replicant-frameworks_native/services/surfaceflinger/RenderEngine/Description.h
Mathias Agopian ff2ed70fa3 color blindness enhancement
This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

  adb shell service call SurfaceFlinger 1014 i32 PARAM

  with PARAM:
   0 : disabled
   1 : protanomaly/protanopia simulation
   2 : deuteranomaly/deuteranopia simulation
   3 : tritanopia/tritanomaly simulation
  11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
2013-09-04 22:11:15 -07:00

77 lines
2.0 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include "Texture.h"
#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
#define SF_RENDER_ENGINE_DESCRIPTION_H_
namespace android {
class Program;
/*
* This holds the state of the rendering engine. This class is used
* to generate a corresponding GLSL program and set the appropriate
* uniform.
*
* Program and ProgramCache are friends and access the state directly
*/
class Description {
friend class Program;
friend class ProgramCache;
// value of the plane-alpha, between 0 and 1
GLclampf mPlaneAlpha;
// whether textures are premultiplied
bool mPremultipliedAlpha;
// whether this layer is marked as opaque
bool mOpaque;
// Texture this layer uses
Texture mTexture;
bool mTextureEnabled;
// color used when texturing is disabled
GLclampf mColor[4];
// projection matrix
mat4 mProjectionMatrix;
bool mColorMatrixEnabled;
mat4 mColorMatrix;
public:
Description();
~Description();
void setPlaneAlpha(GLclampf planeAlpha);
void setPremultipliedAlpha(bool premultipliedAlpha);
void setOpaque(bool opaque);
void setTexture(const Texture& texture);
void disableTexture();
void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void setProjectionMatrix(const mat4& mtx);
void setColorMatrix(const mat4& mtx);
private:
bool mUniformsDirty;
};
} /* namespace android */
#endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */