replicant-frameworks_native/services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
Mathias Agopian ff2ed70fa3 color blindness enhancement
This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

  adb shell service call SurfaceFlinger 1014 i32 PARAM

  with PARAM:
   0 : disabled
   1 : protanomaly/protanopia simulation
   2 : deuteranomaly/deuteranopia simulation
   3 : tritanopia/tritanomaly simulation
  11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
2013-09-04 22:11:15 -07:00

259 lines
8.3 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/String8.h>
#include <cutils/compiler.h>
#include "GLES11RenderEngine.h"
#include "Mesh.h"
#include "Texture.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
GLES11RenderEngine::GLES11RenderEngine() {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glEnableClientState(GL_VERTEX_ARRAY);
glShadeModel(GL_FLAT);
glDisable(GL_DITHER);
glDisable(GL_CULL_FACE);
struct pack565 {
inline uint16_t operator() (int r, int g, int b) const {
return (r<<11)|(g<<5)|b;
}
} pack565;
const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
}
GLES11RenderEngine::~GLES11RenderEngine() {
}
size_t GLES11RenderEngine::getMaxTextureSize() const {
return mMaxTextureSize;
}
size_t GLES11RenderEngine::getMaxViewportDims() const {
return
mMaxViewportDims[0] < mMaxViewportDims[1] ?
mMaxViewportDims[0] : mMaxViewportDims[1];
}
void GLES11RenderEngine::setViewportAndProjection(
size_t vpw, size_t vph, size_t w, size_t h, bool yswap) {
glViewport(0, 0, vpw, vph);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// put the origin in the left-bottom corner
if (yswap) glOrthof(0, w, h, 0, 0, 1);
else glOrthof(0, w, 0, h, 0, 1);
glMatrixMode(GL_MODELVIEW);
}
void GLES11RenderEngine::setupLayerBlending(
bool premultipliedAlpha, bool opaque, int alpha) {
GLenum combineRGB;
GLenum combineAlpha;
GLenum src0Alpha;
GLfloat envColor[4];
if (CC_UNLIKELY(alpha < 0xFF)) {
// Cv = premultiplied ? Cs*alpha : Cs
// Av = !opaque ? As*alpha : As
combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
src0Alpha = GL_CONSTANT;
envColor[0] = alpha * (1.0f / 255.0f);
} else {
// Cv = Cs
// Av = opaque ? 1.0 : As
combineRGB = GL_REPLACE;
combineAlpha = GL_REPLACE;
src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
envColor[0] = 1.0f;
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
if (combineRGB == GL_MODULATE) {
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
}
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
if (combineAlpha == GL_MODULATE) {
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
}
if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
envColor[1] = envColor[0];
envColor[2] = envColor[0];
envColor[3] = envColor[0];
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
}
if (alpha < 0xFF || !opaque) {
glEnable(GL_BLEND);
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
}
void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
if (alpha == 0xFF) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
glColor4f(0, 0, 0, alpha/255.0f);
}
void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
GLuint target = texture.getTextureTarget();
glBindTexture(target, texture.getTextureName());
GLenum filter = GL_NEAREST;
if (texture.getFiltering()) {
filter = GL_LINEAR;
}
glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(texture.getMatrix().asArray());
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_EXTERNAL_OES);
}
void GLES11RenderEngine::setupLayerBlackedOut() {
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
}
void GLES11RenderEngine::disableTexturing() {
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
}
void GLES11RenderEngine::disableBlending() {
glDisable(GL_BLEND);
}
void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
uint32_t* texName, uint32_t* fbName, uint32_t* status) {
GLuint tname, name;
// turn our EGLImage into a texture
glGenTextures(1, &tname);
glBindTexture(GL_TEXTURE_2D, tname);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
// create a Framebuffer Object to render into
glGenFramebuffersOES(1, &name);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
*status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
*texName = tname;
*fbName = name;
}
void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDeleteFramebuffersOES(1, &fbName);
glDeleteTextures(1, &texName);
}
void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
glColor4f(r, g, b, a);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
if (mesh.getTexCoordsSize()) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(mesh.getTexCoordsSize(),
GL_FLOAT,
mesh.getByteStride(),
mesh.getTexCoords());
}
glVertexPointer(mesh.getVertexSize(),
GL_FLOAT,
mesh.getByteStride(),
mesh.getPositions());
glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
if (mesh.getTexCoordsSize()) {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
void GLES11RenderEngine::beginGroup(const mat4& colorTransform) {
// doesn't do anything in GLES 1.1
}
void GLES11RenderEngine::endGroup() {
// doesn't do anything in GLES 1.1
}
void GLES11RenderEngine::dump(String8& result) {
RenderEngine::dump(result);
}
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#if defined(__gl2_h_)
#error "don't include gl2/gl2.h in this file"
#endif