518ec112f4
no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
469 lines
15 KiB
C++
469 lines
15 KiB
C++
/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#include "header.h"
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#include "gtest/gtest.h"
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#include "hooks.h"
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namespace android
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{
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extern int serverSock, clientSock;
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};
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void * glNoop();
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class SocketContextTest : public ::testing::Test
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{
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protected:
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DbgContext* dbg;
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gl_hooks_t hooks;
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int sock;
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char * buffer;
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unsigned int bufferSize;
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SocketContextTest() : sock(-1) {
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}
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virtual ~SocketContextTest() {
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}
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virtual void SetUp() {
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dbg = new DbgContext(1, &hooks, 32, GL_RGBA, GL_UNSIGNED_BYTE);
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ASSERT_TRUE(dbg != NULL);
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for (unsigned int i = 0; i < sizeof(hooks) / sizeof(void *); i++)
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((void **)&hooks)[i] = (void *)glNoop;
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int socks[2] = {-1, -1};
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ASSERT_EQ(0, socketpair(AF_UNIX, SOCK_STREAM, 0, socks));
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clientSock = socks[0];
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sock = socks[1];
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bufferSize = 128;
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buffer = new char [128];
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ASSERT_NE((char *)NULL, buffer);
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}
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virtual void TearDown() {
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close(sock);
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close(clientSock);
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clientSock = -1;
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delete buffer;
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}
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void Write(glesv2debugger::Message & msg) const {
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msg.set_context_id((int)dbg);
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msg.set_type(msg.Response);
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ASSERT_TRUE(msg.has_context_id());
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ASSERT_TRUE(msg.has_function());
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ASSERT_TRUE(msg.has_type());
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ASSERT_TRUE(msg.has_expect_response());
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static std::string str;
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msg.SerializeToString(&str);
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const uint32_t len = str.length();
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ASSERT_EQ(sizeof(len), send(sock, &len, sizeof(len), 0));
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ASSERT_EQ(str.length(), send(sock, str.data(), str.length(), 0));
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}
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void Read(glesv2debugger::Message & msg) {
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int available = 0;
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ASSERT_EQ(0, ioctl(sock, FIONREAD, &available));
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ASSERT_GT(available, 0);
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uint32_t len = 0;
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ASSERT_EQ(sizeof(len), recv(sock, &len, sizeof(len), 0));
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if (len > bufferSize) {
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bufferSize = len;
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buffer = new char[bufferSize];
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ASSERT_TRUE(buffer != NULL);
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}
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ASSERT_EQ(len, recv(sock, buffer, len, 0));
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msg.Clear();
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msg.ParseFromArray(buffer, len);
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ASSERT_TRUE(msg.has_context_id());
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ASSERT_TRUE(msg.has_function());
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ASSERT_TRUE(msg.has_type());
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ASSERT_TRUE(msg.has_expect_response());
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}
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void CheckNoAvailable() {
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int available = 0;
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ASSERT_EQ(0, ioctl(sock, FIONREAD, &available));
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ASSERT_EQ(available, 0);
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}
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};
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TEST_F(SocketContextTest, MessageLoopSkip)
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{
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static const int arg0 = 45;
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static const float arg7 = -87.2331f;
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static const int arg8 = -3;
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static const int * ret = (int *)870;
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struct Caller : public FunctionCall {
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const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
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msg.set_arg0(arg0);
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msg.set_arg7((int &)arg7);
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msg.set_arg8(arg8);
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return ret;
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}
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} caller;
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glesv2debugger::Message msg, read, cmd;
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dbg->expectResponse.Bit(msg.glFinish, true);
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cmd.set_function(cmd.SKIP);
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cmd.set_expect_response(false);
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Write(cmd);
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EXPECT_NE(ret, MessageLoop(caller, msg, msg.glFinish));
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Read(read);
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EXPECT_EQ(read.glFinish, read.function());
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EXPECT_EQ(read.BeforeCall, read.type());
