replicant-frameworks_native/opengl/libs
Jamie Gennis 98c6383580 EGL: implement loading and saving the cache
This change adds support for saving and loading the contents of the EGL
cache.  It also adds some simple tests for the EGL cache.

Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
2011-11-08 15:54:36 -08:00
..
EGL EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
ETC1
GLES2 am 4eb1ad5e: am 524a6d8e: Merge "better fix for [3028370] GL get error should return a valid error if no context is bound." into gingerbread 2010-09-23 21:41:30 -07:00
GLES2_dbg fix EGL debugger 2011-09-19 14:44:37 -07:00
GLES_CM better fix for [3028370] GL get error should return a valid error if no context is bound. 2010-09-23 16:44:48 -07:00
tools OpenGL tracing. 2010-10-26 15:21:24 -07:00
Android.mk EGL: Add stubs for EGL_ANDROID_blob_cache 2011-11-04 15:01:51 -07:00
debug.in Initial commit of GLESv2 debugger server 2011-03-03 18:28:43 -08:00
egl_impl.h fix x86 build 2011-05-23 17:48:36 -07:00
entries.in
enums.in OpenGL tracing. 2010-10-26 15:21:24 -07:00
glesv2dbg_functions.h GLES2Debugger: Added DbgContext and vertex data capturing. 2011-03-10 16:40:37 -08:00
glesv2dbg.h refactor EGL source code 2011-05-16 19:02:45 -07:00
hooks.h fix x86 build 2011-05-23 17:48:36 -07:00
trace.in OpenGL tracing. 2010-10-26 15:21:24 -07:00