replicant-frameworks_native/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp
Andy McFadden 6ef57d7b36 Restore old OpenGL tests
These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL.  This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead.  All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
2014-03-06 16:46:59 -08:00

469 lines
15 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sched.h>
#include <sys/resource.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Timers.h>
#include <WindowSurface.h>
#include <EGLUtils.h>
using namespace android;
static void printGLString(const char *name, GLenum s) {
// fprintf(stderr, "printGLString %s, %d\n", name, s);
const char *v = (const char *) glGetString(s);
// int error = glGetError();
// fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
// (unsigned int) v);
// if ((v < (const char*) 0) || (v > (const char*) 0x10000))
// fprintf(stderr, "GL %s = %s\n", name, v);
// else
// fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
fprintf(stderr, "GL %s = %s\n", name, v);
}
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
if (returnVal != EGL_TRUE) {
fprintf(stderr, "%s() returned %d\n", op, returnVal);
}
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
= eglGetError()) {
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
error);
}
}
static void checkGlError(const char* op) {
for (GLint error = glGetError(); error; error
= glGetError()) {
fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
}
}
static const char gVertexShader[] = "attribute vec4 vPosition;\n"
"void main() {\n"
" gl_Position = vPosition;\n"
"}\n";
static const char gFragmentShader[] = "precision mediump float;\n"
"void main() {\n"
" gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n"
"}\n";
GLuint loadShader(GLenum shaderType, const char* pSource) {
GLuint shader = glCreateShader(shaderType);
if (shader) {
glShaderSource(shader, 1, &pSource, NULL);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) {
char* buf = (char*) malloc(infoLen);
if (buf) {
glGetShaderInfoLog(shader, infoLen, NULL, buf);
fprintf(stderr, "Could not compile shader %d:\n%s\n",
shaderType, buf);
free(buf);
}
glDeleteShader(shader);
shader = 0;
}
}
}
return shader;
}
GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
if (!vertexShader) {
return 0;
}
GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
if (!pixelShader) {
return 0;
}
GLuint program = glCreateProgram();
if (program) {
glAttachShader(program, vertexShader);
checkGlError("glAttachShader");
glAttachShader(program, pixelShader);
checkGlError("glAttachShader");
glLinkProgram(program);
GLint linkStatus = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = (char*) malloc(bufLength);
if (buf) {
glGetProgramInfoLog(program, bufLength, NULL, buf);
fprintf(stderr, "Could not link program:\n%s\n", buf);
free(buf);
}
}
glDeleteProgram(program);
program = 0;
}
}
return program;
}
GLuint gProgram;
GLuint gTextureProgram;
GLuint gvPositionHandle;
GLuint gvTexturePositionHandle;
GLuint gvTextureTexCoordsHandle;
GLuint gvTextureSamplerHandle;
GLuint gFbo;
GLuint gTexture;
GLuint gBufferTexture;
static const char gSimpleVS[] =
"attribute vec4 position;\n"
"attribute vec2 texCoords;\n"
"varying vec2 outTexCoords;\n"
"\nvoid main(void) {\n"
" outTexCoords = texCoords;\n"
" gl_Position = position;\n"
"}\n\n";
static const char gSimpleFS[] =
"precision mediump float;\n\n"
"varying vec2 outTexCoords;\n"
"uniform sampler2D texture;\n"
"\nvoid main(void) {\n"
" gl_FragColor = texture2D(texture, outTexCoords);\n"
"}\n\n";
bool setupGraphics(int w, int h) {
gProgram = createProgram(gVertexShader, gFragmentShader);
if (!gProgram) {
return false;
}
gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
checkGlError("glGetAttribLocation");
fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
if (!gTextureProgram) {
return false;
}
gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position");
checkGlError("glGetAttribLocation");
gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
checkGlError("glGetAttribLocation");
gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
checkGlError("glGetAttribLocation");
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &gTexture);
glBindTexture(GL_TEXTURE_2D, gTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenTextures(1, &gBufferTexture);
glBindTexture(GL_TEXTURE_2D, gBufferTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenFramebuffers(1, &gFbo);
glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, w, h);
checkGlError("glViewport");
return true;
}
const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
0.5f, -0.5f };
const GLint FLOAT_SIZE_BYTES = 4;
const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
const GLfloat gTriangleVerticesData[] = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
-1.0f, 1.0f, 0, 0.f, 1.f,
1.0f, 1.0f, 0, 1.f, 1.f,
};
void renderFrame(GLint w, GLint h) {
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
checkGlError("glClearColor");
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
checkGlError("glClear");
// Bind FBO and draw into it
glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
checkGlError("glBindFramebuffer");
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
checkGlError("glClearColor");
glClear(GL_COLOR_BUFFER_BIT);
checkGlError("glClear");
