0926f50664
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
521 lines
14 KiB
C++
521 lines
14 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <math.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <ui/PixelFormat.h>
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#include "LayerBuffer.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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namespace android {
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// ---------------------------------------------------------------------------
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const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
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const char* const LayerBuffer::typeID = "LayerBuffer";
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// ---------------------------------------------------------------------------
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LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
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Client* client, int32_t i)
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: LayerBaseClient(flinger, display, client, i),
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mNeedsBlending(false)
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{
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}
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LayerBuffer::~LayerBuffer()
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{
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}
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void LayerBuffer::onFirstRef()
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{
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mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
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const_cast<LayerBuffer *>(this));
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}
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sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
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{
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return mSurface;
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}
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status_t LayerBuffer::ditch()
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{
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mSurface.clear();
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return NO_ERROR;
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}
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bool LayerBuffer::needsBlending() const {
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return mNeedsBlending;
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}
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void LayerBuffer::setNeedsBlending(bool blending) {
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mNeedsBlending = blending;
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}
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void LayerBuffer::postBuffer(ssize_t offset)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->postBuffer(offset);
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}
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void LayerBuffer::unregisterBuffers()
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{
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sp<Source> source(clearSource());
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if (source != 0)
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source->unregisterBuffers();
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}
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uint32_t LayerBuffer::doTransaction(uint32_t flags)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->onTransaction(flags);
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return LayerBase::doTransaction(flags);
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}
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void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
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Region& outDirtyRegion)
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{
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// this code-path must be as tight as possible, it's called each time
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// the screen is composited.
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sp<Source> source(getSource());
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if (source != 0)
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source->onVisibilityResolved(planeTransform);
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LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
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}
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void LayerBuffer::onDraw(const Region& clip) const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0)) {
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source->onDraw(clip);
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} else {
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clearWithOpenGL(clip);
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}
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}
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bool LayerBuffer::transformed() const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0))
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return source->transformed();
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return false;
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}
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/**
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* This creates a "buffer" source for this surface
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*/
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status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
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{
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return INVALID_OPERATION;
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sp<BufferSource> source = new BufferSource(*this, buffers);
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status_t result = source->getStatus();
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if (result == NO_ERROR) {
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mSource = source;
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}
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return result;
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}
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/**
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* This creates an "overlay" source for this surface
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*/
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sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
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{
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sp<OverlayRef> result;
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return result;
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sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
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if (result != 0) {
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mSource = source;
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}
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return result;
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}
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sp<LayerBuffer::Source> LayerBuffer::getSource() const {
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Mutex::Autolock _l(mLock);
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return mSource;
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}
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sp<LayerBuffer::Source> LayerBuffer::clearSource() {
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sp<Source> source;
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Mutex::Autolock _l(mLock);
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source = mSource;
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mSource.clear();
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return source;
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}
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// ============================================================================
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// LayerBuffer::SurfaceBuffer
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// ============================================================================
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LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
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SurfaceID id, const sp<LayerBuffer>& owner)
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: LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
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{
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}
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LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
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{
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unregisterBuffers();
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}
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status_t LayerBuffer::SurfaceBuffer::registerBuffers(
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const ISurface::BufferHeap& buffers)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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return owner->registerBuffers(buffers);
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return NO_INIT;
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}
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void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->postBuffer(offset);
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}
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void LayerBuffer::SurfaceBuffer::unregisterBuffers()
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->unregisterBuffers();
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}
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sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
