3be1c6b60a
Enables -Weverything and -Werror, with just a few exceptions for warnings we can't (or shouldn't need to) work around. Cherry pick of I034abec27bf4020d84af60d7acc1939c59986dd6 plus a couple of minor changes to CpuConsumer.cpp to make it work with a prior change: Uncomment CC_LOGV on line 46 Change C-style cast to static_cast on line 71 Change-Id: Iaec610477ea0122317b0578fb74caf2383d4cf08
123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// tag as surfaceflinger
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#define LOG_TAG "SurfaceFlinger"
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#include <stdint.h>
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#include <sys/types.h>
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#include <binder/Parcel.h>
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#include <ui/GraphicBuffer.h>
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#include <gui/IGraphicBufferAlloc.h>
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// ---------------------------------------------------------------------------
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namespace android {
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enum {
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CREATE_GRAPHIC_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
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};
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class BpGraphicBufferAlloc : public BpInterface<IGraphicBufferAlloc>
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{
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public:
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BpGraphicBufferAlloc(const sp<IBinder>& impl)
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: BpInterface<IGraphicBufferAlloc>(impl)
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{
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}
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virtual ~BpGraphicBufferAlloc();
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virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width,
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uint32_t height, PixelFormat format, uint32_t usage,
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status_t* error) {
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Parcel data, reply;
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data.writeInterfaceToken(IGraphicBufferAlloc::getInterfaceDescriptor());
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data.writeUint32(width);
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data.writeUint32(height);
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data.writeInt32(static_cast<int32_t>(format));
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data.writeUint32(usage);
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remote()->transact(CREATE_GRAPHIC_BUFFER, data, &reply);
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sp<GraphicBuffer> graphicBuffer;
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status_t result = reply.readInt32();
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if (result == NO_ERROR) {
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graphicBuffer = new GraphicBuffer();
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result = reply.read(*graphicBuffer);
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// reply.readStrongBinder();
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// here we don't even have to read the BufferReference from
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// the parcel, it'll die with the parcel.
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}
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*error = result;
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return graphicBuffer;
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}
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};
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// Out-of-line virtual method definition to trigger vtable emission in this
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// translation unit (see clang warning -Wweak-vtables)
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BpGraphicBufferAlloc::~BpGraphicBufferAlloc() {}
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IMPLEMENT_META_INTERFACE(GraphicBufferAlloc, "android.ui.IGraphicBufferAlloc");
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// ----------------------------------------------------------------------
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status_t BnGraphicBufferAlloc::onTransact(
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uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
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{
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// codes that don't require permission check
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// BufferReference just keeps a strong reference to a GraphicBuffer until it
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// is destroyed (that is, until no local or remote process have a reference
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// to it).
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class BufferReference : public BBinder {
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sp<GraphicBuffer> mBuffer;
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public:
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BufferReference(const sp<GraphicBuffer>& buffer) : mBuffer(buffer) {}
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};
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switch (code) {
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case CREATE_GRAPHIC_BUFFER: {
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CHECK_INTERFACE(IGraphicBufferAlloc, data, reply);
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uint32_t width = data.readUint32();
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uint32_t height = data.readUint32();
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PixelFormat format = static_cast<PixelFormat>(data.readInt32());
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uint32_t usage = data.readUint32();
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status_t error;
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sp<GraphicBuffer> result =
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createGraphicBuffer(width, height, format, usage, &error);
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reply->writeInt32(error);
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if (result != 0) {
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reply->write(*result);
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// We add a BufferReference to this parcel to make sure the
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// buffer stays alive until the GraphicBuffer object on
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// the other side has been created.
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// This is needed so that the buffer handle can be
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// registered before the buffer is destroyed on implementations
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// that do not use file-descriptors to track their buffers.
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reply->writeStrongBinder( new BufferReference(result) );
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}
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return NO_ERROR;
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}
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default:
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return BBinder::onTransact(code, data, reply, flags);
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}
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}
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}; // namespace android
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