIdBits.clearBit(upId);
BitSet32 oldActiveIdBits = activeIdBits;
activeIdBits.clearBit(upId);
int32_t motionEventAction;
if (activeIdBits.isEmpty()) {
motionEventAction = AMOTION_EVENT_ACTION_UP;
} else {
motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP
| (upId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
}
dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch,
oldActiveIdBits, motionEventAction);
}
while (! downIdBits.isEmpty()) {
uint32_t downId = downIdBits.firstMarkedBit();
downIdBits.clearBit(downId);
BitSet32 oldActiveIdBits = activeIdBits;
activeIdBits.markBit(downId);
int32_t motionEventAction;
if (oldActiveIdBits.isEmpty()) {
motionEventAction = AMOTION_EVENT_ACTION_DOWN;
device->touchScreen.downTime = when;
} else {
motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN
| (downId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
}
dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
activeIdBits, motionEventAction);
}
}
}
void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
InputDevice::TouchData* touch, BitSet32 idBits,
int32_t motionEventAction) {
int32_t orientedWidth, orientedHeight;
switch (mDisplayOrientation) {
case InputReaderPolicyInterface::ROTATION_90:
case InputReaderPolicyInterface::ROTATION_270:
orientedWidth = mDisplayHeight;
orientedHeight = mDisplayWidth;
break;
default:
orientedWidth = mDisplayWidth;
orientedHeight = mDisplayHeight;
break;
}
uint32_t pointerCount = 0;
int32_t pointerIds[MAX_POINTERS];
PointerCoords pointerCoords[MAX_POINTERS];
const InputDevice::TouchScreenState::Precalculated& precalculated =
device->touchScreen.precalculated;
// Walk through the the active pointers and map touch screen coordinates (TouchData) into
// display coordinates (PointerCoords) and adjust for display orientation.
while (! idBits.isEmpty()) {
uint32_t id = idBits.firstMarkedBit();
idBits.clearBit(id);
uint32_t index = touch->idToIndex[id];
float x = float(touch->pointers[index].x
- precalculated.xOrigin) * precalculated.xScale;
float y = float(touch->pointers[index].y
- precalculated.yOrigin) * precalculated.yScale;
float pressure = float(touch->pointers[index].pressure
- precalculated.pressureOrigin) * precalculated.pressureScale;
float size = float(touch->pointers[index].size
- precalculated.sizeOrigin) * precalculated.sizeScale;
float orientation = float(touch->pointers[index].orientation)
* precalculated.orientationScale;
bool vertical = abs(orientation) <= M_PI / 8;
switch (mDisplayOrientation) {
case InputReaderPolicyInterface::ROTATION_90: {
float xTemp = x;
x = y;
y = mDisplayWidth - xTemp;
vertical = ! vertical;
break;
}
case InputReaderPolicyInterface::ROTATION_180: {
x = mDisplayWidth - x;
y = mDisplayHeight - y;
break;
}
case InputReaderPolicyInterface::ROTATION_270: {
float xTemp = x;
x = mDisplayHeight - y;
y = xTemp;
vertical = ! vertical;
break;
}
}
float touchMajor, touchMinor, toolMajor, toolMinor;
if (vertical) {
touchMajor = float(touch->pointers[index].touchMajor) * precalculated.yScale;
touchMinor = float(touch->pointers[index].touchMinor) * precalculated.xScale;
toolMajor = float(touch->pointers[index].toolMajor) * precalculated.yScale;
toolMinor = float(touch->pointers[index].toolMinor) * precalculated.xScale;
} else {
touchMajor = float(touch->pointers[index].touchMajor) * precalculated.xScale;
touchMinor = float(touch->pointers[index].touchMinor) * precalculated.yScale;
toolMajor = float(touch->pointers[index].toolMajor) * precalculated.xScale;
toolMinor = float(touch->pointers[index].toolMinor) * precalculated.yScale;
}
pointerIds[pointerCount] = int32_t(id);
pointerCoords[pointerCount].x = x;
pointerCoords[pointerCount].y = y;
pointerCoords[pointerCount].pressure = pressure;
pointerCoords[pointerCount].size = size;
pointerCoords[pointerCount].touchMajor = touchMajor;
pointerCoords[pointerCount].touchMinor = touchMinor;
pointerCoords[pointerCount].toolMajor = toolMajor;
pointerCoords[pointerCount].toolMinor = toolMinor;
pointerCoords[pointerCount].orientation = orientation;
pointerCount += 1;
}
// Check edge flags by looking only at the first pointer since the flags are
// global to the event.
