replicant-frameworks_native/libs/utils
Kenny Root 45162448b3 Add better debug output for ResourceType errors
An error code is returned as -ESOMETHING, but the debug code was
printing out 0x%08x for these codes making -74 print out as 0xffffffb5
which is kind of silly.

Change-Id: I7d77fb3da2e146845949f121404f662b47288e61
2010-09-02 14:58:47 -07:00
..
tests
Android.mk
Asset.cpp
AssetDir.cpp
AssetManager.cpp
BackupData.cpp
BackupHelpers.cpp
BufferedTextOutput.cpp
CallStack.cpp
Debug.cpp
FileMap.cpp
Flattenable.cpp
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp
PollLoop.cpp Add new glue code for writing native apps. 2010-07-08 11:06:59 -07:00
Pool.cpp
README auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
RefBase.cpp
ResourceTypes.cpp
SharedBuffer.cpp
Static.cpp
StopWatch.cpp
StreamingZipInflater.cpp Attempt to fix the SDK build 2010-07-29 13:42:45 -07:00
String8.cpp
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
VectorImpl.cpp
ZipFileCRO.cpp
ZipFileRO.cpp
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.