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EXPECT_NE(arg0, read.arg0());
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EXPECT_NE((int &)arg7, read.arg7());
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EXPECT_NE(arg8, read.arg8());
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CheckNoAvailable();
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}
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TEST_F(SocketContextTest, MessageLoopContinue)
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{
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static const int arg0 = GL_FRAGMENT_SHADER;
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static const int ret = -342;
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struct Caller : public FunctionCall {
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const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
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msg.set_ret(ret);
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return (int *)ret;
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}
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} caller;
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glesv2debugger::Message msg, read, cmd;
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dbg->expectResponse.Bit(msg.glCreateShader, true);
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cmd.set_function(cmd.CONTINUE);
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cmd.set_expect_response(false); // MessageLoop should automatically skip after continue
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Write(cmd);
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msg.set_arg0(arg0);
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EXPECT_EQ((int *)ret, MessageLoop(caller, msg, msg.glCreateShader));
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Read(read);
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EXPECT_EQ(read.glCreateShader, read.function());
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EXPECT_EQ(read.BeforeCall, read.type());
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EXPECT_EQ(arg0, read.arg0());
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Read(read);
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EXPECT_EQ(read.glCreateShader, read.function());
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EXPECT_EQ(read.AfterCall, read.type());
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EXPECT_EQ(ret, read.ret());
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CheckNoAvailable();
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}
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TEST_F(SocketContextTest, MessageLoopGenerateCall)
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{
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static const int ret = -342;
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static unsigned int createShader, createProgram;
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createShader = 0;
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createProgram = 0;
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struct Caller : public FunctionCall {
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const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
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const int r = (int)_c->glCreateProgram();
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msg.set_ret(r);
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return (int *)r;
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}
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static GLuint CreateShader(const GLenum type) {
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createShader++;
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return type;
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}
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static GLuint CreateProgram() {
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createProgram++;
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return ret;
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}
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} caller;
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glesv2debugger::Message msg, read, cmd;
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hooks.gl.glCreateShader = caller.CreateShader;
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hooks.gl.glCreateProgram = caller.CreateProgram;
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dbg->expectResponse.Bit(msg.glCreateProgram, true);
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cmd.set_function(cmd.glCreateShader);
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cmd.set_arg0(GL_FRAGMENT_SHADER);
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cmd.set_expect_response(true);
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Write(cmd);
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cmd.Clear();
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cmd.set_function(cmd.CONTINUE);
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cmd.set_expect_response(true);
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Write(cmd);
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cmd.set_function(cmd.glCreateShader);
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cmd.set_arg0(GL_VERTEX_SHADER);
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cmd.set_expect_response(false); // MessageLoop should automatically skip afterwards
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Write(cmd);
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EXPECT_EQ((int *)ret, MessageLoop(caller, msg, msg.glCreateProgram));
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Read(read);
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EXPECT_EQ(read.glCreateProgram, read.function());
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EXPECT_EQ(read.BeforeCall, read.type());
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Read(read);
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EXPECT_EQ(read.glCreateShader, read.function());
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EXPECT_EQ(read.AfterGeneratedCall, read.type());
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EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
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Read(read);
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EXPECT_EQ(read.glCreateProgram, read.function());
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EXPECT_EQ(read.AfterCall, read.type());
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EXPECT_EQ(ret, read.ret());
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Read(read);
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EXPECT_EQ(read.glCreateShader, read.function());
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EXPECT_EQ(read.AfterGeneratedCall, read.type());
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EXPECT_EQ(GL_VERTEX_SHADER, read.ret());
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EXPECT_EQ(2, createShader);
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EXPECT_EQ(1, createProgram);
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CheckNoAvailable();
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}
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TEST_F(SocketContextTest, MessageLoopSetProp)
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{
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static const int ret = -342;
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static unsigned int createShader, createProgram;
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createShader = 0;
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createProgram = 0;
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struct Caller : public FunctionCall {
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const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
