replicant-frameworks_native/services/surfaceflinger/RenderEngine/ProgramCache.h
Mathias Agopian ff2ed70fa3 color blindness enhancement
This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

  adb shell service call SurfaceFlinger 1014 i32 PARAM

  with PARAM:
   0 : disabled
   1 : protanomaly/protanopia simulation
   2 : deuteranomaly/deuteranopia simulation
   3 : tritanopia/tritanomaly simulation
  11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
2013-09-04 22:11:15 -07:00

135 lines
4.3 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_RENDER_ENGINE_PROGRAMCACHE_H
#define SF_RENDER_ENGINE_PROGRAMCACHE_H
#include <GLES2/gl2.h>
#include <utils/Singleton.h>
#include <utils/KeyedVector.h>
#include <utils/TypeHelpers.h>
#include "Description.h"
namespace android {
class Description;
class Program;
class String8;
/*
* This class generates GLSL programs suitable to handle a given
* Description. It's responsible for figuring out what to
* generate from a Description.
* It also maintains a cache of these Programs.
*/
class ProgramCache : public Singleton<ProgramCache> {
public:
/*
* Key is used to retrieve a Program in the cache.
* A Key is generated from a Description.
*/
class Key {
friend class ProgramCache;
typedef uint32_t key_t;
key_t mKey;
public:
enum {
BLEND_PREMULT = 0x00000001,
BLEND_NORMAL = 0x00000000,
BLEND_MASK = 0x00000001,
OPACITY_OPAQUE = 0x00000002,
OPACITY_TRANSLUCENT = 0x00000000,
OPACITY_MASK = 0x00000002,
PLANE_ALPHA_LT_ONE = 0x00000004,
PLANE_ALPHA_EQ_ONE = 0x00000000,
PLANE_ALPHA_MASK = 0x00000004,
TEXTURE_OFF = 0x00000000,
TEXTURE_EXT = 0x00000008,
TEXTURE_2D = 0x00000010,
TEXTURE_MASK = 0x00000018,
COLOR_MATRIX_OFF = 0x00000000,
COLOR_MATRIX_ON = 0x00000020,
COLOR_MATRIX_MASK = 0x00000020,
};
inline Key() : mKey(0) { }
inline Key(const Key& rhs) : mKey(rhs.mKey) { }
inline Key& set(key_t mask, key_t value) {
mKey = (mKey & ~mask) | value;
return *this;
}
inline bool isTexturing() const {
return (mKey & TEXTURE_MASK) != TEXTURE_OFF;
}
inline int getTextureTarget() const {
return (mKey & TEXTURE_MASK);
}
inline bool isPremultiplied() const {
return (mKey & BLEND_MASK) == BLEND_PREMULT;
}
inline bool isOpaque() const {
return (mKey & OPACITY_MASK) == OPACITY_OPAQUE;
}
inline bool hasPlaneAlpha() const {
return (mKey & PLANE_ALPHA_MASK) == PLANE_ALPHA_LT_ONE;
}
inline bool hasColorMatrix() const {
return (mKey & COLOR_MATRIX_MASK) == COLOR_MATRIX_ON;
}
// this is the definition of a friend function -- not a method of class Needs
friend inline int strictly_order_type(const Key& lhs, const Key& rhs) {
return (lhs.mKey < rhs.mKey) ? 1 : 0;
}
};
ProgramCache();
~ProgramCache();
// useProgram lookup a suitable program in the cache or generates one
// if none can be found.
void useProgram(const Description& description);
private:
// compute a cache Key from a Description
static Key computeKey(const Description& description);
// generates a program from the Key
static Program* generateProgram(const Key& needs);
// generates the vertex shader from the Key
static String8 generateVertexShader(const Key& needs);
// generates the fragment shader from the Key
static String8 generateFragmentShader(const Key& needs);
// Key/Value map used for caching Programs. Currently the cache
// is never shrunk.
DefaultKeyedVector<Key, Program*> mCache;
};
ANDROID_BASIC_TYPES_TRAITS(ProgramCache::Key)
} /* namespace android */
#endif /* SF_RENDER_ENGINE_PROGRAMCACHE_H */