// XXX Maybe we should revise the edge flags API to work on a per-pointer basis.
int32_t motionEventEdgeFlags = 0;
if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
if (pointerCoords[0].x <= 0) {
motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_LEFT;
} else if (pointerCoords[0].x >= orientedWidth) {
motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_RIGHT;
}
if (pointerCoords[0].y <= 0) {
motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_TOP;
} else if (pointerCoords[0].y >= orientedHeight) {
motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_BOTTOM;
}
}
nsecs_t downTime = device->touchScreen.downTime;
mDispatcher->notifyMotion(when, device->id, AINPUT_SOURCE_TOUCHSCREEN, policyFlags,
motionEventAction, globalMetaState(), motionEventEdgeFlags,
pointerCount, pointerIds, pointerCoords,
0, 0, downTime);
}
void InputReader::onTrackballStateChanged(nsecs_t when,
InputDevice* device) {
static const uint32_t DELTA_FIELDS =
InputDevice::TrackballState::Accumulator::FIELD_REL_X
| InputDevice::TrackballState::Accumulator::FIELD_REL_Y;
/* Refresh display properties so we can trackball moves according to display orientation */
if (! refreshDisplayProperties()) {
return;
}
/* Update device state */
uint32_t fields = device->trackball.accumulator.fields;
bool downChanged = fields & InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
bool deltaChanged = fields & DELTA_FIELDS;
bool down;
if (downChanged) {
if (device->trackball.accumulator.btnMouse) {
device->trackball.current.down = true;
device->trackball.current.downTime = when;
down = true;
} else {
device->trackball.current.down = false;
down = false;
}
} else {
down = device->trackball.current.down;
}
/* Apply policy */
int32_t policyActions = mPolicy->interceptTrackball(when, downChanged, down, deltaChanged);
uint32_t policyFlags = 0;
if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
return; // event dropped
}
/* Enqueue motion event for dispatch */
int32_t motionEventAction;
if (downChanged) {
motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
} else {
motionEventAction = AMOTION_EVENT_ACTION_MOVE;
}
int32_t pointerId = 0;
PointerCoords pointerCoords;
pointerCoords.x = fields & InputDevice::TrackballState::Accumulator::FIELD_REL_X
? device->trackball.accumulator.relX * device->trackball.precalculated.xScale : 0;
pointerCoords.y = fields & InputDevice::TrackballState::Accumulator::FIELD_REL_Y
? device->trackball.accumulator.relY * device->trackball.precalculated.yScale : 0;
pointerCoords.pressure = 1.0f; // XXX Consider making this 1.0f if down, 0 otherwise.
pointerCoords.size = 0;
pointerCoords.touchMajor = 0;
pointerCoords.touchMinor = 0;
pointerCoords.toolMajor = 0;
pointerCoords.toolMinor = 0;
pointerCoords.orientation = 0;
float temp;
switch (mDisplayOrientation) {
case InputReaderPolicyInterface::ROTATION_90:
temp = pointerCoords.x;
pointerCoords.x = pointerCoords.y;
pointerCoords.y = - temp;
break;
case InputReaderPolicyInterface::ROTATION_180:
pointerCoords.x = - pointerCoords.x;
pointerCoords.y = - pointerCoords.y;
break;
case InputReaderPolicyInterface::ROTATION_270:
temp = pointerCoords.x;
pointerCoords.x = - pointerCoords.y;
pointerCoords.y = temp;
break;
}
mDispatcher->notifyMotion(when, device->id, AINPUT_SOURCE_TRACKBALL, policyFlags,
motionEventAction, globalMetaState(), AMOTION_EVENT_EDGE_FLAG_NONE,
1, & pointerId, & pointerCoords,
device->trackball.precalculated.xPrecision,
device->trackball.precalculated.yPrecision,
device->trackball.current.downTime);
}
void InputReader::onConfigurationChanged(nsecs_t when) {
// Reset global meta state because it depends on the list of all configured devices.
