replicant-frameworks_native/libs/gui/tests
Jamie Gennis dfcff4b4ef SurfaceTexture: add a CPU -> GL sync test.
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'.  Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued.  We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.

Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
2011-06-28 13:18:07 -07:00
..
Android.mk libgui: enable tests in the 'tests' build. 2011-04-26 17:26:37 -07:00
Surface_test.cpp frameworks/base: android_native_buffer_t -> ANativeWindowBuffer 2011-05-03 16:40:14 -07:00
SurfaceTexture_test.cpp SurfaceTexture: add a CPU -> GL sync test. 2011-06-28 13:18:07 -07:00
SurfaceTextureClient_test.cpp SurfaceTexture: enable a test that now passes. 2011-06-15 12:44:01 -07:00