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uint32_t w, uint32_t h, int32_t format) {
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sp<OverlayRef> result;
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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result = owner->createOverlay(w, h, format);
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return result;
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}
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// ============================================================================
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// LayerBuffer::Buffer
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// ============================================================================
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LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
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: mBufferHeap(buffers)
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{
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NativeBuffer& src(mNativeBuffer);
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src.crop.l = 0;
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src.crop.t = 0;
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src.crop.r = buffers.w;
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src.crop.b = buffers.h;
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src.img.w = buffers.hor_stride ?: buffers.w;
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src.img.h = buffers.ver_stride ?: buffers.h;
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src.img.format = buffers.format;
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src.img.offset = offset;
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src.img.base = buffers.heap->base();
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src.img.fd = buffers.heap->heapID();
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}
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LayerBuffer::Buffer::~Buffer()
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{
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}
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// ============================================================================
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// LayerBuffer::Source
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// LayerBuffer::BufferSource
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// LayerBuffer::OverlaySource
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// ============================================================================
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LayerBuffer::Source::Source(LayerBuffer& layer)
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: mLayer(layer)
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{
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}
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LayerBuffer::Source::~Source() {
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}
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void LayerBuffer::Source::onDraw(const Region& clip) const {
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}
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void LayerBuffer::Source::onTransaction(uint32_t flags) {
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}
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void LayerBuffer::Source::onVisibilityResolved(
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const Transform& planeTransform) {
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}
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void LayerBuffer::Source::postBuffer(ssize_t offset) {
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}
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void LayerBuffer::Source::unregisterBuffers() {
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}
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bool LayerBuffer::Source::transformed() const {
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return mLayer.mTransformed;
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}
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// ---------------------------------------------------------------------------
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LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
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const ISurface::BufferHeap& buffers)
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: Source(layer), mStatus(NO_ERROR),
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mBufferSize(0), mTextureName(-1U)
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{
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if (buffers.heap == NULL) {
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// this is allowed, but in this case, it is illegal to receive
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// postBuffer(). The surface just erases the framebuffer with
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// fully transparent pixels.
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mBufferHeap = buffers;
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mLayer.setNeedsBlending(false);
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return;
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}
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status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
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mStatus = err;
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return;
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}
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PixelFormatInfo info;
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err = getPixelFormatInfo(buffers.format, &info);
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
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buffers.format, strerror(err));
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mStatus = err;
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return;
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}
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if (buffers.hor_stride<0 || buffers.ver_stride<0) {
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LOGE("LayerBuffer::BufferSource: invalid parameters "
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"(w=%d, h=%d, xs=%d, ys=%d)",
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buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
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mStatus = BAD_VALUE;
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return;
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}
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mBufferHeap = buffers;
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mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
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mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
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mLayer.forceVisibilityTransaction();
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}
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LayerBuffer::BufferSource::~BufferSource()
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{
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if (mTextureName != -1U) {
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glDeleteTextures(1, &mTextureName);
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}
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}
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void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
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{
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ISurface::BufferHeap buffers;
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{ // scope for the lock
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Mutex::Autolock _l(mLock);
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buffers = mBufferHeap;
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if (buffers.heap != 0) {
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const size_t memorySize = buffers.heap->getSize();
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if ((size_t(offset) + mBufferSize) > memorySize) {
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LOGE("LayerBuffer::BufferSource::postBuffer() "
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"invalid buffer (offset=%d, size=%d, heap-size=%d",
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int(offset), int(mBufferSize), int(memorySize));
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return;
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}
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}
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}
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sp<Buffer> buffer;
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if (buffers.heap != 0) {
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buffer = new LayerBuffer::Buffer(buffers, offset);
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if (buffer->getStatus() != NO_ERROR)
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buffer.clear();
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setBuffer(buffer);
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mLayer.invalidate();
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}
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}
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void LayerBuffer::BufferSource::unregisterBuffers()
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{
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Mutex::Autolock _l(mLock);
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mBufferHeap.heap.clear();
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mBuffer.clear();
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mLayer.invalidate();
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}
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sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
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{
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Mutex::Autolock _l(mLock);
