0926f50664
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis |
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.. | ||
AndroidUnicode.h | ||
ashmem.h | ||
Asset.h | ||
AssetDir.h | ||
AssetManager.h | ||
Atomic.h | ||
Binder.h | ||
BpBinder.h | ||
Buffer.h | ||
BufferedTextOutput.h | ||
ByteOrder.h | ||
CallStack.h | ||
Debug.h | ||
Endian.h | ||
Errors.h | ||
executablepath.h | ||
FileMap.h | ||
IBinder.h | ||
IInterface.h | ||
IMemory.h | ||
inet_address.h | ||
IPCThreadState.h | ||
IPermissionController.h | ||
IServiceManager.h | ||
KeyedVector.h | ||
List.h | ||
Log.h | ||
LogSocket.h | ||
MemoryBase.h | ||
MemoryDealer.h | ||
MemoryHeapBase.h | ||
MemoryHeapPmem.h | ||
misc.h | ||
Parcel.h | ||
Pipe.h | ||
ported.h | ||
ProcessState.h | ||
RefBase.h | ||
ResourceTypes.h | ||
SharedBuffer.h | ||
Singleton.h | ||
Socket.h | ||
SortedVector.h | ||
StopWatch.h | ||
String8.h | ||
String16.h | ||
string_array.h | ||
SystemClock.h | ||
TextOutput.h | ||
threads.h | ||
TimerProbe.h | ||
Timers.h | ||
TimeUtils.h | ||
TypeHelpers.h | ||
Vector.h | ||
VectorImpl.h | ||
ZipEntry.h | ||
ZipFile.h | ||
ZipFileCRO.h | ||
ZipFileRO.h | ||
ZipUtils.h |