replicant-frameworks_native/libs/utils
Jeff Brown 4c501a4217 Add initial support for cursor-based pointing devices.
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.

Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
2010-12-29 13:19:53 -08:00
..
tests Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
Android.mk Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
Asset.cpp Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
AssetDir.cpp
AssetManager.cpp More native work. 2010-08-11 00:29:59 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Debug.cpp
FileMap.cpp Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
Looper.cpp Switch Looper back to using poll() instead of epoll(). 2010-10-07 13:26:39 -07:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
PropertyMap.cpp Add initial support for cursor-based pointing devices. 2010-12-29 13:19:53 -08:00
README
RefBase.cpp
ResourceTypes.cpp Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
SharedBuffer.cpp
Static.cpp checkpoint: split libutils into libutils + libbinder 2009-05-20 12:55:02 -07:00
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.cpp Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
String8.cpp Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
String16.cpp Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
StringArray.cpp rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.cpp
TextOutput.cpp some work to try to reduce the code size of some native libraries 2009-05-26 16:12:20 -07:00
Threads.cpp Always set the scheduling group when starting a new thread. 2010-09-09 22:12:25 -07:00
Timers.cpp get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
Tokenizer.cpp Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
Unicode.cpp Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
ZipFileRO.cpp Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.