replicant-frameworks_native/libs/utils
2009-08-01 10:53:29 +02:00
..
Android.mk
Asset.cpp
AssetDir.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
AssetManager.cpp Don't re-parse the framework resources all the time. 2009-07-06 11:12:37 -07:00
BackupData.cpp Only restore the bits for wallpapers that aren't built in. 2009-07-29 12:05:36 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
CharacterData.h rename a few files to camel-case, add copyright notices 2009-06-04 13:53:57 -07:00
Debug.cpp
FileMap.cpp
misc.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
MODULE_LICENSE_APACHE2
NOTICE
README auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
RefBase.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
ResourceTypes.cpp
SharedBuffer.cpp
Static.cpp
StopWatch.cpp
String8.cpp
String16.cpp
StringArray.cpp rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp Fix Win32 libutils to get a working SDK build. 2009-08-01 10:53:29 +02:00
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
Unicode.cpp
VectorImpl.cpp auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
ZipFileCRO.cpp rename a few files to camel-case, add copyright notices 2009-06-04 13:53:57 -07:00
ZipFileRO.cpp
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.