resetGlobalMetaState();
// Reset virtual keys, just in case.
updateExportedVirtualKeyState();
// Update input configuration.
updateExportedInputConfiguration();
// Enqueue configuration changed.
mDispatcher->notifyConfigurationChanged(when);
}
bool InputReader::applyStandardInputDispatchPolicyActions(nsecs_t when,
int32_t policyActions, uint32_t* policyFlags) {
if (policyActions & InputReaderPolicyInterface::ACTION_APP_SWITCH_COMING) {
mDispatcher->notifyAppSwitchComing(when);
}
if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) {
*policyFlags |= POLICY_FLAG_WOKE_HERE;
}
if (policyActions & InputReaderPolicyInterface::ACTION_BRIGHT_HERE) {
*policyFlags |= POLICY_FLAG_BRIGHT_HERE;
}
return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH;
}
void InputReader::resetDisplayProperties() {
mDisplayWidth = mDisplayHeight = -1;
mDisplayOrientation = -1;
}
bool InputReader::refreshDisplayProperties() {
int32_t newWidth, newHeight, newOrientation;
if (mPolicy->getDisplayInfo(0, & newWidth, & newHeight, & newOrientation)) {
if (newWidth != mDisplayWidth || newHeight != mDisplayHeight) {
LOGD("Display size changed from %dx%d to %dx%d, updating device configuration",
mDisplayWidth, mDisplayHeight, newWidth, newHeight);
mDisplayWidth = newWidth;
mDisplayHeight = newHeight;
for (size_t i = 0; i < mDevices.size(); i++) {
configureDeviceForCurrentDisplaySize(mDevices.valueAt(i));
}
}
if (newOrientation != mDisplayOrientation) {
LOGD("Display orientation changed to %d", mDisplayOrientation);
mDisplayOrientation = newOrientation;
}
return true;
} else {
resetDisplayProperties();
return false;
}
}
InputDevice* InputReader::getDevice(int32_t deviceId) {
ssize_t index = mDevices.indexOfKey(deviceId);
return index >= 0 ? mDevices.valueAt((size_t) index) : NULL;
}
InputDevice* InputReader::getNonIgnoredDevice(int32_t deviceId) {
InputDevice* device = getDevice(deviceId);
return device && ! device->ignored ? device : NULL;
}
void InputReader::addDevice(nsecs_t when, int32_t deviceId) {
uint32_t classes = mEventHub->getDeviceClasses(deviceId);
String8 name = mEventHub->getDeviceName(deviceId);
InputDevice* device = new InputDevice(deviceId, classes, name);
if (classes != 0) {
LOGI("Device added: id=0x%x, name=%s, classes=%02x", device->id,
device->name.string(), device->classes);
configureDevice(device);
} else {
LOGI("Device added: id=0x%x, name=%s (ignored non-input device)", device->id,
device->name.string());
device->ignored = true;
}
device->reset();
mDevices.add(deviceId, device);
if (! device->ignored) {
onConfigurationChanged(when);
}
}
void InputReader::removeDevice(nsecs_t when, InputDevice* device) {
mDevices.removeItem(device->id);
if (! device->ignored) {
LOGI("Device removed: id=0x%x, name=%s, classes=%02x", device->id,
device->name.string(), device->classes);
onConfigurationChanged(when);
} else {
LOGI("Device removed: id=0x%x, name=%s (ignored non-input device)", device->id,
device->name.string());
}
delete device;
}
void InputReader::configureDevice(InputDevice* device) {
if (device->isMultiTouchScreen()) {
configureAbsoluteAxisInfo(device, ABS_MT_POSITION_X, "X",
& device->touchScreen.parameters.xAxis);
configureAbsoluteAxisInfo(device, ABS_MT_POSITION_Y, "Y",
& device->touchScreen.parameters.yAxis);
configureAbsoluteAxisInfo(device, ABS_MT_TOUCH_MAJOR, "Pressure",
& device->touchScreen.parameters.pressureAxis);
configureAbsoluteAxisInfo(device, ABS_MT_WIDTH_MAJOR, "Size",
& device->touchScreen.parameters.sizeAxis);