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const int r = (int)_c->glCreateProgram();
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msg.set_ret(r);
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return (int *)r;
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}
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static GLuint CreateShader(const GLenum type) {
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createShader++;
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return type;
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}
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static GLuint CreateProgram() {
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createProgram++;
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return ret;
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}
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} caller;
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glesv2debugger::Message msg, read, cmd;
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hooks.gl.glCreateShader = caller.CreateShader;
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hooks.gl.glCreateProgram = caller.CreateProgram;
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dbg->expectResponse.Bit(msg.glCreateProgram, false);
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cmd.set_function(cmd.SETPROP);
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cmd.set_prop(cmd.ExpectResponse);
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cmd.set_arg0(cmd.glCreateProgram);
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cmd.set_arg1(true);
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cmd.set_expect_response(true);
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Write(cmd);
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cmd.Clear();
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cmd.set_function(cmd.glCreateShader);
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cmd.set_arg0(GL_FRAGMENT_SHADER);
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cmd.set_expect_response(true);
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Write(cmd);
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cmd.set_function(cmd.SETPROP);
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cmd.set_prop(cmd.CaptureDraw);
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cmd.set_arg0(819);
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cmd.set_expect_response(true);
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Write(cmd);
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cmd.Clear();
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cmd.set_function(cmd.CONTINUE);
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cmd.set_expect_response(true);
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Write(cmd);
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cmd.set_function(cmd.glCreateShader);
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cmd.set_arg0(GL_VERTEX_SHADER);
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cmd.set_expect_response(false); // MessageLoop should automatically skip afterwards
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Write(cmd);
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EXPECT_EQ((int *)ret, MessageLoop(caller, msg, msg.glCreateProgram));
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EXPECT_TRUE(dbg->expectResponse.Bit(msg.glCreateProgram));
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EXPECT_EQ(819, dbg->captureDraw);
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Read(read);
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EXPECT_EQ(read.glCreateProgram, read.function());
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EXPECT_EQ(read.BeforeCall, read.type());
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Read(read);
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EXPECT_EQ(read.glCreateShader, read.function());
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EXPECT_EQ(read.AfterGeneratedCall, read.type());
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EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret());
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Read(read);
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EXPECT_EQ(read.glCreateProgram, read.function());
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EXPECT_EQ(read.AfterCall, read.type());
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EXPECT_EQ(ret, read.ret());
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Read(read);
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EXPECT_EQ(read.glCreateShader, read.function());
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EXPECT_EQ(read.AfterGeneratedCall, read.type());
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EXPECT_EQ(GL_VERTEX_SHADER, read.ret());
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EXPECT_EQ(2, createShader);
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EXPECT_EQ(1, createProgram);
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CheckNoAvailable();
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}
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TEST_F(SocketContextTest, TexImage2D)
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{
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static const GLenum _target = GL_TEXTURE_2D;
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static const GLint _level = 1, _internalformat = GL_RGBA;
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static const GLsizei _width = 2, _height = 2;
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static const GLint _border = 333;
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static const GLenum _format = GL_RGB, _type = GL_UNSIGNED_SHORT_5_6_5;
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static const short _pixels [_width * _height] = {11, 22, 33, 44};
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static unsigned int texImage2D;
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texImage2D = 0;
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struct Caller {
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static void TexImage2D(GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border,
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GLenum format, GLenum type, const GLvoid* pixels) {
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EXPECT_EQ(_target, target);
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EXPECT_EQ(_level, level);
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EXPECT_EQ(_internalformat, internalformat);
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EXPECT_EQ(_width, width);
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EXPECT_EQ(_height, height);
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EXPECT_EQ(_border, border);
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EXPECT_EQ(_format, format);
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EXPECT_EQ(_type, type);
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EXPECT_EQ(0, memcmp(_pixels, pixels, sizeof(_pixels)));
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texImage2D++;
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}
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} caller;
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glesv2debugger::Message msg, read, cmd;
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hooks.gl.glTexImage2D = caller.TexImage2D;
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dbg->expectResponse.Bit(msg.glTexImage2D, false);
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Debug_glTexImage2D(_target, _level, _internalformat, _width, _height, _border,
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_format, _type, _pixels);
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EXPECT_EQ(1, texImage2D);
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Read(read);
