replicant-frameworks_native/opengl
Mathias Agopian e3586182ec fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
a typo prevented the last 2 vertices of a batch to be copied to the front of
the next batch. Instead, the 2 very first vertices were used.

Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
2010-08-18 20:07:25 -07:00
..
include
libagl fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
libs
tests
tools/glgen