configureAbsoluteAxisInfo(device, ABS_MT_ORIENTATION, "Orientation",
& device->touchScreen.parameters.orientationAxis);
} else if (device->isSingleTouchScreen()) {
configureAbsoluteAxisInfo(device, ABS_X, "X",
& device->touchScreen.parameters.xAxis);
configureAbsoluteAxisInfo(device, ABS_Y, "Y",
& device->touchScreen.parameters.yAxis);
configureAbsoluteAxisInfo(device, ABS_PRESSURE, "Pressure",
& device->touchScreen.parameters.pressureAxis);
configureAbsoluteAxisInfo(device, ABS_TOOL_WIDTH, "Size",
& device->touchScreen.parameters.sizeAxis);
device->touchScreen.parameters.orientationAxis.valid = false;
}
if (device->isTouchScreen()) {
device->touchScreen.parameters.useBadTouchFilter =
mPolicy->filterTouchEvents();
device->touchScreen.parameters.useAveragingTouchFilter =
mPolicy->filterTouchEvents();
device->touchScreen.parameters.useJumpyTouchFilter =
mPolicy->filterJumpyTouchEvents();
if (device->touchScreen.parameters.pressureAxis.valid) {
device->touchScreen.precalculated.pressureOrigin =
device->touchScreen.parameters.pressureAxis.minValue;
device->touchScreen.precalculated.pressureScale =
1.0f / device->touchScreen.parameters.pressureAxis.range;
} else {
device->touchScreen.precalculated.pressureOrigin = 0;
device->touchScreen.precalculated.pressureScale = 1.0f;
}
if (device->touchScreen.parameters.sizeAxis.valid) {
device->touchScreen.precalculated.sizeOrigin =
device->touchScreen.parameters.sizeAxis.minValue;
device->touchScreen.precalculated.sizeScale =
1.0f / device->touchScreen.parameters.sizeAxis.range;
} else {
device->touchScreen.precalculated.sizeOrigin = 0;
device->touchScreen.precalculated.sizeScale = 1.0f;
}
if (device->touchScreen.parameters.orientationAxis.valid
&& device->touchScreen.parameters.orientationAxis.maxValue > 0) {
device->touchScreen.precalculated.orientationScale =
M_PI_4 / device->touchScreen.parameters.orientationAxis.maxValue;
} else {
device->touchScreen.precalculated.orientationScale = 0.0f;
}
}
if (device->isTrackball()) {
device->trackball.precalculated.xPrecision = TRACKBALL_MOVEMENT_THRESHOLD;
device->trackball.precalculated.yPrecision = TRACKBALL_MOVEMENT_THRESHOLD;
device->trackball.precalculated.xScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
device->trackball.precalculated.yScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
}
configureDeviceForCurrentDisplaySize(device);
}
void InputReader::configureDeviceForCurrentDisplaySize(InputDevice* device) {
if (device->isTouchScreen()) {
if (device->touchScreen.parameters.xAxis.valid
&& device->touchScreen.parameters.yAxis.valid) {
device->touchScreen.precalculated.xOrigin =
device->touchScreen.parameters.xAxis.minValue;
device->touchScreen.precalculated.yOrigin =
device->touchScreen.parameters.yAxis.minValue;
if (mDisplayWidth < 0) {
LOGD("Skipping part of touch screen configuration since display size is unknown.");
device->touchScreen.precalculated.xScale = 1.0f;
device->touchScreen.precalculated.yScale = 1.0f;
} else {
LOGI("Device configured: id=0x%x, name=%s (display size was changed)", device->id,
device->name.string());
device->touchScreen.precalculated.xScale =
float(mDisplayWidth) / device->touchScreen.parameters.xAxis.range;
device->touchScreen.precalculated.yScale =
float(mDisplayHeight) / device->touchScreen.parameters.yAxis.range;
configureVirtualKeys(device);
}
} else {
device->touchScreen.precalculated.xOrigin = 0;
device->touchScreen.precalculated.xScale = 1.0f;
device->touchScreen.precalculated.yOrigin = 0;