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EXPECT_EQ(read.glTexImage2D, read.function());
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EXPECT_EQ(read.BeforeCall, read.type());
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EXPECT_EQ(_target, read.arg0());
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EXPECT_EQ(_level, read.arg1());
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EXPECT_EQ(_internalformat, read.arg2());
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EXPECT_EQ(_width, read.arg3());
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EXPECT_EQ(_height, read.arg4());
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EXPECT_EQ(_border, read.arg5());
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EXPECT_EQ(_format, read.arg6());
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EXPECT_EQ(_type, read.arg7());
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EXPECT_TRUE(read.has_data());
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uint32_t dataLen = 0;
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const unsigned char * data = dbg->Decompress(read.data().data(),
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read.data().length(), &dataLen);
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EXPECT_EQ(sizeof(_pixels), dataLen);
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if (sizeof(_pixels) == dataLen)
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EXPECT_EQ(0, memcmp(_pixels, data, sizeof(_pixels)));
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Read(read);
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EXPECT_EQ(read.glTexImage2D, read.function());
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EXPECT_EQ(read.AfterCall, read.type());
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CheckNoAvailable();
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}
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TEST_F(SocketContextTest, CopyTexImage2D)
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{
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static const GLenum _target = GL_TEXTURE_2D;
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static const GLint _level = 1, _internalformat = GL_RGBA;
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static const GLint _x = 9, _y = 99;
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static const GLsizei _width = 2, _height = 3;
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static const GLint _border = 333;
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static const int _pixels [_width * _height] = {11, 22, 33, 44, 55, 66};
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static unsigned int copyTexImage2D, readPixels;
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copyTexImage2D = 0, readPixels = 0;
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struct Caller {
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static void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
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EXPECT_EQ(_target, target);
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EXPECT_EQ(_level, level);
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EXPECT_EQ(_internalformat, internalformat);
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EXPECT_EQ(_x, x);
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EXPECT_EQ(_y, y);
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EXPECT_EQ(_width, width);
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EXPECT_EQ(_height, height);
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EXPECT_EQ(_border, border);
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copyTexImage2D++;
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}
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static void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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GLenum format, GLenum type, GLvoid* pixels) {
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EXPECT_EQ(_x, x);
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EXPECT_EQ(_y, y);
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EXPECT_EQ(_width, width);
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EXPECT_EQ(_height, height);
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EXPECT_EQ(GL_RGBA, format);
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EXPECT_EQ(GL_UNSIGNED_BYTE, type);
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ASSERT_TRUE(pixels != NULL);
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memcpy(pixels, _pixels, sizeof(_pixels));
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readPixels++;
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}
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} caller;
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glesv2debugger::Message msg, read, cmd;
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hooks.gl.glCopyTexImage2D = caller.CopyTexImage2D;
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hooks.gl.glReadPixels = caller.ReadPixels;
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dbg->expectResponse.Bit(msg.glCopyTexImage2D, false);
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Debug_glCopyTexImage2D(_target, _level, _internalformat, _x, _y, _width, _height,
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_border);
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ASSERT_EQ(1, copyTexImage2D);
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ASSERT_EQ(1, readPixels);
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Read(read);
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EXPECT_EQ(read.glCopyTexImage2D, read.function());
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EXPECT_EQ(read.BeforeCall, read.type());
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EXPECT_EQ(_target, read.arg0());
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EXPECT_EQ(_level, read.arg1());
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EXPECT_EQ(_internalformat, read.arg2());
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EXPECT_EQ(_x, read.arg3());
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EXPECT_EQ(_y, read.arg4());
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EXPECT_EQ(_width, read.arg5());
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EXPECT_EQ(_height, read.arg6());
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EXPECT_EQ(_border, read.arg7());
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EXPECT_TRUE(read.has_data());
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EXPECT_EQ(read.ReferencedImage, read.data_type());
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EXPECT_EQ(GL_RGBA, read.pixel_format());
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EXPECT_EQ(GL_UNSIGNED_BYTE, read.pixel_type());
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uint32_t dataLen = 0;
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unsigned char * const data = dbg->Decompress(read.data().data(),
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read.data().length(), &dataLen);
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ASSERT_EQ(sizeof(_pixels), dataLen);
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for (unsigned i = 0; i < sizeof(_pixels) / sizeof(*_pixels); i++)
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EXPECT_EQ(_pixels[i], ((const int *)data)[i]) << "xor with 0 ref is identity";
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free(data);
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Read(read);
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EXPECT_EQ(read.glCopyTexImage2D, read.function());
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EXPECT_EQ(read.AfterCall, read.type());
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CheckNoAvailable();
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}
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