replicant-frameworks_native/libs/gui
Jamie Gennis 50c4efc2a4 SurfaceTexture: consume buffers after err checks
This change moves the point at which queued buffers get consumed to
after any error checks that could cause updateTexImage to fail.  This
way, if updateTexImage returns an error the buffer remains queued.
2011-06-27 15:45:40 -07:00
..
tests SurfaceTexture: make tests use a large framebuffer. 2011-06-20 15:42:57 -07:00
Android.mk unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
IGraphicBufferAlloc.cpp Fix a GraphicBuffer leak in SurfaceTexture 2011-04-08 19:28:04 -07:00
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposer.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposerClient.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceTexture.cpp Implement {Surface|SurfaceTextureClient}::setSwapInterval() 2011-05-11 18:01:51 -07:00
LayerState.cpp merge libsurfaceflinger_client into libgui 2011-03-25 18:42:40 -07:00
Sensor.cpp 9-axis sensor fusion with Kalman filter 2011-05-27 17:04:55 -07:00
SensorChannel.cpp
SensorEventQueue.cpp Fix typo which causes sensors to fail miserably 2010-09-16 21:41:13 -07:00
SensorManager.cpp
Surface.cpp Add method to create a ParcelSurfaceTexture from android.view.Surface. 2011-06-22 16:18:09 -07:00
SurfaceComposerClient.cpp unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
SurfaceTexture.cpp SurfaceTexture: consume buffers after err checks 2011-06-27 15:45:40 -07:00
SurfaceTextureClient.cpp SurfaceTexture: fix a NULL ptr dereference. 2011-06-20 14:16:49 -07:00