device->touchScreen.precalculated.yScale = 1.0f;
}
}
}
void InputReader::configureVirtualKeys(InputDevice* device) {
assert(device->touchScreen.parameters.xAxis.valid
&& device->touchScreen.parameters.yAxis.valid);
device->touchScreen.virtualKeys.clear();
Vector<InputReaderPolicyInterface::VirtualKeyDefinition> virtualKeyDefinitions;
mPolicy->getVirtualKeyDefinitions(device->name, virtualKeyDefinitions);
if (virtualKeyDefinitions.size() == 0) {
return;
}
device->touchScreen.virtualKeys.setCapacity(virtualKeyDefinitions.size());
int32_t touchScreenLeft = device->touchScreen.parameters.xAxis.minValue;
int32_t touchScreenTop = device->touchScreen.parameters.yAxis.minValue;
int32_t touchScreenWidth = device->touchScreen.parameters.xAxis.range;
int32_t touchScreenHeight = device->touchScreen.parameters.yAxis.range;
for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
virtualKeyDefinitions[i];
device->touchScreen.virtualKeys.add();
InputDevice::VirtualKey& virtualKey =
device->touchScreen.virtualKeys.editTop();
virtualKey.scanCode = virtualKeyDefinition.scanCode;
int32_t keyCode;
uint32_t flags;
if (mEventHub->scancodeToKeycode(device->id, virtualKey.scanCode,
& keyCode, & flags)) {
LOGW(" VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
device->touchScreen.virtualKeys.pop(); // drop the key
continue;
}
virtualKey.keyCode = keyCode;
virtualKey.flags = flags;
// convert the key definition's display coordinates into touch coordinates for a hit box
int32_t halfWidth = virtualKeyDefinition.width / 2;
int32_t halfHeight = virtualKeyDefinition.height / 2;
virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth)
* touchScreenWidth / mDisplayWidth + touchScreenLeft;
virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth)
* touchScreenWidth / mDisplayWidth + touchScreenLeft;
virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight)
* touchScreenHeight / mDisplayHeight + touchScreenTop;
virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight)
* touchScreenHeight / mDisplayHeight + touchScreenTop;
LOGI(" VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d",
virtualKey.scanCode, virtualKey.keyCode,
virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
}
}
void InputReader::configureAbsoluteAxisInfo(InputDevice* device,
int axis, const char* name, InputDevice::AbsoluteAxisInfo* out) {
if (! mEventHub->getAbsoluteInfo(device->id, axis,
& out->minValue, & out->maxValue, & out->flat, &out->fuzz)) {
out->range = out->maxValue - out->minValue;
if (out->range != 0) {
LOGI(" %s: min=%d max=%d flat=%d fuzz=%d",
name, out->minValue, out->maxValue, out->flat, out->fuzz);
out->valid = true;
return;
}
}
out->valid = false;
out->minValue = 0;
out->maxValue = 0;
out->flat = 0;
out->fuzz = 0;
out->range = 0;
LOGI(" %s: unknown axis values, marking as invalid", name);
}
void InputReader::configureExcludedDevices() {
Vector<String8> excludedDeviceNames;
mPolicy->getExcludedDeviceNames(excludedDeviceNames);
for (size_t i = 0; i < excludedDeviceNames.size(); i++) {
mEventHub->addExcludedDevice(excludedDeviceNames[i]);
}
}
void InputReader::resetGlobalMetaState() {
mGlobalMetaState = -1;
}
int32_t InputReader::globalMetaState() {
if (mGlobalMetaState == -1) {
mGlobalMetaState = 0;
for (size_t i = 0; i < mDevices.size(); i++) {
InputDevice* device = mDevices.valueAt(i);
if (device->isKeyboard()) {
mGlobalMetaState |= device->keyboard.current.metaState;
}
}
}
return mGlobalMetaState;
}
void InputReader::updateExportedVirtualKeyState() {
int32_t keyCode = -1, scanCode = -1;