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return mBuffer;
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}
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void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
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{
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Mutex::Autolock _l(mLock);
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mBuffer = buffer;
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}
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bool LayerBuffer::BufferSource::transformed() const
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{
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return mBufferHeap.transform ? true : Source::transformed();
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}
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void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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{
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// FIXME: we should get a native buffer here
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/*
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sp<Buffer> ourBbuffer(getBuffer());
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if (UNLIKELY(buffer == 0)) {
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// nothing to do, we don't have a buffer
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mLayer.clearWithOpenGL(clip);
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return;
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}
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// FIXME: We should model this after the overlay stuff
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if (UNLIKELY(mTextureName == -1LU)) {
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mTextureName = mLayer.createTexture();
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}
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// FIXME: Use EGLImage extension for this
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GGLSurface t;
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status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
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if (res == NO_ERROR) {
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GLuint w = 0;
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GLuint h = 0;
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const Region dirty(Rect(buffer->width, buffer->height));
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mLayer.loadTexture(dirty, mTextureName, t, w, h);
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buffer->unlock();
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}
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if (res == NO_ERROR) {
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mLayer.drawWithOpenGL(clip, mTextureName, buffer, mBufferHeap.transform);
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}
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*/
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}
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// ---------------------------------------------------------------------------
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LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
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sp<OverlayRef>* overlayRef,
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uint32_t w, uint32_t h, int32_t format)
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: Source(layer), mVisibilityChanged(false),
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mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
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{
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overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
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if (overlay_dev == NULL) {
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// overlays not supported
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return;
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}
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mOverlayDevice = overlay_dev;
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overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
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if (overlay == NULL) {
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// couldn't create the overlay (no memory? no more overlays?)
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return;
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}
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// enable dithering...
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overlay_dev->setParameter(overlay_dev, overlay,
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OVERLAY_DITHER, OVERLAY_ENABLE);
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mOverlay = overlay;
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mWidth = overlay->w;
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mHeight = overlay->h;
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mFormat = overlay->format;
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mWidthStride = overlay->w_stride;
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mHeightStride = overlay->h_stride;
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mOverlayHandle = overlay->getHandleRef(overlay);
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// NOTE: here it's okay to acquire a reference to "this"m as long as
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// the reference is not released before we leave the ctor.
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sp<OverlayChannel> channel = new OverlayChannel(this);
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*overlayRef = new OverlayRef(mOverlayHandle, channel,
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mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
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}
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LayerBuffer::OverlaySource::~OverlaySource()
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{
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if (mOverlay && mOverlayDevice) {
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overlay_control_device_t* overlay_dev = mOverlayDevice;
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overlay_dev->destroyOverlay(overlay_dev, mOverlay);
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}
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}
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void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
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{
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const Layer::State& front(mLayer.drawingState());
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const Layer::State& temp(mLayer.currentState());
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if (temp.sequence != front.sequence) {
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mVisibilityChanged = true;
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}
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}
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void LayerBuffer::OverlaySource::onVisibilityResolved(
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const Transform& planeTransform)
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{
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// this code-path must be as tight as possible, it's called each time
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// the screen is composited.
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if (UNLIKELY(mOverlay != 0)) {
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if (mVisibilityChanged) {
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mVisibilityChanged = false;
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const Rect& bounds = mLayer.getTransformedBounds();
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int x = bounds.left;
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int y = bounds.top;
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int w = bounds.width();
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int h = bounds.height();
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// we need a lock here to protect "destroy"
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Mutex::Autolock _l(mLock);
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if (mOverlay) {
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overlay_control_device_t* overlay_dev = mOverlayDevice;
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overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
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overlay_dev->setParameter(overlay_dev, mOverlay,
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OVERLAY_TRANSFORM, mLayer.getOrientation());
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}
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}
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}
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}
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void LayerBuffer::OverlaySource::serverDestroy()
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{
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mLayer.clearSource();
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destroyOverlay();
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}
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void LayerBuffer::OverlaySource::destroyOverlay()
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{
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// we need a lock here to protect "onVisibilityResolved"
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Mutex::Autolock _l(mLock);
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if (mOverlay) {
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overlay_control_device_t* overlay_dev = mOverlayDevice;
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overlay_dev->destroyOverlay(overlay_dev, mOverlay);
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mOverlay = 0;
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}
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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