cf3834db10
Currently, there are two instances of BufferItem: one inside of IGraphicBufferConsumer, and a standalone one inside of libgui. They only differ in the name of one of the fields, and we want to remove the IGBC version. This changes things so that client code may be incrementally switched over to the libgui version. This is a squashed commit containing the following changes: I64f495105f56cbf5803cea4aa6b072ea29b70cf5 I1394e693314429ada93427889f10b7b01c948053 I9c3bc8037fa9438d4d9080b8afb694219ef2f71f I699ed0a6837076867ca756b28d1ffb2238f7a0d9 Iac8425e1241774304a131da2fb9dec6e82922f13 Change-Id: Ic4d51f5df6dbc70b376d13fceba2335b9bae4f3d
287 lines
10 KiB
C++
287 lines
10 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <inttypes.h>
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#define LOG_TAG "StreamSplitter"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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//#define LOG_NDEBUG 0
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#include <gui/BufferItem.h>
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#include <gui/IGraphicBufferConsumer.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/StreamSplitter.h>
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#include <ui/GraphicBuffer.h>
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#include <binder/ProcessState.h>
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#include <utils/Trace.h>
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namespace android {
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status_t StreamSplitter::createSplitter(
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const sp<IGraphicBufferConsumer>& inputQueue,
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sp<StreamSplitter>* outSplitter) {
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if (inputQueue == NULL) {
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ALOGE("createSplitter: inputQueue must not be NULL");
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return BAD_VALUE;
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}
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if (outSplitter == NULL) {
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ALOGE("createSplitter: outSplitter must not be NULL");
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return BAD_VALUE;
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}
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sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
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status_t status = splitter->mInput->consumerConnect(splitter, false);
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if (status == NO_ERROR) {
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splitter->mInput->setConsumerName(String8("StreamSplitter"));
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*outSplitter = splitter;
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}
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return status;
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}
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StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
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: mIsAbandoned(false), mMutex(), mReleaseCondition(),
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mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
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StreamSplitter::~StreamSplitter() {
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mInput->consumerDisconnect();
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Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
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for (; output != mOutputs.end(); ++output) {
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(*output)->disconnect(NATIVE_WINDOW_API_CPU);
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}
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if (mBuffers.size() > 0) {
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ALOGE("%zu buffers still being tracked", mBuffers.size());
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}
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}
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status_t StreamSplitter::addOutput(
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const sp<IGraphicBufferProducer>& outputQueue) {
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if (outputQueue == NULL) {
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ALOGE("addOutput: outputQueue must not be NULL");
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mMutex);
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IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
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sp<OutputListener> listener(new OutputListener(this, outputQueue));
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IInterface::asBinder(outputQueue)->linkToDeath(listener);
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status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
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/* producerControlledByApp */ false, &queueBufferOutput);
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if (status != NO_ERROR) {
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ALOGE("addOutput: failed to connect (%d)", status);
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return status;
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}
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mOutputs.push_back(outputQueue);
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return NO_ERROR;
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}
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void StreamSplitter::setName(const String8 &name) {
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Mutex::Autolock lock(mMutex);
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mInput->setConsumerName(name);
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}
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void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
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ATRACE_CALL();
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Mutex::Autolock lock(mMutex);
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// The current policy is that if any one consumer is consuming buffers too
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// slowly, the splitter will stall the rest of the outputs by not acquiring
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// any more buffers from the input. This will cause back pressure on the
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// input queue, slowing down its producer.
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// If there are too many outstanding buffers, we block until a buffer is
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// released back to the input in onBufferReleased
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while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
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mReleaseCondition.wait(mMutex);
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// If the splitter is abandoned while we are waiting, the release
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// condition variable will be broadcast, and we should just return
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// without attempting to do anything more (since the input queue will
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// also be abandoned).