for (size_t i = 0; i < mDevices.size(); i++) {
InputDevice* device = mDevices.valueAt(i);
if (device->isTouchScreen()) {
if (device->touchScreen.currentVirtualKey.status
== InputDevice::TouchScreenState::CurrentVirtualKeyState::STATUS_DOWN) {
keyCode = device->touchScreen.currentVirtualKey.keyCode;
scanCode = device->touchScreen.currentVirtualKey.scanCode;
}
}
}
{ // acquire exported state lock
AutoMutex _l(mExportedStateLock);
mExportedVirtualKeyCode = keyCode;
mExportedVirtualScanCode = scanCode;
} // release exported state lock
}
bool InputReader::getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const {
{ // acquire exported state lock
AutoMutex _l(mExportedStateLock);
*outKeyCode = mExportedVirtualKeyCode;
*outScanCode = mExportedVirtualScanCode;
return mExportedVirtualKeyCode != -1;
} // release exported state lock
}
void InputReader::updateExportedInputConfiguration() {
int32_t touchScreenConfig = InputConfiguration::TOUCHSCREEN_NOTOUCH;
int32_t keyboardConfig = InputConfiguration::KEYBOARD_NOKEYS;
int32_t navigationConfig = InputConfiguration::NAVIGATION_NONAV;
for (size_t i = 0; i < mDevices.size(); i++) {
InputDevice* device = mDevices.valueAt(i);
int32_t deviceClasses = device->classes;
if (deviceClasses & INPUT_DEVICE_CLASS_TOUCHSCREEN) {
touchScreenConfig = InputConfiguration::TOUCHSCREEN_FINGER;
}
if (deviceClasses & INPUT_DEVICE_CLASS_ALPHAKEY) {
keyboardConfig = InputConfiguration::KEYBOARD_QWERTY;
}
if (deviceClasses & INPUT_DEVICE_CLASS_TRACKBALL) {
navigationConfig = InputConfiguration::NAVIGATION_TRACKBALL;
} else if (deviceClasses & INPUT_DEVICE_CLASS_DPAD) {
navigationConfig = InputConfiguration::NAVIGATION_DPAD;
}
}
{ // acquire exported state lock
AutoMutex _l(mExportedStateLock);
mExportedInputConfiguration.touchScreen = touchScreenConfig;
mExportedInputConfiguration.keyboard = keyboardConfig;
mExportedInputConfiguration.navigation = navigationConfig;
} // release exported state lock
}
void InputReader::getCurrentInputConfiguration(InputConfiguration* outConfiguration) const {
{ // acquire exported state lock
AutoMutex _l(mExportedStateLock);
*outConfiguration = mExportedInputConfiguration;
} // release exported state lock
}
int32_t InputReader::getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
int32_t scanCode) const {
{ // acquire exported state lock
AutoMutex _l(mExportedStateLock);
if (mExportedVirtualScanCode == scanCode) {
return AKEY_STATE_VIRTUAL;
}
} // release exported state lock
return mEventHub->getScanCodeState(deviceId, deviceClasses, scanCode);
}
int32_t InputReader::getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
int32_t keyCode) const {
{ // acquire exported state lock
AutoMutex _l(mExportedStateLock);
if (mExportedVirtualKeyCode == keyCode) {
return AKEY_STATE_VIRTUAL;
}
} // release exported state lock
return mEventHub->getKeyCodeState(deviceId, deviceClasses, keyCode);
}
int32_t InputReader::getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
int32_t sw) const {
return mEventHub->getSwitchState(deviceId, deviceClasses, sw);
}
bool InputReader::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
return mEventHub->hasKeys(numCodes, keyCodes, outFlags);
}
// --- InputReaderThread ---
InputReaderThread::InputReaderThread(const sp<InputReaderInterface>& reader) :
Thread(/*canCallJava*/ true), mReader(reader) {
}
InputReaderThread::~InputReaderThread() {
}
bool InputReaderThread::threadLoop() {
mReader->loopOnce();
return true;
}
} // namespace android