glUseProgram(gProgram);
checkGlError("glUseProgram");
glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
checkGlError("glVertexAttribPointer");
glEnableVertexAttribArray(gvPositionHandle);
checkGlError("glEnableVertexAttribArray");
glDrawArrays(GL_TRIANGLES, 0, 3);
checkGlError("glDrawArrays");
// Copy content of FBO into a texture
glBindTexture(GL_TEXTURE_2D, gBufferTexture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2);
checkGlError("glCopyTexSubImage2D");
// Back to the display
glBindFramebuffer(GL_FRAMEBUFFER, 0);
checkGlError("glBindFramebuffer");
// Draw copied content on the screen
glUseProgram(gTextureProgram);
checkGlError("glUseProgram");
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData);
checkGlError("glVertexAttribPointer");
glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]);
checkGlError("glVertexAttribPointer");
glEnableVertexAttribArray(gvTexturePositionHandle);
glEnableVertexAttribArray(gvTextureTexCoordsHandle);
checkGlError("glEnableVertexAttribArray");
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
}
void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
#define X(VAL) {VAL, #VAL}
struct {EGLint attribute; const char* name;} names[] = {
X(EGL_BUFFER_SIZE),
X(EGL_ALPHA_SIZE),
X(EGL_BLUE_SIZE),
X(EGL_GREEN_SIZE),
X(EGL_RED_SIZE),
X(EGL_DEPTH_SIZE),
X(EGL_STENCIL_SIZE),
X(EGL_CONFIG_CAVEAT),
X(EGL_CONFIG_ID),
X(EGL_LEVEL),
X(EGL_MAX_PBUFFER_HEIGHT),
X(EGL_MAX_PBUFFER_PIXELS),
X(EGL_MAX_PBUFFER_WIDTH),
X(EGL_NATIVE_RENDERABLE),
X(EGL_NATIVE_VISUAL_ID),
X(EGL_NATIVE_VISUAL_TYPE),
X(EGL_SAMPLES),
X(EGL_SAMPLE_BUFFERS),
X(EGL_SURFACE_TYPE),
X(EGL_TRANSPARENT_TYPE),
X(EGL_TRANSPARENT_RED_VALUE),
X(EGL_TRANSPARENT_GREEN_VALUE),
X(EGL_TRANSPARENT_BLUE_VALUE),
X(EGL_BIND_TO_TEXTURE_RGB),
X(EGL_BIND_TO_TEXTURE_RGBA),
X(EGL_MIN_SWAP_INTERVAL),
X(EGL_MAX_SWAP_INTERVAL),
X(EGL_LUMINANCE_SIZE),
X(EGL_ALPHA_MASK_SIZE),
X(EGL_COLOR_BUFFER_TYPE),
X(EGL_RENDERABLE_TYPE),
X(EGL_CONFORMANT),
};
#undef X
for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
EGLint value = -1;
EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
EGLint error = eglGetError();
if (returnVal && error == EGL_SUCCESS) {
printf(" %s: ", names[j].name);
printf("%d (0x%x)", value, value);
}
}
printf("\n");
}
int printEGLConfigurations(EGLDisplay dpy) {
EGLint numConfig = 0;
EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
checkEglError("eglGetConfigs", returnVal);
if (!returnVal) {
return false;
}
printf("Number of EGL configuration: %d\n", numConfig);
EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
if (! configs) {
printf("Could not allocate configs.\n");
return false;
}
returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
checkEglError("eglGetConfigs", returnVal);
if (!returnVal) {
free(configs);
return false;
}
for(int i = 0; i < numConfig; i++) {
printf("Configuration %d\n", i);
printEGLConfiguration(dpy, configs[i]);
}
free(configs);
return true;
}
int main(int argc, char** argv) {
EGLBoolean returnValue;
EGLConfig myConfig = {0};
EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
EGLint s_configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE };
EGLint majorVersion;
EGLint minorVersion;
EGLContext context;
EGLSurface surface;
EGLint w, h;
EGLDisplay dpy;
checkEglError("<init>");
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkEglError("eglGetDisplay");
if (dpy == EGL_NO_DISPLAY) {
printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
return 0;
}
returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
checkEglError("eglInitialize", returnValue);
fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
if (returnValue != EGL_TRUE) {
printf("eglInitialize failed\n");
return 0;
}
if (!printEGLConfigurations(dpy)) {
printf("printEGLConfigurations failed\n");
return 0;
}
checkEglError("printEGLConfigurations");
WindowSurface windowSurface;
EGLNativeWindowType window = windowSurface.getSurface();
EGLint numConfigs = -1, n = 0;
eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs);
if (numConfigs) {
EGLConfig* const configs = new EGLConfig[numConfigs];
eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n);
myConfig = configs[0];
delete[] configs;
}
checkEglError("EGLUtils::selectConfigForNativeWindow");
printf("Chose this configuration:\n");
printEGLConfiguration(dpy, myConfig);
surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
checkEglError("eglCreateWindowSurface");
if (surface == EGL_NO_SURFACE) {
printf("gelCreateWindowSurface failed.\n");
return 0;
}
context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
checkEglError("eglCreateContext");
if (context == EGL_NO_CONTEXT) {
printf("eglCreateContext failed\n");
return 0;
}
returnValue = eglMakeCurrent(dpy, surface, surface, context);
checkEglError("eglMakeCurrent", returnValue);
if (returnValue != EGL_TRUE) {
return 0;
}
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
checkEglError("eglQuerySurface");
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
checkEglError("eglQuerySurface");
GLint dim = w < h ? w : h;
fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
printGLString("Extensions", GL_EXTENSIONS);
if(!setupGraphics(w, h)) {
fprintf(stderr, "Could not set up graphics.\n");
return 0;
}
for (;;) {
renderFrame(w, h);
eglSwapBuffers(dpy, surface);
checkEglError("eglSwapBuffers");
}
return 0;
}