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if (mIsAbandoned) {
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return;
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}
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}
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++mOutstandingBuffers;
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// Acquire and detach the buffer from the input
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BufferItem bufferItem;
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status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"acquiring buffer from input failed (%d)", status);
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ALOGV("acquired buffer %#" PRIx64 " from input",
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bufferItem.mGraphicBuffer->getId());
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status = mInput->detachBuffer(bufferItem.mBuf);
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"detaching buffer from input failed (%d)", status);
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// Initialize our reference count for this buffer
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mBuffers.add(bufferItem.mGraphicBuffer->getId(),
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new BufferTracker(bufferItem.mGraphicBuffer));
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IGraphicBufferProducer::QueueBufferInput queueInput(
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bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
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bufferItem.mDataSpace, bufferItem.mCrop,
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static_cast<int32_t>(bufferItem.mScalingMode),
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bufferItem.mTransform, bufferItem.mIsDroppable,
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bufferItem.mFence);
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// Attach and queue the buffer to each of the outputs
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Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
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for (; output != mOutputs.end(); ++output) {
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int slot;
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status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
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if (status == NO_INIT) {
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// If we just discovered that this output has been abandoned, note
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// that, increment the release count so that we still release this
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// buffer eventually, and move on to the next output
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onAbandonedLocked();
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mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
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incrementReleaseCountLocked();
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continue;
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} else {
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"attaching buffer to output failed (%d)", status);
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}
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IGraphicBufferProducer::QueueBufferOutput queueOutput;
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status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
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if (status == NO_INIT) {
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// If we just discovered that this output has been abandoned, note
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// that, increment the release count so that we still release this
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// buffer eventually, and move on to the next output
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onAbandonedLocked();
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mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
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incrementReleaseCountLocked();
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continue;
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} else {
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"queueing buffer to output failed (%d)", status);
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}
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ALOGV("queued buffer %#" PRIx64 " to output %p",
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bufferItem.mGraphicBuffer->getId(), output->get());
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}
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}
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void StreamSplitter::onBufferReleasedByOutput(
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const sp<IGraphicBufferProducer>& from) {
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ATRACE_CALL();
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Mutex::Autolock lock(mMutex);
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sp<GraphicBuffer> buffer;
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sp<Fence> fence;
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status_t status = from->detachNextBuffer(&buffer, &fence);
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if (status == NO_INIT) {
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// If we just discovered that this output has been abandoned, note that,
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// but we can't do anything else, since buffer is invalid
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onAbandonedLocked();
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return;
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} else {
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"detaching buffer from output failed (%d)", status);
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}
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ALOGV("detached buffer %#" PRIx64 " from output %p",
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buffer->getId(), from.get());
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const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
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// Merge the release fence of the incoming buffer so that the fence we send
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// back to the input includes all of the outputs' fences
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tracker->mergeFence(fence);
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// Check to see if this is the last outstanding reference to this buffer
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size_t releaseCount = tracker->incrementReleaseCountLocked();
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ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(),
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releaseCount, mOutputs.size());
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if (releaseCount < mOutputs.size()) {
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return;
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}
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// If we've been abandoned, we can't return the buffer to the input, so just
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// stop tracking it and move on
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if (mIsAbandoned) {
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mBuffers.removeItem(buffer->getId());
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return;
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}
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// Attach and release the buffer back to the input
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int consumerSlot;
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status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"attaching buffer to input failed (%d)", status);
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status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
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EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"releasing buffer to input failed (%d)", status);
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ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
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// We no longer need to track the buffer once it has been returned to the
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// input
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mBuffers.removeItem(buffer->getId());
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// Notify any waiting onFrameAvailable calls
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--mOutstandingBuffers;
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mReleaseCondition.signal();
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}
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void StreamSplitter::onAbandonedLocked() {
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ALOGE("one of my outputs has abandoned me");
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if (!mIsAbandoned) {
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mInput->consumerDisconnect();
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}
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mIsAbandoned = true;
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mReleaseCondition.broadcast();
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}
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StreamSplitter::OutputListener::OutputListener(
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const sp<StreamSplitter>& splitter,
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const sp<IGraphicBufferProducer>& output)
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: mSplitter(splitter), mOutput(output) {}
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StreamSplitter::OutputListener::~OutputListener() {}
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void StreamSplitter::OutputListener::onBufferReleased() {
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mSplitter->onBufferReleasedByOutput(mOutput);
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}
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void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
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Mutex::Autolock lock(mSplitter->mMutex);
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mSplitter->onAbandonedLocked();
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}
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StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
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: mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
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StreamSplitter::BufferTracker::~BufferTracker() {}
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void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
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mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
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}
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} // namespace android
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